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Author Topic: Effects of Mass  (Read 66975 times)

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Disposable Ninja

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Re: Effects of Mass
« Reply #300 on: January 29, 2010, 09:04:12 PM »

No, I use it against fucking Krogans.
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Saturn

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Re: Effects of Mass
« Reply #301 on: January 29, 2010, 10:23:29 PM »

I do not miss THE FUCKING GODDAMN MAKO, NOT ONE IOTA.

GUESS WHAT, THE HAMMERHEAD IS FREE DLC (but it is a hovertank so it wont get HURP DERP STUCK IN TINY CREVICE constantly)
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Rico

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Re: Effects of Mass
« Reply #302 on: January 29, 2010, 10:32:44 PM »

Since I am apparently in-game explanation man, the ammo is:
Shields and armor have gotten more effective in the multiple years since ME1 and to compensate guns have gotten so powerful that to deal with the heat generated from their mass effect fields that we've adapted some Geth disposable heatsink technology.  Every x amount of shots you fire uses up the chemicals in one universal heatsink clip.
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Kayma

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Re: Effects of Mass
« Reply #303 on: January 29, 2010, 10:45:18 PM »

I do not miss THE FUCKING GODDAMN MAKO, NOT ONE IOTA.

Just started my ME1 Lady Shepherd. I was totally on board.


Until I met the Mako.
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TA

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Re: Effects of Mass
« Reply #304 on: January 29, 2010, 11:34:20 PM »

Since I am apparently in-game explanation man, the ammo is:
Shields and armor have gotten more effective in the multiple years since ME1 and to compensate guns have gotten so powerful that to deal with the heat generated from their mass effect fields that we've adapted some Geth disposable heatsink technology.  Every x amount of shots you fire uses up the chemicals in one universal heatsink clip.

This explanation would be more credible if sitting there without reloading a partially-used magazine would regenerate the ammo in that magazine, even if slowly.
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inyandep

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Re: Effects of Mass
« Reply #305 on: January 29, 2010, 11:40:51 PM »

I think you mean Charge is useful for demonstrating the might of Human-Man, the best hero ever, to enemies who cower behind cover like weaklings.
Pfff, pussy. Shep-800 is an Infiltrator and pistolwhips krogans and alpha geth to death regularly.

Also, I wouldn't have a problem with the whole 'lol ammo' thing if I could just... like, ok, fuck my machine pistol, I'll just carry a fucking backpack full of sniper ammo kthx. I have to say I kind of miss ME's overload system since it meant I could just chill behind cover and pop heads off for as long as I want; in any real fight now, I run out of sniper ammo halfway through and end up having to spray people to death with the 6000 rounds of machinegun ammo I upgraded to. Doesn't matter how strong it is, when there's like 30 fucking enemies, or even better, a thousand fucking Husks, screw whatever you want to do, you're either using a spray and pray weapon/beating them with your fists, or reloading the game.
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Rico

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Re: Effects of Mass
« Reply #306 on: January 30, 2010, 03:31:17 AM »

Ok I take it back Biotics are amazing for the last area I love you Mass Effect.
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Smiler

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Re: Effects of Mass
« Reply #307 on: January 30, 2010, 07:29:35 AM »

So, I sorta liked when I got the message about the scars, and then checked out the "surgery" option and it cost like 8 billion resources. Gee, thanks for that option.

I'm liking the game so far. I didn't know how I felt about a lot of the rpg elements stripped out at first but then I remembered that I was flooded with crap items all of the time and I had no use for money halfway through ME1 and I got over it.
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Disposable Ninja

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Re: Effects of Mass
« Reply #308 on: January 30, 2010, 09:30:44 AM »

The shotgun is even more useless than the Sniper Rifle now. And when the phrase "Useless Shotgun" appears somewhere in your Shooter, you have fucked up beyond all reason. I still get uses out of it, mostly against Veran, Krogans and Husks, but it has so little ammo that I mostly just rely on my Pistol -- and that's WITH the extra ammo armor.

Plus I think its range has been gimped since ME1. I was able to take out enemies from a distance pretty reliably with my shotgun. I don't think it does that much damage unless you're right up in the enemies face

-- And of course, since the game has such a boner for its cover system, doing that is basically a good way to die. And have to deal with the loading screen.
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inyandep

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Re: Effects of Mass
« Reply #309 on: January 30, 2010, 10:30:48 AM »

The shotgun is even more useless than the Sniper Rifle now. And when the phrase "Useless Shotgun" appears somewhere in your Shooter, you have fucked up beyond all reason. I still get uses out of it, mostly against Veran, Krogans and Husks, but it has so little ammo that I mostly just rely on my Pistol -- and that's WITH the extra ammo armor.

Plus I think its range has been gimped since ME1. I was able to take out enemies from a distance pretty reliably with my shotgun. I don't think it does that much damage unless you're right up in the enemies face

-- And of course, since the game has such a boner for its cover system, doing that is basically a good way to die. And have to deal with the loading screen.
Sniper rifle isn't useless D: ... well, if you're Infiltrator at least. High tier cloak with the rifle you can get off the [spoiler]Collector ship[/spoiler] can usually pop a biotic commando in one shot... but the second rifle you get is kind of useless. Always got the impression that shotguns are useful if something beastly is getting too close... look at it this way - try combining it with melee to offset the small ammo capacity. You've just got to beat the hell out of them before you can blow your load.

Er...

...

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Detonator

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Re: Effects of Mass
« Reply #310 on: January 30, 2010, 11:26:44 AM »

So, I sorta liked when I got the message about the scars, and then checked out the "surgery" option and it cost like 8 billion resources. Gee, thanks for that option.

Quit being a pussy and MINE MOAR, 50000 platinum comes pretty quick.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Smiler

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Re: Effects of Mass
« Reply #311 on: January 30, 2010, 11:31:21 AM »

Man what do I look like some sort of guy who has played this game for more than 4 hours? It was more "Hey do I get an option to not have mood scars? Oh, I can't yet." I'm sure I can scan planets for hours once I get more than ten minutes to play this at a time.
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Saturn

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Re: Effects of Mass
« Reply #312 on: January 30, 2010, 12:29:02 PM »

Your scars also heal if you are a paragon.
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Rico

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Re: Effects of Mass
« Reply #313 on: January 30, 2010, 12:40:44 PM »

I used the Shotgun pretty heavily to deal with Scions and Harbringers.  And the Sniper Rifle I used more than once (as a Vanguard, even!) which makes it roughly infinity times more useful than it ever was to me in ME1.

Also as a nice little bonus starting a new game after completion sets you off with 50k of each mineral and some other goodies.
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Disposable Ninja

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Re: Effects of Mass
« Reply #314 on: January 30, 2010, 12:48:32 PM »

I just realized that Jacob gets Barrier after his Loyalty Mission, meaning you can give it to Shepherd regardless of Class.
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Thad

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Re: Effects of Mass
« Reply #315 on: January 30, 2010, 01:18:01 PM »

The more I think about it, the more I disagree with their shared cooldowns on powers.  I understand the theory behind it, but I just can't see what is practically gained by preventing me from Shockwaving for 3 seconds after I charge other than negative fun.  I end up hardly using my powers anymore now that I have significant research pumped into weapons.

So play as Soldier on my first run.  Got it.

Of course, the alternative is Soldier, and having my only abilities be Max "2001" Payne bullet time and ammunition I guess, so, uh, pass.

...

...Well, I'm still doing it.  I generally play good guy/pure-fighter on my first BioWare playthrough.

THE GAME IS A MORE-OR-LESS STRAIGHTFORWARD FPS NOW, WHAT DO YOU EXPECT

..."F" is for "first".

I do not miss waiting 45 seconds to shoot again when someone Overloads me.

If you're lucky.

It may have been the no-disc crack I was playing, but I occasionally had my guns overheat and not cool back down.  (Another reason Soldier was useful: I could switch to a different gun and still be able to hit things.)

Even though I'm playing on Easy, I'm finding my Vanguard's Biotics pretty useful. Pull cools down fast enough that it's basically a second gun with bullets that curve toward targets. End result: I got that achievement for making enemies scream as they fall to their deaths before I even knew it was there. Charge is useful for taking out enemies that get too close, and Shockwave slaughters groups. Plus I Trained in Miranda's Slam for extra fun.

Yeah, I was planning on Vanguard for playthrough #2.

The shotgun is even more useless than the Sniper Rifle now. And when the phrase "Useless Shotgun" appears somewhere in your Shooter, you have fucked up beyond all reason.

Pity.  I didn't use the shotgun much in the first game, but it was good for zombies (as a shotgun always should be).

I still get uses out of it, mostly against Veran, Krogans and Husks,

Well, that's good at least.

Anyhow.  Going to have to order it next few days I think, while that Amazon $10 giftcard whatever thing is still good.  Expect I'll finish Dragon Age before I get to it.  (I'm sure I'm not the first to comment that, while ME2 shakes up the formula significantly, DA is pure classic BioWare in both gameplay and story -- it's basically medieval KotOR.)
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Rico

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Re: Effects of Mass
« Reply #316 on: January 30, 2010, 03:26:54 PM »

Looking back on a full playthrough, while there are long sections where one weapon/power combo is a far-and-away winner, you do end up using all your shit pretty evenly, though a little heavy on the SMG use.

The only thing I didn't really use was Pull, because at any given point Shockwave was more useful to me.  I do kind of wish the 4th level AoEs of powers were enhanced a little more; after a 10 sp investment it still felt like dudes needed to be really clustered together, while Shockwave at least had the line burst going for it.
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Disposable Ninja

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Re: Effects of Mass
« Reply #317 on: January 30, 2010, 03:56:17 PM »

See, I pretty much use nothing but Pull. Shockwave is nice, but enemies dodge it so easily, so the only time it's good is when you've got them coming towards you in a corridor. Pull, on the other hand, curves and can hit enemies behind cover, not to mention that it locks on, so you don't have to be particularly accurate. Also: at least true on Easy, it autokills Husks.
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Rico

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Re: Effects of Mass
« Reply #318 on: January 30, 2010, 04:37:45 PM »

Shockwave goes directly through cover also.  And, uh, enemies coming at you in a corridor is not exactly uncommon.

Perhaps it is that Pull actually hurts anything on Easy?
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Detonator

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Re: Effects of Mass
« Reply #319 on: January 30, 2010, 06:24:10 PM »

The mission was completed successfully!

Clear time: 27:55

Your rate for surviving squadmates is: 100%

See you next mission!
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"
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