Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: [1] 2 3

Author Topic: Collaborative Freeform Story  (Read 6871 times)

0 Members and 2 Guests are viewing this topic.

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Collaborative Freeform Story
« on: March 23, 2008, 12:13:32 AM »

I stickied this because I am a global mod.  I win.

*ahem*

I want to run a story-making game.  Sort of a freeform RPG.

What do I mean by freeform?  I mean there are no dice.  I also mean that GM responsibilities will be shared by all the players.

The game is a shared narrative, built on by every player.  You could make one post to introduce a plot twist, or you could post regularly to advance your pet character's plot.

This is sort of like KateStory, with a few key differences.  KateStory had an established universe built of private jokes that nobody but Brentai and Thad understood.  But also, KateStory was linear.  I don't want this to be.

There are a few ways that we could do this:

We could add to the story simply by posting in a thread.  This reinforces the sort of linearity that I want to avoid, but the exposure that the story receives by forum-goers would be high.

We could start an e-mail group mailing list, and have participants sign up.  Sending e-mails to the group would add to the story.  This would help individual plotlines develop well, but it might segregate participants from the forum and each other.  This version is the most likely to die young.

Or, we could do something radical and crazy: A communal blog!

Anybody who wishes to participate can sign up to be an author on the blog.  Each piece of the story would be seperately linked on the sidebar, and different plotlines can be related via subject headers and post tags, while the story as a linear whole appears on the front page.  As a bonus, comments on the story can be added unobtrusively, in contrast to either previous method.  In terms of accessibility and ease-of-use, I think this is the way to go.

So.

What is this gay crap, anyway?

My original idea involves putting together a very general setting, and allowing everybody to add to it as they see fit.  The setting I had in mind was: a spaceship crashes into a medieval fantasy world.  That way, you can have any given sci-fi or fantasy convention interject itself into the story, and allow them to interact in fucked-up ways. 

The ground rules I had in mind were that anything goes, with a few exceptions: You can't kill off a main character that you didn't create (unless you have permission), and you can't do anything completely off the wall just to fuck over the story, like having everybody's face turn into a vagina, or vice versa.  Aside from that, you can write about any character or any plotline freely.

Before I waste any more time writing about something nobody is interested in, please let me know if you are interested.
Logged

Catloaf

  • Tested
  • Karma: 14
  • Posts: 1740
    • View Profile
Re: Collaborative Freeform Story
« Reply #1 on: March 23, 2008, 06:02:06 AM »

You can't kill off a main character that you didn't create (unless you have permission), and you can't do anything completely off the wall just to fuck over the story, like having everybody's face turn into a vagina, or vice versa.

Way to ruin the otherwise impending hilarity.
Logged

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Collaborative Freeform Story
« Reply #2 on: March 23, 2008, 06:52:18 AM »

Yeah, how dare you make this not end in exactly two posts.
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Collaborative Freeform Story
« Reply #3 on: March 23, 2008, 07:47:23 AM »

I'm aroused.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Collaborative Freeform Story
« Reply #4 on: March 23, 2008, 09:38:58 AM »

And then the world exploded.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Collaborative Freeform Story
« Reply #5 on: March 23, 2008, 10:32:23 AM »

Speaking of KateStory, remember that one girl who tried to do something like this, and it turned out to be an awful idea, so we turned it into a KateStory instead?  Yep.  Good times.
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Collaborative Freeform Story
« Reply #6 on: March 23, 2008, 02:55:17 PM »

Shhh, Brent.  You're going to spoil the surprise.

(PS: I saw your name as last poster and naturally assumed you were going to claim credit for ruining KateStory, too.)
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Collaborative Freeform Story
« Reply #7 on: March 23, 2008, 04:51:21 PM »

B-but KateStory was never ruined!  No matter how hard I tried!
Logged

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: Collaborative Freeform Story
« Reply #8 on: March 23, 2008, 05:51:25 PM »

Once upon a time...
Logged
...but is it art?

Catloaf

  • Tested
  • Karma: 14
  • Posts: 1740
    • View Profile
Re: Collaborative Freeform Story
« Reply #9 on: March 23, 2008, 06:11:28 PM »

Everyone died. THE END.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Collaborative Freeform Story
« Reply #10 on: March 23, 2008, 07:54:11 PM »

And then the world exploded.
Logged

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Collaborative Freeform Story
« Reply #11 on: March 23, 2008, 10:09:06 PM »

And then Classic made a post.
Logged

Air

  • Tested
  • Karma: 0
  • Posts: 465
    • View Profile
    • SoraCross Dev.
Re: Collaborative Freeform Story
« Reply #12 on: March 23, 2008, 10:46:41 PM »

The setting I had in mind was: a spaceship crashes into a medieval fantasy world.



Edit: After thinking about all the cool stuff you could do in that setting I decided that it's a good idea after all. Also, SO3 sucked.
So is anyone actually interested in this idea?
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Collaborative Freeform Story
« Reply #13 on: March 23, 2008, 10:48:55 PM »

Or any Star Ocean.

You know why Phantasy Star rocks?  It was all about a midieval fantasy world crashing into a spaceship.  Literally, in at least one instance.
Logged

Air

  • Tested
  • Karma: 0
  • Posts: 465
    • View Profile
    • SoraCross Dev.
Re: Collaborative Freeform Story
« Reply #14 on: March 23, 2008, 10:50:53 PM »

Or any Star Ocean.

You know why Phantasy Star rocks?  It was all about a midieval fantasy world crashing into a spaceship.  Literally, in at least one instance.
Indeed. Also PSO rocks because it's about a spaceship becoming a planet... And than getting crashed into by another spaceship.
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Collaborative Freeform Story
« Reply #15 on: March 23, 2008, 10:51:26 PM »

So is anyone actually interested in this idea?

Oh, I'm totally in.

And I won't even put X or Hedgehog X into the story until everyone else stops posting or (more likely) Brent does it first.
Logged

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Collaborative Freeform Story
« Reply #16 on: March 24, 2008, 12:05:04 AM »

Okay.

If you want to be a part of this from the beginning, PM me your e-mail address.  Otherwise, I'll be posting a short introduction on a new blog within the week.

Regarding non-linearity: I don't mean that I want everybody to go off on their own and write their own story in the same universe.  I mean that I want to encourage characters to follow seperate plotlines in seperate narratives during the same events.  Writers can write about anyone they wish, make someone up, whatever.

Let's not take this too seriously.  All I care about is participation; if it breaks, it can be fixed.
Logged

Air

  • Tested
  • Karma: 0
  • Posts: 465
    • View Profile
    • SoraCross Dev.
Re: Collaborative Freeform Story
« Reply #17 on: March 24, 2008, 06:52:23 AM »

So, will there be magic? Fire 3, Bahamute, Hurtmore?
Logged

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Collaborative Freeform Story
« Reply #18 on: March 24, 2008, 09:11:50 AM »

Agi, Zio, Bufu Plz.
Logged

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: Collaborative Freeform Story
« Reply #19 on: March 24, 2008, 11:22:56 AM »

Allow precedents to be established by the earlier stories. Maybe we should set up some sort of wiki for this. Some way for the grammar squad to keep things legible, and diminish the criticality of any editors. Maybe toss a user rating system on there, who knows?!
Logged
...but is it art?
Pages: [1] 2 3