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You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

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Author Topic: Balls  (Read 4452 times)

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Ocksi

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Re: Balls
« Reply #40 on: April 05, 2009, 09:27:26 PM »

I don't see the bonkball as taking me out of the game anymore than pushback from a sentry taking control away from me.  I don't mind either because they are functions of the game created as obstacles the player must learn to beat.  Without unique mechanics offering different skills necessary to overcome them, there would be nothing interesting about TF2 or any other game.

in short, bongo bill, as I've found myself noticing before in many unrelated scenarios, is making a retarded argument.
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Bongo Bill

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Re: Balls
« Reply #41 on: April 05, 2009, 09:30:44 PM »

Even when you're being knocked back by a sentry, you can still aim and shoot and try to move. That's the difference. Maybe that's not an important difference to you! But it is a difference.
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...but is it art?

Norondor

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Re: Balls
« Reply #42 on: April 05, 2009, 09:31:28 PM »

I hope you DIE of four kinds of cancer
At the same time?

ONE AFTER THE OTHER
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Detonator

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Re: Balls
« Reply #43 on: April 05, 2009, 09:36:29 PM »

Even when you're being knocked back by a sentry, you can still aim and shoot and try to move. That's the difference. Maybe that's not an important difference to you! But it is a difference.

You don't have to keep re-explaining yourself.  We get it.  We just disagree.
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"
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