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Author Topic: Reduced to Ruin: Sonic the Hedgehog  (Read 36785 times)

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Brentai

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Re: State of the Worst
« Reply #340 on: January 18, 2012, 09:30:19 AM »

Sega Technical Institute, which was, yes, US-based.  It was mostly made up of artists which is part of the reason their programming was so weak; the other reason I suspect is because Japan didn't want to give anyone in the US proper support in dealing with the MegaDrive's extremely temperamental architecture.  After screwing up Spinball mainly on technical issues they decided to play to their strengths and made Comix Zone, so, you know, redemption achieved.
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #341 on: January 20, 2012, 07:45:39 PM »

Oh hey, Sonic CD's on Steam.

Also Sonic 4 Ep 1 and Sonic Generations Casino Night DLC which I assume is the same Casino Night DLC that came with the GameStop version.

Also if you missed it when Generations was $10, it's currently $15, which is still pretty good.
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #342 on: January 20, 2012, 08:52:35 PM »

In 2003, I had a roommate who really could not stand the music in FFTA.

What does that have to do with Sonic, you might ask?  Well,

THAT LOOKS LIKE A HOMING SHOT!
SONIC!  BE CAREFUL!

I was just trying to figure out

THAT LOOKS LIKE A HOMING SHOT!
SONIC!  BE CAREFUL!

how long it had been

THAT LOOKS LIKE A HOMING SHOT!
SONIC!  BE CAREFUL!

since I actually

THAT LOOKS LIKE A HOMING SHOT!
SONIC!  BE CAREFUL!

muted a video game while playing it.

Ending was worth it but Jesus fucking Christ this is one of those cases where I legitimately have to wonder if they added this shit AFTER the QA team was all done with its part of the job.
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Defenestration

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #343 on: January 20, 2012, 09:03:06 PM »

The DLC is pretty great for the price. It's a multi-tiered pinball machine with a classy lounge version of Casino Night playing over it. You bounce around, gathering points and aiming to pick up coins around the board to drop into the slot machine at the very top if you can get all the way up there, which then dumps rings all over the board that you can collect for more points if you're lucky. It's pretty great for a distraction, and well worth the purchase to encourage Sega both about it's decision to make a PC version of Generations, and to send a voice saying DLC for this game specifically would be totally rad.
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Bal

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #344 on: January 21, 2012, 05:36:07 AM »

Coins? Coins?! Boy, you better get your head on straight.
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #345 on: January 23, 2012, 08:44:14 AM »

Sonic CD initial impressions:

Title screen music is always JP even if you set the audio to US.  (EDIT: Unless you go to the selection screen and then cancel out.  Then it'll change to US, if that's what you've got set.)

Music does indeed seem to be in a lossy format, but it sounds decent.  At a guess I'd say probably ogg, given that the video files are ogv.

(Speaking of the video files, I won't have to go to YouTube if I want to watch the Good Ending.)

When I opened the ogv file, it played the JP audio; I didn't think to check whether it's actually a dual-audio file but it probably is.  (Otherwise, that would mean that when you select US audio in-game, it grabs the audio from some other file and ignores the audio output of the ogv file.)  (EDIT: Yeah, dual-audio OGV.)

The JP audio is missing the lyrics.  Assume this is due to some kind of rights SNAFU and not just the fact that "toot-toot Sonic warrior" is a hilariously bad lyric.

So far my "just blow through it and don't worry about making a good future" strategy is much more enjoyable than playing the game the "right" way.  But the stages DO seem shorter.

The controls on the Special Stages seem much more precise than I remember them being.  If this keeps up, I may be able to get the good ending WITHOUT fucking around in the past.

If I could ever get to the end of a level with 50 rings, that is.  Which brings me to something I'd forgotten about until reading the TSSZ review: the level design on this game is FUCKING EVIL.  First thing I did on Collision Chaos?  Run headlong into spikes and die.  Because that's how the level starts out: straight line to spikes, without so much as a single ring in-between to prevent you from dying.  And the rest of the zone is much the same: springs that launch you directly into spikes.

Minor things: it's now "Sonic got through Zone 1", not "Act 1".  And you can't move until after the act intro border goes away (I thought you could in the original but maybe I'm thinking of Sonic 3).

Oh, and the graphics look GOOD.  There are 3 filters, sharp, smooth, and something called "nostalgia" for some reason; that's the one I'm using and whatever the hell it does, it works.  The graphics look crisp but not as jaggy as you'd expect from a 16-bit game upscaled to HD on an LCD screen.

While Sonic Generations works just fine with my Cordless Rumblepad 2 out of the box (some rendering problems on the config screen aside), Sonic CD uses that Xinput dickery.  So I had to stick x360ce in the folder.

And here's something else I'm finding out about games that use xinput: they apparently tend not to do so well if you've got more than one controller plugged in.  I've got a handful of controllers; for some damn reason the one I use primarily is registered as Controller #2.  (Logitech has a utility for remapping Windows's controller numbering; it doesn't really work consistently.)  And programs that use xinput seem to want to use Controller #1, regardless of which one you've actually set up with x360ce.  I had to edit a conf file to get Ghostbusters to use controller 2 instead of 1, and couldn't find any such file with Sonic CD -- so I had to disconnect the first controller entirely to get it to work with #2.  Shit like this is, of course, one of the major disadvantages, if not THE major disadvantage, of PC gaming over console gaming -- though of course if you just buy the latest Microsoft hardware like a good little boy, you won't have this problem.

Anyhow, this is really quite a good port and the definitive version of the game.  Well worth the $5 even if you already own the game.
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Smiler

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #346 on: January 23, 2012, 01:16:19 PM »

I'm having some major problems with Generations just yelling fuck you at me while it ignores my A button inputs. I literally died 4 times in a row at the same spot because Sonic would not jump.

Edit: It's definitely the game acting up. I can jump 100% of the time when I am in the level select.
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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #347 on: January 23, 2012, 09:49:23 PM »

Are you getting a solid 60 FPS? I've noticed (very very rarely) when recording it ignores a button input, but I assumed it was human error since it happened so infrequently. And those instances only occur when my framerate drops.
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Smiler

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #348 on: January 23, 2012, 10:31:19 PM »

It could be that. I'll try lowering some of my settings so I get 60 fps constantly. I've been noticing it a lot more frequently on Crisis City, which I am convinced is a bad level in general. I am just flying off the edge way too often for it to be my fault.

And while I am bitching about levels, I forgot the name of it, but the level where at one point you have to jump off a wall and somehow avoid some spikes hanging right in your arc can go get hit by a truck full of dicks.
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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #349 on: January 24, 2012, 03:00:22 AM »

Crisis City is going to be the next one I record! That one's great and you're nuts. Frankly, the only ones that are bad is Planet Wisp due to the breadth of the stages and too many goddamn pits at the beginning of act 2 across the best path I've discovered. Even so, I've warmed up to it a bit since I discovered a way to cut the whole thing down to ~3-4 minutes.
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #350 on: January 24, 2012, 06:40:38 AM »

I like Crisis City but the background is busy to the point where it gets tough to tell which things you can jump on and which are just part of the scenery.  This is one element that contributes to a lot of cheap potential end-of-stage deaths.
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Thad

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Smiler

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #352 on: February 24, 2012, 01:29:24 PM »

So I was wondering why I never beat Sonic Generations. I loaded it up and started the level I was last on.

Ahahaha fuck you Crisis City. It isn't even hard, I just fly off of ledges when I press the A button. I died one time because I kept jumping short and landed in the lava three times in a row. The next try I did it just fine doing the exact same thing.
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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #353 on: February 24, 2012, 02:52:38 PM »

What? Crisis City was really well designed! The windy section at the end of Act 1 is a little tough, but keep moving and you'll be fine!
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Smiler

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #354 on: February 24, 2012, 03:16:14 PM »

It's act 2 I have a beef with. Why the fuck do they let you jump off the stage THERE IS NEVER A REASON TO JUMP LEFT OR RIGHT IN ACT 2.

SONIC JUMP TOWARDS THAT PLATFORM IN FRONT OF YOU.

"Okay you want me to fly right and off the stage GOT IT BUDDY!"

FUCK YOU SONIC

Oh and I am still having the issue of my jumps not registering at all when I never had that problem in any of the other levels up to this point.
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Dooly

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #355 on: February 24, 2012, 07:36:06 PM »

I think someone might have switched your Generations disc with a copy of Sonic 2006.
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Smiler

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #356 on: February 24, 2012, 07:41:22 PM »

What I said in vent when I got the game over screen was "Oh yeah, this was from Sonic 2006 no wonder it sucks so much. They ported the suck."
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #357 on: February 27, 2012, 07:15:12 AM »

What? Crisis City was really well designed! The windy section at the end of Act 1 is a little tough, but keep moving and you'll be fine!

Yeah, I died a fuck of a lot at the end of Act 1; the first several times were just while I was figuring out the mechanics of the wind, but after awhile it turned into a problem of getting jumps wrong because I couldn't tell the foreground from the background.  Way too busy at the end; it's probably the most impressive stage visually, but it comes at the expense of clarity.

My Act 2 deaths were mostly of the "jumping off the edge thinking there was something in that direction" variety.  Irritating but I didn't have as much trouble with it as Smiler; it's actually the only Zone where I beat Act 2 before 1.
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Defenestration

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #358 on: February 29, 2012, 04:40:36 PM »

Crisis City Act 2 2:02.03

I have to say, it's REALLY neat how the transitions in the music kind of match the layout of the stage when you are going as fast as possible.
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Thad

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Re: Reduced to Ruin: Sonic the Hedgehog
« Reply #359 on: March 19, 2012, 11:54:05 AM »

For those who missed it the last several times, Generations is $7.50 on Amazon again.
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