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Author Topic: Make Up New Unlockables!  (Read 59075 times)

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Bal

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Re: Make Up New Unlockables!
« Reply #500 on: February 22, 2010, 06:30:26 AM »

One of those automatic pitchers like at a batting cage. Works exactly like the sandman, but with incredibly limited ammo compared to the regular sentry guns.
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Mongrel

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Re: Make Up New Unlockables!
« Reply #501 on: February 22, 2010, 06:45:19 AM »

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Adventure Jones

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Re: Make Up New Unlockables!
« Reply #502 on: March 06, 2010, 08:13:18 AM »

Two Serious suggestions, both melee:

Soldier
Name: The In-Hand Grenade
-Melee slot
-Think: potato masher
-Lower than normal damage
(BUT!)
-When a critical hit lands on an enemy it  explodes doing splash damage to the soldier, his target and any enemy unfortunate to be that close
-After it explodes the range is significantly shorter and he can't crit with it until a bar fills up, ala the baseball and jarate at which point the soldier tosses the remainder of the grenade aside and grabs a new one.
-Personally if the soldier dies during an explosion he should have an animation where he's been blackend by the explosion and he faints, you know what I mean.  Also he should scream while running around with it.

Scout
Name: Thieving Mitts
-Melee slot
-Doesn't even need a special model, should just be the scout sans weapon
-Very short range, roughly the speed of the bat, but not as much damage and can't crit
-On hit the scout steals a portion of the enemies ammo
-Giving the scout 25% ammo back
-New gauge tells how many times he's stolen
-Alt fire; scout drops an ammo crate equivalent to how much the scout has stolen
== once - small (25%)
== twice - medium (50%)
== four times(a lady) - large (100%)
-Left over "steals" remain, but there's a short cool down before he can drop ammo again
-Hitting with this weapon give NO visual or audio clue that they've been hit save the loss of health
(HOWEVER!)
-Since the scout is a colloquial (not the word I was looking for, but somehow fitting, thank you spell check) dick, the second hit on the same target within five or so seconds triggers a line loudly mocking the class he's stealing from
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Makaris

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Re: Make Up New Unlockables!
« Reply #503 on: March 17, 2010, 10:57:32 PM »

Pyro
Name: The Poofer (name withstanding!)
- Takes up the Primary AND Melee slots
M1:  Fires short bursts of flame that are simultaneously accompanied by an airblast.  The time between each poof is considerably faster than using the standard airblast.  Maybe .6-.7 seconds, as opposed to the flamethrowers 1.1 seconds?  Each burst eats maybe 10 or so units of fuel, with a max capacity of 100-150, or whatever would be balanced.
M2:  Attacks with The Poofers attached bayonet, which is effectively a carbon copy of the Axtinguisher with a slower swing rate (20% slower) tied to the end of the flamethrower, which looks twisted and broken, similar to the Axtinguisher itself.  The nozzle is bent horribly out of shape
Taunt: The Pyro gives The Poofer several good hard shakes and smacks, trying to get the thing to work like it outta (read: burn people more).

This gives the Pryo added capabilities in his ability to repel Demo/Soldier, especially considering the Direct Hit.  The Pyro loses the ability to preform in his traditional role (W+M1, then give chase), as the airblast would knock your opponent away from you before you could hit them with a second blast.  However, one can use the faster airblast to more easily lock opponents up in corners, light them up, and hit them with your bayonet faster than one could do with the common Flamethrower/Axtinguisher combo.
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James Edward Smith

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Re: Make Up New Unlockables!
« Reply #504 on: March 17, 2010, 11:12:29 PM »

That's the worst damn bong I've ever heard of. </Jason Mewes>
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Makaris

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Re: Make Up New Unlockables!
« Reply #505 on: March 18, 2010, 11:05:59 PM »

I don't know if that was an insult but if it was I've never been so insulted in my life.

Heavy
Name:  The Bolter
- Takes  up the Primary slot
M1: Rev's up like the Minigun/Natasha, but has no spin down.  Hitscan, with pistol-like accuracy.  Fires one bullet every .60 seconds  (100 rounds a minute).  No (or very forgiving) damage fall off.  Does not do nearly as much damage as the Minigun/Natasha does, but averages ~75dps as long as you can remain accurate.  Boasts Knockback that, while not as extreme as that of a sentries, is enough to slow an enemies advance and fully disrupt a snipers aim.  
M2: Rev's The Bolter up, just like the Minigun/Natasha.
Taunt:  Whatever!

Cooked this up with Kayin.  In essence, The Bolter aids the Heavy in his role of a defensive class by making the approach more dangerous and cumbersome, while also making him safer against some of his most common enemies.  He isn't nearly as damaging in 'surprise heavy' close range situations, but I feel that skulking around for a flank runs counter to the Heavy's intended role.  Also, spin down sucks so be glad that it's gone.  Also, rewarding aim is a Good Thing.

I'll admit that it is probably a upgrade rather than a side-grade, but the Heavy needs a buff and until his conventional weapons see one well... here's an unlock!

I dare you not to like this one.  Double dog dare.
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Frocto

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Re: Make Up New Unlockables!
« Reply #506 on: March 19, 2010, 12:57:29 AM »

I don't just dislike it, I was thinking of dekarmaing you for being such a complete 40k fag!
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Kayin

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Re: Make Up New Unlockables!
« Reply #507 on: March 19, 2010, 01:32:32 AM »

To be fair, I said 'like a bolter' first. ARE YOU GOING TO CALL ME A 40K FAG, FROCTO? YOU MIGHT AS WELL. BECAUSE I AM!

hey wait do you even play? :(
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Frocto

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Re: Make Up New Unlockables!
« Reply #508 on: March 19, 2010, 02:36:29 AM »

Funny story, actually, it turned out the phone plug I had my internet plugged into had faulty wiring and I just needed to move it down the house to another plug to literally make the speed increase by about 40 times and the very first thing I did with my new internet was go and get a pair of Gunboats.

Everyone who made a "lol australian internet" comment during the period where I was saying it was slow is now an even stupider, fatter fag than before, and I didn't even think that was possible!

Anyway, my Steam handle is Frocto and I'm planning on playing the game as much as university schedule and random shaping permits. Heh, shaping. When I told Norondor earlier my internet was shaped, he said "Into what?"
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JDigital

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Re: Make Up New Unlockables!
« Reply #509 on: March 19, 2010, 08:24:04 AM »

It strikes me that if we had actually done up models for these, one or more of them may have made it into the game.
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Makaris

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Re: Make Up New Unlockables!
« Reply #510 on: March 19, 2010, 08:26:06 AM »

haha, I didn't even realize how it'd look with the avatar combo.  fuckit, names don't matter!
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Zaratustra

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Re: Make Up New Unlockables!
« Reply #511 on: March 19, 2010, 08:47:51 AM »

I tried to use blender but it is like emacs for 3d

Bongo Bill

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Re: Make Up New Unlockables!
« Reply #512 on: March 19, 2010, 10:14:56 PM »

I think we might just have to pay somebody.
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Makaris

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Re: Make Up New Unlockables!
« Reply #513 on: March 20, 2010, 11:43:33 AM »

Heavy
Name:
 GOSPLAN (Gloves Of Striking Puny Little Annoying Newborns)
- Takes  up the Melee slot
Appearance:  The Heavy sports a pair of brass knuckles that, upon closer inspection, are actually baby pacifiers worn as rings.
M1: Punch with left hand.  Regular attack speed, but damage is softened (due to rubber knuckles) to about the levels of the scouts bat.
M2: Punch with right hand.  Otherwise the same.
Taunt:  The GOSPLAN sports a Rage meter that fills up as you deal and take damage.  When the meter is full (shouldn't take to long), one can do the GOSPLAN's TRUE taunt.  The Heavy levels an accusing finger at an enemy target and declares that enemy a "tiny puny baby" or whatever.  For the next ten seconds, the Heavy does minicrits to that target.  Additionally, the Heavy receives 50% damage reduction to damage dealt by said target.  The target gets a beacon called down on them, and maybe some doom music plays.

Cooked this up with Kayin, as well.  This sidegrade does a few things to really improve the Heavy's game.  Remember that the Heavy generally cannot truly capitalize on the GOSPLANs ability because he cannot give chase to the target effectively... but if the enemy runs away, that's good to (and you can call them a weak coward AND a tiny baby man).
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Kayin

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Re: Make Up New Unlockables!
« Reply #514 on: March 20, 2010, 12:11:27 PM »

I think considering the methodology here is important to understanding these ideas. Generally I think less of 'wouldn't it be cool!' ideas, and more solutions to problems that are interactive. I think it's a problem that the Heavy is sorta a 'no skill' class. The heavy has to be smart in choosing his encounters and how to approach, but once the actual 'encounter' starts, heavy has a very low skill ceiling. It's not a problem for a class to be easy,  but both with the Pyro and Heavy we see the effects of this. Sometimes both classes can shine, but mostly they're getting kicked around until those moments come. So the bolter sorta comes as a way for a heavy to get rewarded for actual aim. Aim is good because it has a very high skill ceiling. The bolter sacrifices "LOL SURPRISE" for a weapon that would, theoretically, fight more evenly with some of the classes.

The GOSPLAN is an alternative take without really changing the core heavy. With the bolter, you're play style has to be different. GOSPLAN more gives the heavy something he can do past medium range. The idea stemmed from Jarate. Giving mini crits are awesome, especially to the heavy who now becomes viable at range. Just stealing jarate has a few problems though. Lack of range, kinda shitty since the minigun has rev-up and we already have the item. First idea was to mix it with the flaregun so theres some aiming skill going on, but the rev up was still a problem. Next was to have it replace the revup as an attachable secondary fire for both miniguns. Somewhere the taunt kinda came up, to try and make it do something even more unique. Beacons are  unused and making it a meter keeps the heavy 'easy' but still adds a level of resource management. It also doesn't let the heavy just fight at new ranges. Instead it can just soften bad situations.

GOSPLAN doesn't seem quite right to me yet, but it doesn't really matter since none of these ideas are going to go anywhere. Especially since none of them can be tested (which is the big thing -- no testing, no balance and modification). But I always love these sorts of thought exercises. I think Valve's attempt to give the heavy independence  just doesn't come close to cutting it. Sandvich is good, but it helps heavies AFTER combat, while doing nothing to improve his sometimes surprisingly shady situationalness.

Really, any new heavy ideas should both aid him in combat where he is weak or useless, while not making him more powerful where he's at his best. Anything else needs to soften his 'best situations' to compensate (bolter). Also fun gameplay is also important. I really love situational minicrits for that reason. They're fun, promote the use of various skills and can be used to create new and interesting risk/reward dynamics. Compared to a lot of TF2 classes, the Heavy is starting to feel real 'dry' and could use some fun. Or a T.A.N.K. :3
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Makaris

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Re: Make Up New Unlockables!
« Reply #515 on: March 20, 2010, 12:25:08 PM »

YEAH basically yeah.
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Adventure Jones

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Re: Make Up New Unlockables!
« Reply #516 on: March 21, 2010, 05:43:10 PM »

I submit for your enjoyment another suggestion.

Neanderthals torch:
Class: pyro
Slot: melee
- The torch, when not on fire does:
- -50% Damage normally
- When hitting a lit opponent the torch lights
- Lit torch does:
- 150% damage
- Lights opponent on fire, refreshes burn duration
- Slight increase in speed
- Torch burns out after sixty seconds, cumulative with own progress bar
- Putting the torch away puts it out

- Alt fire, while burning: Blow out torch
- Alt fire, while out: Refresh kindling (takes roughly as long as a taunt with the same properties)

- Torch can be lit without hitting enemy, but:
- The flame is weaker so it still does -50% damage
- No speed bonus
- Burn remaining bar still decreases at the normal rate
- Still sets players on fire, allowing the pyro to activate the full effect
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Frocto

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Re: Make Up New Unlockables!
« Reply #517 on: March 21, 2010, 07:07:20 PM »

I don't understand why you'd want to blow it out.
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James Edward Smith

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Re: Make Up New Unlockables!
« Reply #518 on: March 22, 2010, 12:04:39 PM »

Tex Specs

  • replaces Shotgun
  • left clicking when the goggles are wielded toggles between wearing them and not wearing them.
  • whenever Tex Specs are in use, the engineer sees the battlefield with infrared vision, obscuring the team colour of players but revealing cloaked or disguised spys (though not showing their team colour)
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Makaris

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Re: Make Up New Unlockables!
« Reply #519 on: March 22, 2010, 12:08:14 PM »

I think Tex Specs would be perfectly balanced if you could Alt-Fire with any of the Engie's stuff to put them on and off.  I like em.
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