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Author Topic: Effects of Mass  (Read 66991 times)

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TA

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Re: Effects of Mass
« Reply #500 on: December 12, 2010, 12:33:57 AM »

Hmm. Rewatching it, it looks like the nameless pointless space marine ejects a thermal clip from his gun. Didn't everybody hate the entire idea of thermal clips?

Nnnno?

I far prefer ejecting a thermal clip to chilling out for ten seconds so my sniper rifle can cool down.
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Doom

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Re: Effects of Mass
« Reply #501 on: December 12, 2010, 12:44:41 AM »

Thermal Clips were a dumb cover-up for a smart game mechanic: forcing you to use your guns intelligently to match the enemy type and situation priority!

I guess it's a downer if you just wanted to use one gun for the entire game but there's a reason every class gets Pistol + SMG base.
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TA

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Re: Effects of Mass
« Reply #502 on: December 12, 2010, 12:56:25 AM »

Eh, my Soldier used his assault rifle for the entire game.  It was good in every situation.

If reloading lost you the entire clip instead of just the shots you'd shot, and shots within a partially-spent clip slowly regenerated over time as the clip cools down, that'd have been more immersive I guess?  But whatever, it's still less annoying than the heat system in 1.
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Bongo Bill

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Re: Effects of Mass
« Reply #503 on: December 12, 2010, 01:09:52 AM »

I guess it's a downer if you just wanted to use one gun for the entire game but there's a reason every class gets Pistol + SMG base.
But Doom, it's objectively more fun to use the sniper rifle for everything!
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Doom

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Re: Effects of Mass
« Reply #504 on: December 12, 2010, 01:14:57 AM »

I guess, considering I beat the game twice(Insanity run!) as an Infiltrator myself, but it became second-nature to use the Heavy Pistol for specific targets and the SMG for lightly armored chumps/husk rushes. The Anti-Matter rifle is king but you learn to use it when it counts.

Or that ammo clips regenerate when the camera isn't facing them.
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Envy

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Re: Effects of Mass
« Reply #505 on: December 12, 2010, 02:01:31 AM »

Thermal clips make it so you never have enough ammo for your sniper rifle and every battle ends with running around and grabbing a bunch of orange things.
So this is like Lost Planet?
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jsnlxndrlv

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Re: Effects of Mass
« Reply #506 on: December 12, 2010, 03:29:24 AM »

Or that ammo clips regenerate when the camera isn't facing them.

This. I have never had insufficient ammo in Mass Effect 2, except for heavy weapons.

As for
running around and grabbing a bunch of orange things
, it just felt like good pacing. The intensity of combat leads right into cooldown, where we regenerate health and pick up ammo, and check the room for interesting objects. That's how I responded to the experience, anyway.
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Norondor

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Re: Effects of Mass
« Reply #507 on: December 12, 2010, 03:53:01 AM »

i played MANGUARD and had no ammo troubles because like 45% of the time things would die just from me teleporting into them

geth heretics don't know how to deal with zwee-fighting
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Thad

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Re: Effects of Mass
« Reply #508 on: December 13, 2010, 08:50:42 AM »

...oh snap, that was Earth?

Makes sense.  Put Earth in the final act.

So will we see Generic Future City, or will they try for someplace in particular?  New York would be an obvious (if utterly cliche) "international" choice, though of course BioWare's a Canadian company.
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McDohl

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Re: Effects of Mass
« Reply #509 on: December 13, 2010, 09:08:40 AM »

Well, aliens better not invade Toronto.  That town is crawling with people like Scott Pilgrim.  Scott would singlehandedly turn back an alien invasion faster than Master Chief.
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Norondor

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Re: Effects of Mass
« Reply #510 on: December 13, 2010, 10:41:59 AM »

nah, a lot of people have incredibly crappy superpowers that would not help at all (e.g. Comeau)
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Doom

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Re: Effects of Mass
« Reply #511 on: December 13, 2010, 10:44:43 AM »

I wonder how many completed Human Reapers we will fight once they liquidize even a single Human Capital City.
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Bongo Bill

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Re: Effects of Mass
« Reply #512 on: December 13, 2010, 06:25:41 PM »

London was in the trailer, of course, so it would make sense for that to show up in the game as well.
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Esperath

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Re: Effects of Mass
« Reply #513 on: December 13, 2010, 06:26:17 PM »

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Ziiro

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Re: Effects of Mass
« Reply #514 on: December 17, 2010, 05:03:53 AM »

Normally Nerfnow is kind of.. forgettable. But this was worth posting.

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Disposable Ninja

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Re: Effects of Mass
« Reply #515 on: December 17, 2010, 07:39:19 AM »

I don't get it.
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TA

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Re: Effects of Mass
« Reply #516 on: December 17, 2010, 10:01:52 AM »

Quote
If you did play it, you probably hated the Turian Concuil member and his annoying air quotes. I think he never accepted his pet Turian Spectre did not save the universe like a certain human Shepard.

Sadly, I will not have the pleasure to see his face when the Reapers pop on the know space since I let their ship be destroyed on Mass Effect 1. I did not made it by spite, I just wanted to focus all firepower on the Reaper ship and diverging ships (humans or not) to literally shield it so they could escape seemed wasteful.
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Ziiro

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Re: Effects of Mass
« Reply #517 on: December 25, 2010, 10:32:37 AM »

Context:

Turian Air Quotes

"Ah yes, Reapers. A race of sentient starships allegedly waiting in dark space. We have dismissed that claim."

bonus points:

Kasumi: Ah yes, Reapers

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Mothra

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Re: Effects of Mass
« Reply #518 on: December 26, 2010, 07:52:59 AM »

Just got this game on Steam for Christmas, likely going to start up a femshep run. Any mods I should add in or things I should probably know before I get going on this thing?
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TA

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Re: Effects of Mass
« Reply #519 on: December 26, 2010, 07:58:48 AM »

Get a list of which planets have real quests on them, to minimize the amount of wandering in the Mako you have to do.  The collection quests are beyond pointless.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.
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