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Author Topic: Effects of Mass  (Read 66989 times)

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Detonator

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Re: Effects of Mass
« Reply #320 on: January 30, 2010, 06:39:17 PM »

and now I'll do a little dance

http://www.youtube.com/watch?v=0CRPScZ-FOI
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Disposable Ninja

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Re: Effects of Mass
« Reply #321 on: January 30, 2010, 06:44:13 PM »

Your rate for surviving squadmates is: 100%

Haha fuck you.

During the final mission there's a (somewhat random) chance any and every character in your squad will die. Multiple chances, in fact. I lost Mordin during the final stretch.

THAT MAKES ME SO ANGRY GRR.

That said: holy shit on a shit sandwhich you guys the final mission was so fucking tense. And did you guys see the plot hook for the next game ohmygodohmygodohmygooooooood.
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Detonator

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Re: Effects of Mass
« Reply #322 on: January 30, 2010, 06:51:13 PM »

Well, I had 100% of the team survive... [spoiler]The rest of the crew, except Joker and Dr. Chakwas, were not so lucky.  I think you have to take the Omega 4 Relay as soon as you can in order to save the whole crew.[/spoiler]

Also, it seems like common sense to make a hard save before the suicide mission, just in case.
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Disposable Ninja

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Re: Effects of Mass
« Reply #323 on: January 30, 2010, 06:59:11 PM »

I'm guessing you didn't get all of the Ship Upgrades.

Anyway, I'm going to have to play through the last mission again anyway because I wanted to start a new game plus, but did the continue game thing instead. Der-whoops.
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Detonator

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Re: Effects of Mass
« Reply #324 on: January 30, 2010, 08:37:14 PM »

I'm guessing you didn't get all of the Ship Upgrades.

No, I got every upgrade.  It's just what I thought it was. [spoiler]Don't fuck around once the crew gets kidnapped.[/spoiler]
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Detonator

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Re: Effects of Mass
« Reply #325 on: January 30, 2010, 08:37:46 PM »

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inyandep

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Re: Effects of Mass
« Reply #326 on: January 30, 2010, 08:58:02 PM »

[spoiler]Don't fuck around once the crew gets kidnapped.[/spoiler]
I was actually quite astounded at this, since I typically take the whole 'right before ending' period to clean up subquests and whatnot... getting there and watching [spoiler]my personal secretary get melted alive[/spoiler] was definitely something I wasn't expecting. Got to give the game props for having [spoiler]some kind of Contra boss[/spoiler] as a last enemy. I lost a man though, and it was the same circumstances as Ninja.

Don't know if I want to go through it again, I tried the insanity mode in my Game++ and like, every enemy was just pretty freaking obscene in comparison... but I guess that's to be expected. Still, far superior to the first game in pretty much every way. Except for not showing the interspecies sex.

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Spikey

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Re: Effects of Mass
« Reply #327 on: January 30, 2010, 10:30:43 PM »

If your Sheppard gets into any relationships, make sure you talk to Mordin about them.  He'll have some good advice for you.
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Disposable Ninja

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Re: Effects of Mass
« Reply #328 on: January 31, 2010, 09:13:32 AM »

No, I got every upgrade.

Okay. So then how did you [spoiler]end up losing Joker? He doesn't get collected.[/spoiler]
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TA

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Re: Effects of Mass
« Reply #329 on: January 31, 2010, 09:42:05 AM »

No, I got every upgrade.

Okay. So then how did you [spoiler]end up losing Joker? He doesn't get collected.[/spoiler]

He said that [spoiler]the crew except Joker and Chakwas were lost.  I think even if everybody dies including Shepard, Joker lives.[/spoiler]
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Disposable Ninja

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Re: Effects of Mass
« Reply #330 on: January 31, 2010, 12:23:44 PM »

Ah, my bad. Guess I have brain problems.

ANYWAY FINAL THOUGHTS YOU GUYS

I can't help but feel a little disappointed. All the previews and hype before the game came, I was expecting a fairly lengthy game to sink my teeth into, but I clocked in at around a somewhat underwhelming forty hours. Sounds contradictory, I know, but it's true, the game felt somewhat bare bones.

I think it was the relative lack of decision making. Don't get me wrong, there are a couple of big choices, but the game was really uneven about it. There are two types of missions that make up a majority of the game, missions in which you enlist crew members, and then missions to gain their loyalty. For some reason, though, there really isn't a whole lot of interactivity in the enlistment missions, mostly just running and gunning playing peek-a-boo with guns. For the most part, you don't get to decide who lives and who dies, and you don't get to convince enemies to save themselves from death. You just go from A to B while leaving a trail of corpses behind you.

The Loyalty Missions, on the other hand, are pretty great, as you do get to make some important choices in them. Hell, Thane and Samara's Loyalty Missions don't even involve a single gun fight. Most of them are fairly self-contained and probably won't have any major impact on the overall trilogy. Most.

And I guess the sidequests are improved compared to the first game, in that there is no MAKO, but again, they forgot to include those "Decisions". A lot of the sidequests in ME1 had you diffusing volatile situations, but not ME2. It's just more gunplay, for the most part. I did like that one mission on the downed ship teetering on the edge of a cliff, though.
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Saturn

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Re: Effects of Mass
« Reply #331 on: January 31, 2010, 12:48:52 PM »

Talking with joker between missions results in some pretty funny shit.

EDI is a fucking troll.
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Detonator

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Re: Effects of Mass
« Reply #332 on: January 31, 2010, 03:11:31 PM »

I don't know about this "short" thing.  My completed ME1 save was 13 hours, my completed ME2 save is 28.  Sure, I did a LOT more sidequests for 2, but the core game still felt beefier (yes, the loyalty missions are techically optional, but why the hell wouldn't you?).

The true sidequests were very short, which is a shame since the environments were so beautiful.
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TA

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Re: Effects of Mass
« Reply #333 on: January 31, 2010, 03:30:54 PM »

Yeah that's the thing.  If you fuck around on the side planets for ME1 then it's more like 60 hours.  60 hours of hate.
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yyler

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Re: Effects of Mass
« Reply #334 on: January 31, 2010, 03:31:58 PM »

I will gladly give up ~10 hours of shitty gameplay if it means the rest of the game is good
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inyandep

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Re: Effects of Mass
« Reply #335 on: January 31, 2010, 03:57:07 PM »

I will gladly give up ~10 hours of shitty gameplay if it means the rest of the game is good
which really makes me hope that some third-party comes out with a save-game maker or something, so that you can kind of customize your actions up a little without having to play through ME1 in all of its mako glory.

also is it bad if i want to see the last game have a npc volus played by danny devito?
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Dooly

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Re: Effects of Mass
« Reply #336 on: January 31, 2010, 07:49:44 PM »

I wanna see an elcor teammate in the third game.
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Detonator

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Re: Effects of Mass
« Reply #337 on: January 31, 2010, 07:56:50 PM »

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Detonator

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Re: Effects of Mass
« Reply #338 on: January 31, 2010, 09:16:45 PM »

A whole bunch of ME1 save files for importing into ME2.  Categorized by alignment, gender, and romances.  Other decisions are listed on each save.  Until a trainer comes out, this seems to be the next best thing.
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Disposable Ninja

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Re: Effects of Mass
« Reply #339 on: January 31, 2010, 11:20:03 PM »

I'm playing New Game+. It starts you out with a shitload of resources (just enough Platinum to afford the Med-bay upgrade). Thoughts so far:

-Zaeed is so cool. You don't have a whole lot of conversations with him, but he has a lot of stuff to say during missions anyway. Bring him along with you during the Archangel mission, since he gets some lines with the head of the Blue Suns.

-Mordin's enlistment mission is better than I originally thought, since I took the time to look around. There's a handful of rooms to get into that have some dialog. Good stuff.

-Jack and Grunt's enlistment missions still suck balls.
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