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Author Topic: Effects of Mass  (Read 66983 times)

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Rico

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Re: Effects of Mass
« Reply #280 on: January 29, 2010, 09:04:26 AM »

In-game explanation is that being a rage-a-holic jerk stresses you out or gives you too high blood pressure or something for the surgeries around the cybernetics to heal properly.
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Walker

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Re: Effects of Mass
« Reply #281 on: January 29, 2010, 11:35:25 AM »

That's... interesting.

In a Saturday-morning cartoon "being evil turns your eyes red and black" kind of way.  ::(:
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Disposable Ninja

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Re: Effects of Mass
« Reply #282 on: January 29, 2010, 12:02:32 PM »

Okay, so [spoiler]hitting on Garrus[/spoiler] is the funniest thing imaginable. Somehow Mordin finds out, and you and he have a very... special talk. [spoiler]He advises against any swallowing[/spoiler].
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inyandep

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Re: Effects of Mass
« Reply #283 on: January 29, 2010, 12:14:42 PM »

Okay, so [spoiler]hitting on Garrus[/spoiler] is the funniest thing imaginable. Somehow Mordin finds out, and you and he have a very... special talk. [spoiler]He advises against any swallowing[/spoiler].
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Norondor

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Re: Effects of Mass
« Reply #284 on: January 29, 2010, 01:57:36 PM »

Okay, so [spoiler]hitting on Garrus[/spoiler] is the funniest thing imaginable. Somehow Mordin finds out, and you and he have a very... special talk. [spoiler]He advises against any swallowing[/spoiler].




























[spoiler]chafing[/spoiler]
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inyandep

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Re: Effects of Mass
« Reply #285 on: January 29, 2010, 02:03:50 PM »

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Norondor

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Re: Effects of Mass
« Reply #286 on: January 29, 2010, 03:01:30 PM »

I would pretty much strongly anti-recommend Adept to anyone about to play. It's more or less the same thing as it was in ME1, a weak class that has crowd control powers, only now Warp interacts with your abilities in a cool way and you don't get Barrier anymore. Since every single other class has new cool toys, this makes it pretty much dull!
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Saturn

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Re: Effects of Mass
« Reply #287 on: January 29, 2010, 03:47:27 PM »

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Rico

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Re: Effects of Mass
« Reply #288 on: January 29, 2010, 04:26:41 PM »

The more I think about it, the more I disagree with their shared cooldowns on powers.  I understand the theory behind it, but I just can't see what is practically gained by preventing me from Shockwaving for 3 seconds after I charge other than negative fun.  I end up hardly using my powers anymore now that I have significant research pumped into weapons.

Of course, the alternative is Soldier, and having my only abilities be Max "2001" Payne bullet time and ammunition I guess, so, uh, pass.

Don't get me wrong, the game is fun and I like it and think it is probably better than ME1 but at least ME1 had viable classes.  Aside from maybe Infiltrator for stealth sniper rifling, everything looks pretty disinteresting.
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Saturn

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Re: Effects of Mass
« Reply #289 on: January 29, 2010, 05:53:02 PM »

infiltrator ALSO has a small bullet time power that kicks in every time you zoom in with the sniper rifle

plus you can get a shotgun or assault rifle later on (or get the goddamn DEATH CANNON sniper rifle)

i grabbed the shotgun because i could drop things really fast with the semi-auto sniper rifle, the assault rifle didn't really do anything my smg didnt already and the fact that using cloak to get within optimal shotgun range is hilarious (while cloaked you also do more damage)

i just wish the handcannon had more ammo
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Walker

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Re: Effects of Mass
« Reply #290 on: January 29, 2010, 06:05:32 PM »

What do you mean, "ammo"?  Don't tell me they fudged their "guns have virtually infinite ammunition due to mass accelerators" technobabble from the first game to shoehorn in limited ammo.
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Norondor

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Re: Effects of Mass
« Reply #291 on: January 29, 2010, 06:08:35 PM »

infiltrator ALSO has a small bullet time power that kicks in every time you zoom in with the sniper rifle

Both Soldier multiclasses have limited bullet time.

What do you mean, "ammo"?  Don't tell me they fudged their "guns have virtually infinite ammunition due to mass accelerators" technobabble from the first game to shoehorn in limited ammo.

It's not ammo! They're disposable heatsink clips! Totally different!!
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Walker

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Re: Effects of Mass
« Reply #292 on: January 29, 2010, 06:11:15 PM »

...

Where's the damn facepalm emoti--oh.  There it is.

 :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:
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Norondor

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Re: Effects of Mass
« Reply #293 on: January 29, 2010, 06:22:13 PM »

THE GAME IS A MORE-OR-LESS STRAIGHTFORWARD FPS NOW, WHAT DO YOU EXPECT
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Walker

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Re: Effects of Mass
« Reply #294 on: January 29, 2010, 06:26:49 PM »

You know, the more I hear about the changes they made for ME2, the more worried I become.
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yyler

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Re: Effects of Mass
« Reply #295 on: January 29, 2010, 06:33:38 PM »

ME2 is a much better game in every way. You will never run out of ammo.
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Norondor

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Re: Effects of Mass
« Reply #296 on: January 29, 2010, 06:38:32 PM »

It is so, so, so, so, so, so much better than the half-assed fps/rpg hybrid that ME1 was. I do not miss deleting multiple useless guns from my inventory every 10 feet. I do not miss waiting 45 seconds to shoot again when someone Overloads me. I do not miss THE FUCKING GODDAMN MAKO, NOT ONE IOTA.
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Walker

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Re: Effects of Mass
« Reply #297 on: January 29, 2010, 06:53:38 PM »

Well, when you put it like THAT.
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Disposable Ninja

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Re: Effects of Mass
« Reply #298 on: January 29, 2010, 07:49:38 PM »

Even though I'm playing on Easy, I'm finding my Vanguard's Biotics pretty useful. Pull cools down fast enough that it's basically a second gun with bullets that curve toward targets. End result: I got that achievement for making enemies scream as they fall to their deaths before I even knew it was there. Charge is useful for taking out enemies that get too close, and Shockwave slaughters groups. Plus I Trained in Miranda's Slam for extra fun.
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Norondor

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Re: Effects of Mass
« Reply #299 on: January 29, 2010, 08:51:40 PM »

I think you mean Charge is useful for demonstrating the might of Human-Man, the best hero ever, to enemies who cower behind cover like weaklings.
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