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Author Topic: Make Up New Unlockables!  (Read 59361 times)

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yyler

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Re: Make Up New Unlockables!
« Reply #140 on: March 09, 2009, 12:24:19 PM »

I liked this thread more when people were just pasting posts from the Steam Forums
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Brentai

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Re: Make Up New Unlockables!
« Reply #141 on: March 09, 2009, 12:27:34 PM »

And we still aren't.
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Disposable Ninja

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Re: Make Up New Unlockables!
« Reply #142 on: March 09, 2009, 01:10:25 PM »

Medic
Amputate
Allows the Medic to remove any body part from any dead player

Engineer
Head Hunters
Flying sentries armed with sub machine guns. Powered by the amputated heads of dead players.
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Brentai

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Re: Make Up New Unlockables!
« Reply #143 on: March 09, 2009, 01:26:41 PM »

Manhacks
They're flooding the sewers with them.
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Disposable Ninja

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Re: Make Up New Unlockables!
« Reply #144 on: March 11, 2009, 10:14:18 PM »

Water Balloons
 ::D:

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Zaratustra

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Re: Make Up New Unlockables!
« Reply #145 on: March 11, 2009, 10:43:13 PM »

Hellagram - Repeats the movements your Spy did with a 5 to 10-second delay.

Koah

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Re: Make Up New Unlockables!
« Reply #146 on: March 11, 2009, 10:47:05 PM »

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Misha

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Re: Make Up New Unlockables!
« Reply #147 on: March 11, 2009, 10:53:40 PM »

instead of teleporters, Portal style portals that can only be built on walls. No teleport delay but the enemy can use it to go the other way and they probably have to take longer to build or something for balance.
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Brentai

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Re: Make Up New Unlockables!
« Reply #148 on: March 11, 2009, 11:00:27 PM »

Spy Secondary - Electro-Scrambler.  Functionally similar to the Sapper, but doesn't directly damage buildings.  As a tradeoff, the Scrambler cannot be removed by the Engineer's wrench.  Falls off by itself after a period of time, starting with one second and increasing by another second each time the Spy scrambles the building, to a maximum of ten.
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Bongo Bill

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Re: Make Up New Unlockables!
« Reply #149 on: March 11, 2009, 11:02:35 PM »

Behavior like that would make it more like an Electro-Jammer. An Electro-Scrambler would temporarily make the buildings act like they're on the opposite team. Probably the sentry still wouldn't shoot the Engineer that built it, for balance.
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...but is it art?

Brentai

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Re: Make Up New Unlockables!
« Reply #150 on: March 11, 2009, 11:03:54 PM »

Ah, thank you.  I kept cycling through words trying to find a decent one.  Jammer works perfectly.

SPAH JAMMIN' MAH SENTRY.  See?  Perfect.
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Brentai

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Re: Make Up New Unlockables!
« Reply #151 on: March 11, 2009, 11:06:52 PM »

Wait, no.

Electro-JAMBLER.

:perfect:
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James Edward Smith

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Re: Make Up New Unlockables!
« Reply #152 on: March 12, 2009, 07:18:46 AM »

I still like the idea of an electro-scrambler for agents that instead of disabling a building and slowly killing it, causes it to go hay-wire in some way.

Sentry-gun - fires at all targets regardless of team, just fires wildly at intervals, or tracks its targets as normal, but always fires in the reverse direction to where it is pointing.

Dispenser - heals and dispenses to enemy team or lights people on fire and/or steals ammo and metal

Teleporter - lights people on fire if they use it, teleports people to random locations and heights, or doesn't teleport people who try to use it but instead snares them like the post Boink Juice speed reduction for a similar amount of time.

In case it's not clear, what I mean is that the scrambler would do one of those effects to the building not all of them. I just couldn't decide which ones I liked better, but it would always just be one effect per building and the same one every time.

It would either take the same wrenching as the sapper to remove unless its effects prove too powerful, then I could see allowing any allied player to remove the scrambler with any weapon they have. Like the scrambler would have health and you just have to shoot or bash it off basically.
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Zaratustra

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Re: Make Up New Unlockables!
« Reply #153 on: March 12, 2009, 09:49:20 AM »

Camera - replaces Dispenser. Shows up in a tiny HUD in one corner. Beeps if there are invisible enemies in line of sight.

Bongo Bill

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Re: Make Up New Unlockables!
« Reply #154 on: March 12, 2009, 09:52:23 AM »

Probably best to have it notify the entire team, or at least be extremely loud (not to mention the Engineer automatically saying something about it).
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...but is it art?

Zaratustra

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Re: Make Up New Unlockables!
« Reply #155 on: March 12, 2009, 09:58:02 AM »

HOOOOOOOOOOONK

Disposable Ninja

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Re: Make Up New Unlockables!
« Reply #156 on: March 12, 2009, 10:46:59 AM »

I don't know. Heavy, maybe?
Manrod
A weapon that uses your own teammates as ammo. Launch them into your enemies for incredible splash damage or across enemy lines. Secondary allows you to teleport a random teammate right in front of you.
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Norondor

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Re: Make Up New Unlockables!
« Reply #157 on: March 12, 2009, 10:50:36 AM »

The next time someone suggests an engineer unlockable that reveals, burns, un-disguises, or otherwise disables spies, i will use a moonstone on myself, evolve into a moderator, and lock this thread forever. I swear to fuck.
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Zaratustra

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Re: Make Up New Unlockables!
« Reply #158 on: March 12, 2009, 11:02:49 AM »

but but but we really hate spies
also the manrod is totally a soldier weapon

Bongo Bill

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Re: Make Up New Unlockables!
« Reply #159 on: March 12, 2009, 11:04:18 AM »

Wrench replacement: enemies struck with this weapon turn into spies.
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...but is it art?
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