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Author Topic: Make Your Own Magic Cards  (Read 4756 times)

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jsnlxndrlv

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Make Your Own Magic Cards
« on: May 01, 2009, 11:24:28 PM »

It doesn't take much thought to come up with custom cards, but finding designs which at least seem both novel and balanced can be kind of a challenge.  I kind of enjoy it, and I kind of enjoy watching others do it, but I certainly wouldn't blame you for finding the whole idea vaguely wanky.

Got any custom designs of your own, ridiculous or otherwise?  Ever made proxies and actually tried them out?
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Guild

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Re: Make your own Magic cards.
« Reply #1 on: May 02, 2009, 12:52:03 AM »

My fondest memories of M:TG are of unglued games I played. I had the one you tear up and toss onto the field that I used and one that let me talk in a strange voice and summon at -2 mana. I also had half of the BFM, but I misremember if he was unglued or not.
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Re: Make your own Magic cards.
« Reply #2 on: May 02, 2009, 04:17:57 AM »

Unglued was put out because the game itself was becoming too SERIOUS BUSINESS at the time, right?


....when's the third set (Unhinged being a fantastic follow-up) coming out
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Büge

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Re: Make your own Magic cards.
« Reply #3 on: May 02, 2009, 05:39:10 AM »

It was also a secret way for them to try out new abilities.
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Mongrel

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Re: Make your own Magic cards.
« Reply #4 on: May 02, 2009, 07:00:01 AM »

Actually, I hate the fact that they made Unglued. It marked a gradual decoupling of funny cards from the regular game. Now the game takes itself waaayyyy too seriously (partially a consequence of WotC's longtime desire to 'legitimize' the game) and the few jokes that exist are halfhearted and relatively minor.
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Büge

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Re: Make your own Magic cards.
« Reply #5 on: May 02, 2009, 08:48:36 AM »

By Golly, you're right! It also coincides with Phil Foglio's departure from the game.
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Mongrel

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Re: Make your own Magic cards.
« Reply #6 on: May 02, 2009, 10:09:50 AM »

By Golly, you're right! It also coincides with Phil Foglio's departure from the game.

I never thought Phil or Kaja were super-talented, but they were good at what they did. I always thought they had a (small) place in the game.

EDIT: Actually, my biggest grudge againt Un-sets is that it means that Mise will almost certainly never see print as a normal card, because that would actually be really cool... though in fairness they DID print a "real" version of The Cheese Stands Alone, so I guess you never know?
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jsnlxndrlv

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Re: Make your own Magic cards.
« Reply #7 on: May 02, 2009, 10:36:44 AM »

If the choice is between "Phil and Kaja make Girl Genius" and "Phil and Kaja make art for Magic", I know which one I'm picking.  (It's the same one Brent's picking.)
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Misha

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Re: Make your own Magic cards.
« Reply #8 on: May 02, 2009, 10:59:29 AM »

uh, mise would be totally unfair in real magic. There are a lot of cards nowadays that let you know or manipulate what the top card of your library is.

Also, lorwyn was pretty silly.

Signs point to there being no more un sets since now there is going to be a core set every year.
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King Klown

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Re: Make your own Magic cards.
« Reply #9 on: May 02, 2009, 11:12:24 AM »

Quote
though in fairness they DID print a "real" version of The Cheese Stands Alone, so I guess you never know?

Man, making decks to work around that card are what I lived for.

QQ I miss MTG.  :sadpanda:
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yyler

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Re: Make your own Magic cards.
« Reply #10 on: May 02, 2009, 11:17:01 AM »



teehee
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Mongrel

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Re: Make your own Magic cards.
« Reply #11 on: May 02, 2009, 12:04:55 PM »

Signs point to there being no more un sets since now there is going to be a core set every year. Un-sets had some of the worst sales figures of all time.

Slight correction.

Also, I actually HAVE a Barren Glory deck. It works by the following method:

0 - Have Barren Glory in my deck.
1 - Get an Academy Rector in play.
2 - Play Kaervek's Spite (the sacrifice is part of the cost and therefore works even if the spell is countered).
3 - ???
4 - Profit!
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Zaratustra

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Re: Make your own Magic cards.
« Reply #12 on: May 02, 2009, 12:05:04 PM »




Thicket Path XG
Tribal Instant - Dryad
X target creatures gain forestwalk until the end of turn.

Herpestid Hide WW
Tribal Enchantment - Mongoose
You cannot lose the game by accumulation of poison counters.

Sour Grapes 1G
Tribal Sorcery - Fox
Choose a mana color that none of your lands produce. If you do so, destroy one land belonging to each player that produces the chosen mana color.

Rain of Nuts 2G
Tribal Instant - Squirrel
Deal 1 damage to one target creature for each Forest in play.
Flashback GG

Parazoonosis UB
Tribal Enchantment - Sponge
All creatures lose flying, first strike and trample.

Arborize WG
Instant
Until the end of turn, all colored mana symbols in creature card costs become green. The creatures retain their original colors. (Hybrid symbols become regular G symbols.)

Cut In UUU
Instant
Super flash (You may play this card between the effects of two sentences in a given card.)
Counter target spell. The rest of the card's text has no effect.

You Triggered My Trap Card! UR
Instant
~ can only be played during your turn.
Counter target spell cast by an opponent. If you do, ~ does 7 damage to that opponent.

Balls of Steel 2
Artifact - Equipment
Equipped creature gains +0/+3 and can block creatures as if they didn't have fear.
Equip 1

Deja Vu (Formerly Cascade: When you play this spell, put a copy of it onto the stack for each spell with Deja Vu you've played before this one on this game. You may choose new targets for the copy.)

Flame Tornado r
Instant
Deja Vu
~THIS~ deals 1 damage to target creature or player.

Fractal Growth g
Instant
Deja Vu
Target creature gains +1/+1 until the end of turn.

Life Torrent w
Instant
Deja Vu
Gain 1 life.

Mental Drought u
Instant
Deja Vu
Target player puts the top card of their library on their graveyard.

Upwelling Despondency b
Instant
Deja Vu
Target creature gains -1/-1 until the end of turn.

Negate X (Pay X, counter target spell: Put this in play as if it had flash.)

Flashy Wizard u
Creature - Bird Wizard
Negate uu
1/1

Cauldron Behemoth 3r
Creature - Beast
Negate 3r
3r, T: Copy the last spell negated by ~this~. You may choose new targets for the copy.
3/3

Mystic Guzzler 1w
Creature - Cat Wizard
Negate 2w
x, T: Gain X life, where X is the converted mana cost of the last spell negated by ~this~.
1/2

Fire Mountain (Fire Ambush)
Land - Mountain
CARDNAME comes into play tapped.
Canalize - 1r, discard CARDNAME: CARDNAME deals 3 damage to target creature or player. Play this ability only any time you could play a sorcery.

Sacred Plains (Sacred Nectar)
Land - Plains
CARDNAME comes into play tapped.
Canalize - 1w, discard CARDNAME: You gain 4 life. Play this ability only any time you could play a sorcery.

Monstrous Forest (Monstrous Growth)
Land - Forest
CARDNAME comes into play tapped.
Canalize - 1g, discard CARDNAME: Target creature gets +4/+4 until end of turn. Play this ability only any time you could play a sorcery.

Island Retreat (Forced Retreat)
Land - Island
CARDNAME comes into play tapped.
Canalize - 1u, discard CARDNAME: Return target creature to its owner's hand. Play this ability only any time you could play a sorcery.

Cruel Swamp (Cruel Edict, Imperial Edict)
Land - Swamp
CARDNAME comes into play tapped.
Canalize - 1b, discard CARDNAME: Target player sacrifices a creature. Play this ability only any time you could play a sorcery.

Goblin Elf [R/G]
Creature
Partisan (Whenever this is in play or in the stack and has more than one color, choose one of its colors. This loses all other colors.)
~this~ is a Goblin as long as it is red.
~this~ is an Elf as long as it is green.
1/1

One With Everything wubrg
Instant
Choose one or more - Discard your hand; Destroy all permanents you control; Put your library on your graveyard; Remove your graveyard from the game; Reduce your life total to 0.

Transition [cost] ([cost], Sacrifice this land: Search your library for a land of the same type and put it into play. Then shuffle your library. Play this ability only any time you could play a sorcery.)

Full Moon
Land - Moon
~ comes into play tapped.
T: Add w to your mana pool.
Transition

Similarly Red Moon, Blue Moon, Harvest Moon and New Moon.


Mongrel

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Re: Make your own Magic cards.
« Reply #13 on: May 02, 2009, 12:13:55 PM »

I only ever designed one MTG ever. It was busted in half and wrong in so many ways... but totally cool.

Void Elemental
0
Legendary Elemental (Rare)

Void Elemental is colourless.
When Void Elemental comes into play, discard X cards from your hand and pay X life. If you do, put X +1/+1 counter on Void Elemental.
0: Regenerates.
0/0


It orginally grew out of a desire to make a 0/0 regenerates for 0 creature.
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King Klown

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Re: Make Your Own Magic Cards
« Reply #14 on: May 02, 2009, 01:34:35 PM »

That is broken, but awesome none the less.
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McDohl

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Re: Make Your Own Magic Cards
« Reply #15 on: May 02, 2009, 03:17:29 PM »

I wish we still had the cards from the old Pyoko set around.
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MadMAxJr

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Re: Make Your Own Magic Cards
« Reply #16 on: May 02, 2009, 05:05:25 PM »

I have the apprentice data file for it still.  Sharkey had several of them on his website.

And this thread has weird timing.  Last week I started hammering out the Worst Set Ever, and this time it's compatible with magic workstation, which I think means we can play with images this time.

Hey Cait, Zara, if you want to help me flesh stuff out again like last time, I'm open to it.
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King Klown

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Re: Make Your Own Magic Cards
« Reply #17 on: May 02, 2009, 05:15:40 PM »

Looking at Magic Online. I must. Not. Get. Back. In.



New set looks nice..  :nyoro~n:


NOOOOOOOOO!!!!  :gasp:
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Friday

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Re: Make Your Own Magic Cards
« Reply #18 on: May 02, 2009, 05:30:35 PM »

Brentai wwwwwwwwwwwwwwwwwwwwwwwr
When Brentai comes into play, put nine pregnancy counters on target female, or quasi-female, creature. At the beginning of your upkeep, you may remove a pregnancy counter if you successfully make a real girl laugh using sexual innuendo. If there are zero pregnancy counters on target creature and Brentai is still in play, put a baby token in play. This is a 0/1 token that counts as a baby.
3/4
It doesn't count if they onsssse were a man.

Friday 4rrbb
Flying, double strike, haste, trample, rampage 4, RB: Regenerates, put a +1/+1 counter on Friday whenever she deals damage to a creature.
When Friday comes into play, you must sacrifice a baby or Friday deals 20 damage to you.
6/5
Her services must be arranged nine months in advance, typically.

Kazz 20
Kazz comes into play tapped.
Kazz may not attack.
0/50
His girth has never been penetrated.

Niku 3bb
Niku comes into play with 7 day counters on him. During your upkeep, remove one counter. If there are no day counters on Niku, target opponent loses the game.
2/3
seven days...

Arc rbwgu
Tap: Put an image-fu counter on target creature.
Tap: Remove from the game any creature with an image-fu counter on it.
7/7
His bans are always accompanied by pictures of his dog.

Romosome 2gw
Tap: put a stick counter on target creature you do not control.
Remove a stick counter from target creature and say: "Go on, Romo! Get the stick!": Romosome may attack this turn.
Romosome cannot attack.
8/4
Where's your stick!? Go on, find your stick! Where is it?!

Guildenstern gggg
Summon King of the Trolls
Tap: Tap target Thad.
G: Regenerates
2/2
Thad it's dumb that u correct other ppls grammer

Thad wuu
Thad comes into play tapped.
Tap: Destroy target Guildenstern. Guildenstern can still be regenerated, though.
Correct someone's use of Grammar, Tap: Your opponent who misspoke loses the game.
1/2
... I hate you all.

Zara 1gg
G: Zara deals 3 electrical damage to target creature blocked or blocking him.
2/3
Oh seriously the Blanka joke again
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MadMAxJr

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Re: Make Your Own Magic Cards
« Reply #19 on: May 02, 2009, 05:35:29 PM »

Brentai was actually the most annoying card in the PKO set.  1UU, Return Brentai to your hand: Return target creature to owner's hand. 1/1.
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