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Author Topic: Effects of Mass  (Read 66937 times)

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Shinra

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Re: Effects of Mass
« Reply #780 on: March 25, 2012, 12:24:55 PM »

I haven't played ME3 yet, but my favorite one I've heard about is the "The" Decision from ME2: it has a minor effect on your war readiness and a bit of dialog.

You get 125 or 150 points of war readiness so it's a pretty substantial boost, but I was expecting [spoiler]a mission where you retake it or something[/spoiler] rather than the garbage we got.

I suspect there will probably be [spoiler]an Omega DLC[/spoiler] that covers it eventually, but that's just part of the fucking problem. It should have been in the game from the get-go. EA is proving everything I was saying about DLC two years ago 100% correct.
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Rico

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Re: Effects of Mass
« Reply #781 on: March 25, 2012, 01:21:21 PM »

See, I get player choice and all, I just don't see Shepard as some huge magical puppetmaster who can prevent Anderson from rejoining the military when shit really goes bad, or cow the Asari, Turians, and Salarians into accepting 4 years of purely human leadership. Frankly, I'm much more annoyed by the KL fight or Shepard falling from everything in the galaxy.
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Beat Bandit

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Re: Effects of Mass
« Reply #782 on: March 25, 2012, 09:04:38 PM »

So the endings [spoiler]are really good. Not great or amazing or anything, but good.[/spoiler]

I can tell people why they're wrong when it's not one in the morning if they'd like.
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Bongo Bill

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Re: Effects of Mass
« Reply #783 on: March 25, 2012, 09:39:17 PM »

Which one did you pick? Did you go back and view another one? You can reload from immediately before the ending sequence if you pick "restart mission" post-game.
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Rico

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Re: Effects of Mass
« Reply #784 on: March 25, 2012, 10:33:34 PM »

The basic idea for the endings are good, but that there's not enough choices and you get no actual resolution or information about the characters you've spent a hundred hours with.
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Beat Bandit

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Re: Effects of Mass
« Reply #785 on: March 26, 2012, 03:18:51 AM »

My ending was I guess what would be called the pragmatic one. I did go back and watch them all. Most importantly I feel like [spoiler]even though the kid being the Catalyst was basically the worst symbolism ever[/spoiler] I feel like they presented all your options well enough that I knew what the 'right' choice was for me.

[spoiler] Once the Citadel had been reclaimed by the Reapers it was clearly past the point of hopefuls for everything just going back to being fine again. The puree of flesh in the tunnels did a good job of highlighting the fact that no matter the good ending none of them would be the standard happy ending. The first game made obvious that when the Reapers came the galaxy would be anything but fine even if we survived.[/spoiler]

Rico is right though, which is why they're only good. I understand only one of these things is actually supposed to happen so they can be similar, [spoiler]but the only things that change in the cinematic are which direction you walk and what color the energy is, which is in fact quite lame.[/spoiler]
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Rico

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Re: Effects of Mass
« Reply #786 on: March 26, 2012, 10:57:55 AM »

See, I read that and don't hear "good ending" anywhere.

To go more in-depth about lack of resolution, the bigger problem is that the endings don't make sense within themselves and the context of what you've accomplished in the games. [spoiler]Nevermind that you stopped the Quarian/Geth war and the Reapers don't have any actual malice towards civilization other than that their leader is a nutjob who thinks war is inevitable between organics and synthetics, you have no persuade option to get him to just call off the Reapers without using the Crucible.

You have no option to just straight up fight without using the Crucible.

There is absolutely no reasoning as to why synthetic-organic combined life would provide some magic golden age of peace.

There is no reasoning as to why using the Crucible to destroy the Reapers would destroy the Geth, nor any reasoning as to why this is all doomed to repeat 50,000 years from now. If you select that ending there is absolutely no reference to this consequence.

Etc. etc..[/spoiler]

They're just bad without even getting into why you don't get any closure about your immediate actions (because EA mandated leaving it open for DLC, likely, but still a huge copout that could've been worked around)
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Beat Bandit

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Re: Effects of Mass
« Reply #787 on: March 26, 2012, 03:49:11 PM »

Okay to respond directly to those points in as much an order I can keep.

[spoiler]Their leader is maybe an AI but seemed to respond more like a VI who was certainly at least designed by super advanced synthetics long enough ago to see the cycle enough times for the zetafuck of beings reaped before the current one who was very set in its programmed parameters.

I guess you like MGS storytelling maybe but I rather assume he knows his shit based off that than get an hour of exposition on why the war is inevitable and why he wouldn't take any of Shepard's shit. As for killing the reapers without it? Even if they didn't have a pretty good resource of examples as to why that's a fuck all terrible idea, by the time you could make the decision everything was on the line, there was no regrouping from that fight.

As for the final evolution guaranteeing peace? It doesn't. It just means it would be impossible for organics or synthetics to be wiped out since everyone is both.

Again for destroying all synthetic life I'm sticking with "I believe that's the only way it can work". A lame excuse, but since your complaint is "I don't believe that's the only way it would work", well, fuck you if you try to call me on it.[/spoiler]

That all said, the endings really could be a lot better without changing the themes drastically.
[spoiler] just don't destroy the relay with the blue pulse. Now people aren't trying to awkwardly fit "good" and "bad" labels but you have exactly what they're called in game

Break the Cycle - destroy all reapers and everything based on their technology (everything). Hope that shit never happens again, and if you're bad ass enough, even go home to fuck your girlfriend again. Well, someone else's girlfriend. Yours is now stuck on a deserted planet in a universe without faster than light travel.

Control the Cycle - Civilization gets to continue down the path it has been, everyone you know and love is still alive and mostly happy. The galaxy can start to rebuild and move on since you saved it from the biggest threat to ever face it, and now control that ultimate force. Civilization gets to continue down the path it has been, everyone you know and love is still alive and mostly happy. Whatever space may try to throw at life, organic or synthetic, you'll be their to stop it. You are ten thousand Godzillas.

Fuck That I'm Shepard - You inspire people so powerfully through charm or raw intimidation that nothing can stop you. By destroying everything that ever is, was, or has been Shepard, you're able to alter the genetics of all known life so it does what the fuck you say for the rest of eternity.[/spoiler]
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Bongo Bill

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Re: Effects of Mass
« Reply #788 on: March 26, 2012, 03:55:11 PM »

So in other words, you like the ending so much that you're already making up a better one?
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Beat Bandit

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Re: Effects of Mass
« Reply #789 on: March 26, 2012, 03:58:35 PM »

I loved my ending. If they changed that other one slightly all three would benefit from it. So I guess that is what I am saying, yes?
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Smiler

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Re: Effects of Mass
« Reply #790 on: March 26, 2012, 08:36:49 PM »

Commander Shepard, age 45, gave himself up to the authorities after the incident. He is now serving a life sentence.

This is my canon ending.

Edit: [spoiler]JOKE'S ON YOU GARRUS I TOOK YOU DOWN WITH ME. Honestly I saved you from whatever the fuck happened when I pressed one of the three ending buttons.[/spoiler]
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Smiler

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Re: Effects of Mass
« Reply #791 on: March 26, 2012, 08:43:25 PM »

By the way did anyone else think that [spoiler]the fact that Bioware thought the Deus Ex endings were great and added them into ME3[/spoiler] was pretty hilarious?

That is all I can think about right now.

[spoiler]There needed to be an ending where you could take your space hamster into the bathroom, shove it into a toilet, and get a secret nightclub ending.[/spoiler]
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Shinra

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Re: Effects of Mass
« Reply #792 on: March 26, 2012, 10:13:20 PM »

That's exactly what I said when I finished the game. The 'homage' is so blatant that it ceases to be cribbing and starts to be ripping off.
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DestyNova

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Re: Effects of Mass
« Reply #793 on: March 27, 2012, 01:36:36 AM »

Why am I seriously listening to a thing that controls things that turn people into slurpees while raping their minds and giving them toxic equipment? Liara's mother goes on about how 'Do you know what it is like to be a prisoner in your own mind while something else uses your body to murder loved ones?" Collecter weapons are designed to bleed radiation that hurts the user. Fuck you Tiny Space Hitler!
 I don't know what the DLC will be about, but will hold off until I get some reviews and if we still get teleporting crew members, Buzz Aldrin and pick your hue endings I won't fel bad about dropping any remaining content.
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Rico

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Re: Effects of Mass
« Reply #794 on: March 27, 2012, 11:04:50 AM »

Quote
I'm sticking with "I believe that's the only way it can work". A lame excuse, but since your complaint is "I don't believe that's the only way it would work", well, fuck you if you try to call me on it.
I'm not calling you on it, I'm calling Bioware on it. One of the main reasons deus ex machina are frequently criticized by consumers and critics alike is that they frequently don't pay attention to the context and internal logic of the story. If you're going to use a deus ex (or a double deus ex, as the case may be), it's not my responsibility as a consumer to to scramble to justify it when it's shittily written. Nor does it even require an hour's worth of dialogue to reason it all out (although it has it already!). Hell, it didn't even have to be a deus ex; tack thirty seconds of scientist dialogue at the end of every Hackett check-in after you've sent scientists over or gotten a new race about how we're learning more about what the Crucible's capabilities are and you've fixed it right there.

And speaking of my responsibility as a consumer, plenty of people have stated why the endings, the presentation of the endings, et cetera are bad. I'm still waiting for why they're "really good" and why everyone else is not only wrong but "stupid."
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Rico

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Re: Effects of Mass
« Reply #795 on: March 27, 2012, 11:12:25 AM »

Re: The Human Revolution

I had this guess before, but after having played the game a couple of times I'm pretty sure the whole thing was the dev team coming out of a meeting with EA going "Oh fuck oh fuck they want us to finish tomorrow and we have $5 left in the budget oh fuck." It's sad, but publisher control is an inevitable consequence of the incredibly-rising production cost of games from the graphics arms race.
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Ted Belmont

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Re: Effects of Mass
« Reply #796 on: March 27, 2012, 11:35:50 AM »

Or maybe Bioware just got lazy/greedy
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Classic

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Re: Effects of Mass
« Reply #797 on: March 27, 2012, 11:53:37 AM »

I'm sticking to the theory that their veteran, "BioWare Flavor" talent was busy trying to craft 8 campaigns for TOR.

But BioWare does have some lore-consistency problems.
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Smiler

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Re: Effects of Mass
« Reply #798 on: March 27, 2012, 12:32:42 PM »

Ending spoiler that I am not sure has been posted here yet or not: [spoiler]The Buzz Aldrin thing at the end was inspired by letter written by a 12 year old.[/spoiler]

Also spoiler for the midway point of the game: http://i.imgur.com/oxfno.jpg
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Ziiro

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Re: Effects of Mass
« Reply #799 on: March 27, 2012, 12:36:14 PM »

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