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Author Topic: Dwarf Fortress  (Read 11471 times)

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Classic

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Re: Dwarf Fortress
« Reply #100 on: April 22, 2010, 04:24:49 PM »

Fff-fffuuuuuck. I wish I could edit karma descriptions now... I Karma'd Newbie for that and wrote "Epics Illustrated" but now I feel it would be 2-3 times better if I had instead written "Epics Illustrated: The cat leather swimsuit edition".
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Saturn

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Re: Dwarf Fortress
« Reply #101 on: April 22, 2010, 05:50:22 PM »

See, that guy should have just BUILT A DIFFERENT PUMPSTACK.

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Frocto

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Re: Dwarf Fortress
« Reply #102 on: April 22, 2010, 07:21:36 PM »

Dammit, I was just about to post that.

Here is something else.

HIS NECKBEARD OVERTOOK HIM
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"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

NexAdruin

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Re: Dwarf Fortress
« Reply #104 on: May 02, 2010, 09:23:25 PM »

Well, tonight I said goodbye to my first fortress. Things were going peachy until goblins started attacking every second, and I couldn't build weapons before they would attack again and disrupt everything. Ah, well.
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Re: Dwarf Fortress
« Reply #105 on: May 03, 2010, 07:23:50 PM »

 :glee:
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NexAdruin

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Re: Dwarf Fortress
« Reply #106 on: May 09, 2010, 08:30:53 AM »

Could someone explain to me the ins and outs of the military system? Yes, I know about the dwarf fortress wiki. It is incomplete and often useless.
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Classic

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Re: Dwarf Fortress
« Reply #107 on: May 09, 2010, 09:34:52 AM »

... Broken?
Do you have any specific questions?
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NexAdruin

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Re: Dwarf Fortress
« Reply #108 on: May 09, 2010, 09:43:01 AM »

Well, I'm not really sure how the whole thing works. I set a few guys into a squad (which is currently inactive), but I don't know what to do now. Will they train as wrestlers if I activate the squad? How pissed will they be for getting drafted? Would activating the squad make them stop doing their job (they're important people chosen because they carry the weapons- specifically axes for woodcutting and picks for mining)? If I make two squads, could I have the two alternate automatically between active and inactive?
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Classic

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Re: Dwarf Fortress
« Reply #109 on: May 09, 2010, 10:58:00 AM »

Well, when it works, you will be able to do that! As stands, no. It's borked. You shouldn't have your miners and cutters all be in the military.

To start, on the squads screen you can both set their schedules for the various alerts you create (trickier than it sounds) and set their equipment for when they are active. Whether or not they keep their military gear with them when inactive is set on the schedule menu.

In spite of how tremendously effective an iron pick is at breaking goblins, dwarves are very timid about using them in battle. I once got a hastily conscripted miner to drive his pick through the skull of a cheeky kobold. But when I had the gall to decide he should train occasionally and gave his squad a barracks to do it in, all he ever did was do individual combat drills!
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Shinra

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Re: Dwarf Fortress
« Reply #110 on: May 09, 2010, 04:45:12 PM »

there are a few tricks to make dwarves train but you can't un-military them for the most part; the military is, almost entirely, broken.

The best way to handle a military is to draft all the useless dwarves - you don't need more than two cheesemakers/milkers if you use them at all, you don't need potash makers, lye makers, etc. Soap is nice for happy thoughts but there's a million more efficient ways to get them that don't involve devoting multiple dwarves to a niche industry.

Once you are ready to designate your barracks and are prepared to lose all of your military designated dwarves to the military, forever designate two beds / items in the barracks room, assign them both to your squad you want to train there and then set both to train. Make sure to monitor your military for starvation - occasionally they will get drill locked and won't eat or sleep or drink unless you un-designate the barracks, wait for them to get a meal, and then re-designate. Some people suggest changing training schedules - this is a lot more likely to get your dwarves standinga round doing nothing / attending parties / doing individual combat drills and nothing else.

I enjoy the new version, and can't play the old version after playing the new version, but I can't help but feel that DF2010 is completely unplayable right now. A few people have gotten 10+ year forts out of this, but it really feels like pulling teeth to me. Given how much of a problem the military is at the moment, (and burrows, while we're at it) I suspect both will be fixed soon enough.
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Classic

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Re: Dwarf Fortress
« Reply #111 on: May 09, 2010, 05:42:00 PM »

I suspect both will be fixed soon enough.
I check the website every day, ready to blast one out in thanks to the mighty lord toady one.

But instead wind up having to come here.


EDIT:
Translation:
My thoughts exactly, but right now the focus is on merging OpenGL code.
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Shinra

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Re: Dwarf Fortress
« Reply #112 on: May 09, 2010, 06:48:28 PM »

yeah, obviously that takes priority given that without the OpenGL code anyone without an incredibly undertaxed CPU and too much ram is getting fucked in the performance department to a severe degree.
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Esperath

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Re: Dwarf Fortress
« Reply #113 on: May 17, 2010, 06:29:20 PM »

Has anyone tried out 31.04 yet?
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NexAdruin

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Re: Dwarf Fortress
« Reply #114 on: May 17, 2010, 06:35:08 PM »

I've been playing the latest release, whichever one that is.
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Classic

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Re: Dwarf Fortress
« Reply #115 on: May 17, 2010, 10:36:40 PM »

I'm going to see if I can control myself and wait a week.
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Ziiro

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Re: Dwarf Fortress
« Reply #116 on: May 18, 2010, 09:10:20 AM »

Originally I had a goal for Iron dwarves with magma blood. I had no previous experience with modding dwarf fortress, but I thought it was possible in theory based on the new tissue system.

A lot of the problem is that I'm not sure how RAWs referencing each other works exactly. Can Any RAW look into any other RAW file based on tags alone? In order to create the race, I had to have about five separate text documents open at once, copying and pasting things around, and getting completely confused when it came to the difference between TEMPLATES and MATERIALS.

I have determined that blood of magma/any hot material is impossible for some reason. No matter how hot I made the material, or even tagging it as [MAGMA], or, hell, even directly using the molten stone material - it did not work like magma. It still, for all mechanics and uses, was blood. Something to do with forced ambient body temperatures - I couldn't figure it out.

That aside, I found out how to change bones to Shale material and skin to Adamantite-type material. (Note: Directly using adamantite didn't work, I had to actually make a skin material for them with the same properties.) This turned them into walking monsters. They took apart everything except for bronze colossi with minimal effort. Bronze Colossi utterly destroyed my dwarves unless it was a group of them with adamantite weaponry.

I'm waiting for a more refined version before getting into the project again. I was initially working off the first DF2010 release, so I think it'll be worth waiting for temperature fixes before getting really into it again.
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Zaratustra

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Re: Dwarf Fortress
« Reply #117 on: May 18, 2010, 09:55:41 AM »

Esperath

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Re: Dwarf Fortress
« Reply #118 on: June 25, 2010, 10:29:20 PM »

Quote
me: haha
  goddamnit
  I finally get all the bugs worked out
  and then immediately a demon diplomat shows up and just stands around wrecking my trade depot repeatedly
  :3
  and as soon as the human caravan shows up, goblins ambush them

me: man, my military refuses to attack the fucker because of diplomatic immunity >:O
 me: also, the demon diplomat is immune to the dwarven atom smasher
 Emily: atom smasher?
 me: the atom smasher is the name for the drawbridge trap
11:13 PM me: anything that was caught underneath, regardless of how powerful
  would get squished
  the end
 Emily: sounds good!
 me: turns out that this dude is so big
  that he smashes the bridge when it comes down on him
  >:O
 Emily: yeah! diplomats!
 me: fuckin' diplomats
  since he's a demon, he's also immune to lava
 Emily: yeah!
 me: so I have no clue how to get rid of him
 Emily: could you marry him to somebody?
 me: and he just stands around, hating on my trade depots
11:14 PM dude hates trade depots so bad
 Emily: yeahhhhhhh
  he hates free trade!
  protect the working demons!
 me: maaaaan
  fuck that
  funny thing is
  had the guy not destroyed the trade depot
11:15 PM the human caravan would have been much larger and more heavily armed
  and would have been able to hold off the goblins
 Emily: wait, if the trade depot is destroyed, why is he still hanging around?
 me: because he is waiting for me to make another trade depot
  so he can destroy it again :3
11:16 PM Emily: well, just don't build one then :)
 me: I can't friggin trade without a trade depot :(
  I am tempted to just cover the map with trade depots and see what happens
  maybe I can lure him into a box
  and then wall him in
  but I think he can fly...
 Emily: yeah!!!!
 me: fuckin' demons!
 Emily: I totally vote for him
 me: anyway
11:17 PM this guy is pretty awesome
 Emily: couldn't you make him your king or something?
 me: you know...
  the dwarves might start worshipping him after a while
  hopefully he won't subjugate my fort
11:18 PM Emily: why not? if the fort is still operational ... and maybe he'd even soften his anti-trade stance if he got some good offerings out of it
 me: hahaha
  I dunno how far along that would go
11:19 PM I know that powerful demons often end up taking over settlements
  but I dunno if it can happen to a player-run fort
 Emily: time to find out?
  i'm serious, marry the demon to a nice dwarf who is good at making compromises
  demon-dwarf hybrids!
11:20 PM flying dwarves!
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Esperath

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Re: Dwarf Fortress
« Reply #119 on: June 26, 2010, 07:59:59 PM »



Crushed the dude under 10 Z-levels of rock.  Notice that he weighs 10 tons.
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