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Author Topic: Make Up New Unlockables!  (Read 54255 times)

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Zach

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Re: Make Up New Unlockables!
« Reply #440 on: December 28, 2009, 05:13:38 PM »

Sentry replacement: Giant fan.

Similar to a sentry, but blows people and poofable projectiles back. Charges over time to do an overclocked poof with M2.

Perks: Increase projectile protection. It's fun to knock people off ledges -- this is the main feature.  Difficult to rush. Anyone who runs into the giant fan dies as if running into a buzzsaw -- use two giant fans to knock people off ledges onto a second giant fan! If angled right, may aid in jumping.

Flaws: Doesn't hurt people. Can be easily damaged by bullets and splash damage.
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Disposable Ninja

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Re: Make Up New Unlockables!
« Reply #441 on: December 28, 2009, 05:51:47 PM »

Heavy Machine Gun Replacement: Gumball Mini-Gun. Does no damage, limited range, makes all enemies slip and fall down, including spies. Anybody who falls down receives a temporary movement debuff.

Because they have gum on their shoes, you see.
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Mongrel

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Re: Make Up New Unlockables!
« Reply #442 on: December 28, 2009, 08:53:16 PM »

Do people with gum on their shoes have an enhanced chance of finding spies?  :whoops:
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Lottel

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Re: Make Up New Unlockables!
« Reply #443 on: December 29, 2009, 12:23:36 AM »

Sentry replacement: Giant fan.

Similar to a sentry, but blows people and poofable projectiles back. Charges over time to do an overclocked poof with M2.

Perks: Increase projectile protection. It's fun to knock people off ledges -- this is the main feature.  Difficult to rush. Anyone who runs into the giant fan dies as if running into a buzzsaw -- use two giant fans to knock people off ledges onto a second giant fan! If angled right, may aid in jumping.

Flaws: Doesn't hurt people. Can be easily damaged by bullets and splash damage.

I say throw in a tiny little gun on it. Sniper SMG like or maybe even Sentry 1 amount of firepower for a level 3 fan. Give it a bit of danger at level 3 so people don't just stand there and throw a scout at it or something.

And of course the different classes are moved a different amount right?  Probably based on their speed, I'd assume, Scout moved the most, Heavy the least?
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Saturn

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Re: Make Up New Unlockables!
« Reply #444 on: December 29, 2009, 12:28:26 AM »

Backburner fix:

Now has poofer.
No longer has back-crits. (GUESS WE NEED TO CHANGE THE NAME TOO)
it now has a different type of afterburn, instead of doing damage over time, players set on fire suffer from a debuff

debuff could be anything from taking more damage from others (not the pyro that set them on fire) on the opposing team, to reduced speed, or something totally weird like taking friendlyfire damage

having the flaregun equipped at the same time changes the flaregun model to have a similar snakehead and also causes flares to set people on debuff-fire
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yyler

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Re: Make Up New Unlockables!
« Reply #445 on: December 29, 2009, 12:39:45 AM »

I'd probably use the Backburner if it just gave something else to the pyro, like 50 HP or something

Actually, if the residual fire lasted longer or did more damage in the same timespan that might be usable

Or really, if the pyro got a 2 or 3 second cloak that regenerates akin to the Razorback or via a renamed rage meter, where he fizzles into smoke and can sneak behind enemy lines.
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Kayin

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Re: Make Up New Unlockables!
« Reply #446 on: December 29, 2009, 01:17:30 AM »

A few pyro ideas. Not full weapon ideas, but just general concepts that can be used however.

DETONATING. Making corpses explode! Theres a few ways this could work. Enemies killed with a backburn will explode soon, a new weapon that allows you to m2 to detonate the last corpse you made with fire, a special backburner 'backstab' that leaves a burning landmine corpse that can be used to rocket jump.. Oh the possibilities!

Also a puff like ability on some weapon (new/backburner) that causes a flee state in ignited enemies.
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Lottel

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Re: Make Up New Unlockables!
« Reply #447 on: December 29, 2009, 01:32:40 AM »

I just want some sort of Poof Jump for Pyro. Maybe keep Backburner the way it is and make another Flamethrower that is more Poof friendly. Less damage with fire maybe, better poofs and allows for Poof Jumping.
I don't want a rocket pack or anything, I just want to run, point the Poofinator or whatever at the ground, and do a small poof jump.
Maybe have it so you get a quick 1 sec poof like a tiny rocket jump or press and hold for a poof jump that allows you to hover for as long as you are poofing. Of course, you are wasting ammo and are a decent target, but I can think of some applications where it'd be useful. Especially if you can move around a bit while hovering...
Poof Jump to ledge, then wait to spring down on an enemy.
Would at least help some mobility...
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Mongrel

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Re: Make Up New Unlockables!
« Reply #448 on: December 29, 2009, 04:00:44 AM »

You can poof jump already, it just takes tremendous amounts of skill.

The trick is to poof AFTER you've already jumped.
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Adventure Jones

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Re: Make Up New Unlockables!
« Reply #449 on: January 01, 2010, 09:27:00 PM »

Here's a totally not serious suggestion:
Scout: Springshoes
-Pistol  replacement.
-No double jump.
-But jumps higher every consecutive jump until the scout stops jumping.
-Max height about as high as a rocket jump.

OK Seriously though:
Pyro: Oilslick canister
-Melee weapon replacement
-Altfire Drops a pool of oil under the pyro that: a) doesn't slip players b) can be set on fire to burn a few seconds damaging anyone who crosses it.
-Recharges after 30 seconds.
-Slight speed reduction.
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Zaratustra

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Re: Make Up New Unlockables!
« Reply #450 on: January 02, 2010, 07:25:13 AM »

Here's a totally not serious suggestion:
Scout: Springshoes
-Pistol  replacement.
-No double jump.
-But jumps higher every consecutive jump until the scout stops jumping.
-Max height about as high as a rocket jump.

WOO! HA-HA! YA-HOO!

Bongo Bill

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Re: Make Up New Unlockables!
« Reply #451 on: January 02, 2010, 08:41:43 PM »

Disguise kit replacement: ID card: this disguise only fools enemy buildings, rather than actually changing your appearance, but attacking doesn't cause it to fall off. A permanent, passive effect. This would make you worse against bad players (who never fucking pay attention) but better against good ones (who see through disguises anyway).
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Disposable Ninja

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Re: Make Up New Unlockables!
« Reply #452 on: January 02, 2010, 11:11:51 PM »

That sounds boring, as it would only be of any conceivable interest to people who are actually good at the game. Slightly more interesting would be a Deluxe Engineer Disguise kit -- you're only capable of disguising yourself as an Engineer, but you can fool Buildings.

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Doom

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Re: Make Up New Unlockables!
« Reply #453 on: January 02, 2010, 11:16:26 PM »

All current disguises already completely fool Engineer buildings. You can even take teleporters.

Quote
That sounds boring, as it would only be of any conceivable interest to people who are actually good at the game.

Oh.. no? That would be... terrible? Like the Direct Hit and the Scottish Resistance?
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Bleck

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Re: Make Up New Unlockables!
« Reply #454 on: January 03, 2010, 12:26:31 AM »

Not to mention the Ambassador!
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Norondor

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Re: Make Up New Unlockables!
« Reply #455 on: January 03, 2010, 12:33:55 AM »

Or the lucksman. I would actually be very happy to not see any more fraps toys as updates, personally.
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Mongrel

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Re: Make Up New Unlockables!
« Reply #456 on: January 03, 2010, 10:25:50 AM »

Or the lucksman. I would actually be very happy to not see any more fraps toys as updates, personally.

  most of the items I like best are ones that do new and interesting things or unlock a new playstyle, like the sandvich, flare gun, kritzkreig, or jarate.
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Bongo Bill

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Re: Make Up New Unlockables!
« Reply #457 on: January 04, 2010, 11:01:17 AM »

Pyro axe tweak: with alt-fire, you can swing either axe in a wide arc, causing the head to fly off of it wherever you aim. It's a slow attack, and it does more damage (or ascends to higher critical levels, or something) the farther it flies before hitting the enemy. However, you can only do it once per resupply, and afterwards you're left with just the axe's handle, which still swings at normal speed but only does bat damage and now gets no random crits. Call it a desperation ranged attack.

Syringe gun replacement: the Big Needle. Sprays a powerful general anesthetic over a range a bit longer and narrower than that of a flamethrower. A liquid, it arcs, and has a minor effect where it pools on the ground. It does small amounts of damage, but the muscle relaxant causes an intense speed debuff and prevents jumping and melee attacks for a brief period. Small "clip" size and longish reload time, probably enough for the effect to wear off. Doesn't actually have to be a big needle, since if you think about it there's no injection happening here. Might as well just be a canister of some barbiturate or other.

Fist replacement: hurly gloves. Only does damage to buildings and other Heavies; against other classes, instead of doing damage, you pick them up, and have one second before they break free during which to throw them at another nearby enemy or a wall. The lighter the enemy, the farther they can go. Under various circumstances you can indeed get mini-crit or critical throws. I feel like I already made up this new unlockable.

Dispenser replacement: munitions cart. Replenishes and heals slower than a regular dispenser and has less health, but it automatically moves (pretty quickly, too) towards allies low on ammo. Cannot move across no-build areas, but it can jump a little bit.

Sentry replacement: repeater. Leveling it up increases its health (lower than normal) and ammo capacity (which is very small at level 1 and nigh-bottomless at level 3) but not its firepower; the weapons it fires are auto-tracking versions of the weapons held by allies standing within range of it (think like dispenser range). So if it's just the Engineer, it fires shotgun shots and pistol shots. If a Soldier comes by, it also fires rockets; if two Soldiers are there, and one has the Direct Hit, it fires both kinds of rocket. If a Heavy is there, it fires whatever minigun the Heavy has. A Pyro nearby means it shoots flames; if the Pyro has the Backburner, the flames get backcrits. It might also get flares. Snipers give it rifle bullets (it shoots a fully-charged body shot every ten seconds or so) or Huntsman arrows, and maybe Jarate. A nearby Medic gives it the power to shoot needles, but Blutsauger needles do not restore its health. Non-weapons bestow no powers; Buff Banners, Sandviches, Mediguns, and the like have no effect, and no melee weapon (even the Sandman) gives it any powers. Firing all these at once means it will tend to run out of ammunition very rapidly. If no allies are nearby, it just shoots pistol shots.

Sentry replacement: Decoy sentry. Tracks enemies and pretends to fire, with realistic sound effects and fake bullets and rockets, so that from a distance it looks like the real thing. Doesn't actually do anything, though I guess they'd be useful for reaching high places and blocking enemy movements. They cost 25 metal a pop plus 25 more for each upgrade level (for a total of 75 for a level 3) and you can build as many as you want. Can't be repaired, only upgraded. Maybe make them cost more and make the bullets/explosions still have full knockback (but no damage).
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Mongrel

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Re: Make Up New Unlockables!
« Reply #458 on: January 04, 2010, 11:26:33 AM »

The syringe is probably a bad idea for the same reason the Sandman was disliked. In fairness, the only really bad part is the 'no melee attacks' bit. You may have been on to something before you went off the rails though: The idea of the Medic having a 'melee needle' where he jabs someone and then injects a plungerful of god-knows-what into them with who-knows-what effect is pretty flat-out awesome.

Fist replacement probably seems unoriginal because there was previous discussion about the heavy "using his size" in various ways (like making him deal melee pushback) IIRC. I think this idea is funnier though.

The sentry replacement is kind of a bad idea for a variety of reasons. It'd either be abused (ENDLESS FARMS! FIND THE REAL SENTRY!), or worthless. No build limit is asking for server crash hell. Some kind of fake fire or that knockback would have to be implemented or else the fakes would be nearly worthless (level 1s are often spotted because you just took a bullet). Just seems like a frustrating experience all 'round.
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Bongo Bill

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Re: Make Up New Unlockables!
« Reply #459 on: January 04, 2010, 11:40:07 AM »

Well, the no-melee-attacks thing would probably only have the duration of, say, an attempted backstab of a Razorback wielder. All of it together is a bit too much, but the idea was to give it a lot of stopping power at close range without actually hurting them, just making it easier for allies to do that for you.

Decoy sentry is just awful, though.
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