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Author Topic: Effects of Mass  (Read 67147 times)

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Detonator

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Re: Effects of Mass
« Reply #360 on: February 05, 2010, 01:25:30 PM »

Also the only really unforgivable problem with the game is that -- endgame spoilers, but you might want it spoiled -- [spoiler] if you pick "we'd better hurry" at the very end, you will probably lose teammates, and if you don't, nobody dies! awesome, thanks a lot for that, CANADA.[/spoiler]

I'm pretty sure I've heard the opposite, or maybe that's just because [spoiler]I picked "we'd better hurry" and no one died.[/spoiler]
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Misha

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Re: Effects of Mass
« Reply #361 on: February 05, 2010, 01:36:42 PM »

Also the only really unforgivable problem with the game is that -- endgame spoilers, but you might want it spoiled -- [spoiler] if you pick "we'd better hurry" at the very end, you will probably lose teammates, and if you don't, nobody dies! awesome, thanks a lot for that, CANADA.[/spoiler]

I'm pretty sure I've heard the opposite, or maybe that's just because [spoiler]I picked "we'd better hurry" and no one died.[/spoiler]

from what I've heard if you pick "we'd better hurry" the number of people who die depends on how fast you beat the final boss. Since I beat him in like 8 shots of the sniper rifle it wasn't a problem
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Norondor

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Re: Effects of Mass
« Reply #362 on: February 05, 2010, 03:05:13 PM »

Yep, that's the case. The other option, AFAIK, doesn't have any particular downside.
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Disposable Ninja

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Re: Effects of Mass
« Reply #363 on: February 10, 2010, 06:14:28 PM »

Holy Fuck You Sideways, Mass Effect 2. [spoiler]I have a full-fuck you sideways Renegade bar (no Class bonus either, straight-up Shepard asshole-ishry), but for some reason I wasn't able to diffuse the Tali and Legion quarrel.[/spoiler] Seriously, what the fuck!?
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yyler

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Re: Effects of Mass
« Reply #364 on: February 10, 2010, 08:13:47 PM »

do you have max negotiation
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Disposable Ninja

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Re: Effects of Mass
« Reply #365 on: February 11, 2010, 07:25:08 AM »

do you have max negotiation


...


I am going to eat your fucking face.
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Bleck

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Re: Effects of Mass
« Reply #366 on: February 11, 2010, 07:27:02 AM »

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Smiler

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Re: Effects of Mass
« Reply #367 on: February 11, 2010, 09:10:12 AM »

Beat the game, [spoiler]had fun fighting the SNATCHER at the end. I'm glad that Kojima finally made a sequel.[/spoiler]

Oh wait.
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Norondor

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Re: Effects of Mass
« Reply #368 on: February 11, 2010, 10:35:00 AM »

The fuck you talking about? [spoiler]That's the dude from all the Contra games![/spoiler]
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Ziiro

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Re: Effects of Mass
« Reply #369 on: February 11, 2010, 12:55:41 PM »

I've tried a few of the different powers as a bonus power for my Soldier on my second/hardcore playthrough. So far warp ammo is too incredible to let go of.
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Norondor

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Re: Effects of Mass
« Reply #370 on: February 11, 2010, 12:56:57 PM »

yes.
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Disposable Ninja

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Re: Effects of Mass
« Reply #371 on: February 11, 2010, 01:28:06 PM »

I just realized something that's great about Zaeed. I mean, aside from the fact that he's a gangster from Snatch turned into an intergalactic bounty hunter.

Everything about him involves setting things on fire. [spoiler]His loyalty skill? Incendiary Grenades. There's a heavy weapon you can get on his loyalty mission -- a flame thrower. Hell, his loyalty mission period? He sets it of fucking fire.[/spoiler]
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Rico

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Re: Effects of Mass
« Reply #372 on: February 11, 2010, 01:51:50 PM »

I'm personally digging AP Ammo on an Infiltrator with squad Warp.  As much as I hate using Jack because "whoops playable party member powers reduced to 0," last night at least she Shockwaved someone into their own already-fired missle.
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TA

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Re: Effects of Mass
« Reply #373 on: February 11, 2010, 01:59:39 PM »

Do the Squad ammo powers stack with other ammo powers?  I thought things overwrote each other.
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Norondor

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Re: Effects of Mass
« Reply #374 on: February 11, 2010, 02:04:25 PM »

They do. I assume he means Heavy AP on himself and Squad Warp for Jack and ????.
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Ziiro

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Re: Effects of Mass
« Reply #375 on: February 11, 2010, 02:25:55 PM »

They stack?

Oh shit.

I assumed they didn't, due to the talk about how they overwrite and no message to the contrary in regards to group ammo. Guess I'll make everyone take team ammo instead of singular from here on out.

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Norondor

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Re: Effects of Mass
« Reply #376 on: February 11, 2010, 02:26:48 PM »

Er. I meant they overwrite each other. I guess that was unclear.

Unless i'm wrong, in which case all bets are off
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Ziiro

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Re: Effects of Mass
« Reply #377 on: February 11, 2010, 02:30:58 PM »

:MENDOZAAAAA:

I'll test it later. A both a mix of Individual+Squad and Squad+Squad to see what happens.
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Rico

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Re: Effects of Mass
« Reply #378 on: February 11, 2010, 02:32:47 PM »

As far as I know, they do not stack.  I prefer AP for the sniper because I'm getting to some retarded +a million% damage that can shred most of a shield+armor opponent, but it still gains in effectiveness if I have Miranda plugging away with a Warp SMG.
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Ziiro

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Re: Effects of Mass
« Reply #379 on: February 11, 2010, 02:36:12 PM »

t Someone who has completed a second playthrough or[spoiler] at least did the collector ship for a second time[/spoiler]

Do you get to keep multiple special weapons? I picked the Revenant machine gun the first time through. Can I pick the sniper rifle the second time around and have both? Or does it replace my machine gun choice as my special weapon?
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