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Author Topic: MTG  (Read 153039 times)

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Norondor

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Re: MTG
« Reply #140 on: September 27, 2009, 08:38:20 PM »

Clearly they should bring back poison, then only give it to colors that don't need alternate win conditions
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Kazz

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Re: MTG
« Reply #141 on: September 27, 2009, 09:03:03 PM »

oh yeah

Trap cards - 0/5
stupid, stupid, stupid, stupid, stupid.  this crummy ability is cheaper if your opponent does X, where X is something only one deck in four or five even attempts to do.  these are like, what... cards designed to go in sideboards?  it'd shock me to see these used effectively in any deck.
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Misha

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Re: MTG
« Reply #142 on: September 27, 2009, 09:38:17 PM »

kazz I think you saw some of the shittier traps. You're right that a lot of them are really limited, but several are quite good. The white ones that depend on guys attacking you are pretty reliable and also good to cast without the trap cost. Same for stuff like baloth cage trap. lots of people have artifacts and even if they don't a 4/4 for 5 suddenly blocking their dude isn't terrible
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Detonator

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Re: MTG
« Reply #143 on: September 27, 2009, 10:09:52 PM »

Trap cards?  What the fuck, is this Yu-Gi-Oh now?
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yyler

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Re: MTG
« Reply #144 on: September 27, 2009, 10:21:41 PM »

Shit, I haven't seen that parable drawn yet

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Kashan

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Re: MTG
« Reply #145 on: September 27, 2009, 11:18:01 PM »

Archive trap will probably be pretty great in constructed. I mean it's a free card that mills your opponent for 13 cards if they have searched their deck for a card, which will happen about every other turn in constructed.
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Mongrel

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Re: MTG
« Reply #146 on: September 28, 2009, 03:14:39 AM »

Archive Trap works if there is a mill deck in standard. The jury's still out on that one, but it seems unlikely.

The problem with Mill has always been that because it's fundamentally non-interactive (unless you're playing against a deck that tutors a lot or something oddball), it does you nothing to help you until you win. So in order for a mill deck to be fast enough to win you the game, it almost certainly has to be fast enough that it's abusive.

I think the cards exist in Standard for a so-so fast Mill deck, but not an abusive one - which means I don't think Mill will be a successful strategy.

Ahhh, anyway, blah blah blah
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jsnlxndrlv

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Re: MTG
« Reply #147 on: September 28, 2009, 03:26:25 AM »

Archive Trap is probably one of the better cards available once you have an active Bloodchief Ascension. And if the opponent doesn't seem eager to search his library on his own, there's always Path to Exile.
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Mongrel

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Re: MTG
« Reply #148 on: September 28, 2009, 06:31:21 AM »

Path to Exile is pretty funny with Archive Trap, yeah.

"I Path your creature... WOULD YOU CARE TO GO GET A LAND?"
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God of Gambling

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Re: MTG
« Reply #149 on: September 28, 2009, 09:08:47 AM »

I think there's some rule at Wizards where if there's a mechanic that honestly has no good cards for it, they'll eventually make one card to justify it's existence.

If not in the set they introduce it in, at some point in a future set.
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Büge

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Re: MTG
« Reply #150 on: September 29, 2009, 06:03:34 AM »

they should have called it Large Hedron Collider, amirite
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Mongrel

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Re: MTG
« Reply #151 on: September 29, 2009, 06:06:55 AM »

:lol:

Also: Amusingly, Wizards is playing coy on the "priceless treasures". No more staff have mentioned it, no statements have been made, and nothing so much as breathes a word about it on their website.

As far as they're concerned, it might as well not be happening.

:glee:
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jsnlxndrlv

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Re: MTG
« Reply #152 on: September 29, 2009, 10:19:33 PM »

I really like landfall in theory, but in practice I keep wishing Elvish Pioneer was standard legal.
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Kazz

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Re: MTG
« Reply #153 on: October 03, 2009, 09:43:19 PM »

who's got two thumbs and a lotus cobra

this guyyyyy
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Mongrel

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Re: MTG
« Reply #154 on: October 04, 2009, 06:59:33 AM »



"Well son, we can solve your dilemma. Which would you like to keep?"
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Kayma

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Re: MTG
« Reply #155 on: October 04, 2009, 07:55:57 PM »

who's got two thumbs and a lotus cobra

this guyyyyy

also this guyyyy

Not that I have anyone to play with. I need to go friendly up some nerds at the local comic shop.
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Büge

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Re: MTG
« Reply #156 on: October 05, 2009, 01:18:35 PM »



Quote from: Mark Rosewater
We've also decided that there are certain things we specifically do not want to be mythic rares. The largest category is utility cards, what I'll define as cards that fill a universal function.

 :facepalm: Way to stick to your guns, there.
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TA

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Re: MTG
« Reply #157 on: October 05, 2009, 02:41:41 PM »

... whoa.  What the hell deck that can cast green spells at all wouldn't want four of these?  That's awesome for any purpose.
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Sharkey

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Re: MTG
« Reply #158 on: October 05, 2009, 03:08:38 PM »

One of those cases where getting rid of mana burn would make a big goddamn difference.

... er, I mean, I have no idea what you nerds are talking about. I'm going to go drink lots of awesome booze and have sex with pretty ladies. NERDS.
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Detonator

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Re: MTG
« Reply #159 on: October 05, 2009, 03:37:18 PM »

One of those cases where getting rid of mana burn would make a big goddamn difference.

If I'm understanding you correctly, then the card says you MAY add one mana to your mana pool.  I don't see how mana burn would be a problem there.
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