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Author Topic: GENTLEMEN.  (Read 22881 times)

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Saturn

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Re: GENTLEMEN.
« Reply #100 on: May 19, 2009, 02:54:56 PM »

his suit is made of duct tape, he hits every key with a plastic fire axe from last halloween

Don't be silly, I type entirely by yelling at the keyboard.
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Catloaf

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Re: GENTLEMEN.
« Reply #101 on: May 19, 2009, 03:39:11 PM »

Well, it either does way more damage, or can get head-shots.  My evidence for the head-shot theory is:
  • It's compared to the Sniper Rifle
  • "the sort with blood pouring out of a hole in their heads"

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Mongrel

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Re: GENTLEMEN.
« Reply #102 on: May 19, 2009, 03:42:44 PM »

Well, it either does way more damage, or can get head-shots.  My evidence for the head-shot theory is:
  • It's compared to the Sniper Rifle
  • "the sort with blood pouring out of a hole in their heads"



I also suspect (and hope) that it will feature increased damage, but the Sniper Rifle reference is poor reasoning. They mention the rifle because it's the only (other) weapon in the game with zero deviation/spread.

The headshot comment has legs, though I don't think that will be true, simply because it would basically be a ranged version of the knife then. Which would be KIND OF RETARDED.
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Catloaf

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Re: GENTLEMEN.
« Reply #103 on: May 19, 2009, 03:46:47 PM »

Oh and I forgot to mention, Saturn doesn't have a Pyro costume.  He does however have two identical Official TF2 Pyro T-shirts.  This combined with a habit of re-wearing shirts for several days in a row has lead our mother to think he only wears one outfit ever.
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Arc

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Re: GENTLEMEN.
« Reply #104 on: May 19, 2009, 06:13:08 PM »



Loving how one camp see's this as nothing but a downgrade, while another as nothing but an upgrade.

:perfect:
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Doom

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Re: GENTLEMEN.
« Reply #105 on: May 19, 2009, 06:15:15 PM »

once you equip an unlockable you can never unequip it ever
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Friday

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Re: GENTLEMEN.
« Reply #106 on: May 19, 2009, 06:24:07 PM »

no that's just the ubersaw
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Doom

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Re: GENTLEMEN.
« Reply #107 on: May 19, 2009, 06:27:09 PM »

I actually switched back to the bonesaw just to facilitate my suicidal 50/50 surprisingly effective/ineffective melee combat style.
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JDigital

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Re: GENTLEMEN.
« Reply #108 on: May 19, 2009, 06:28:35 PM »

LET ME AMBASSADOR YOU A QUESTION
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Friday

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Re: GENTLEMEN.
« Reply #109 on: May 19, 2009, 06:37:43 PM »

well ok yes if you are going to be crazy melee medic then yeah i guess :D
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Brentai

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Re: GENTLEMEN.
« Reply #110 on: May 19, 2009, 06:37:51 PM »

Ambassador?  MO LIKE I'LL KICK YO ASS OUT THE DOOR!
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Doom

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Saturn

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Re: GENTLEMEN.
« Reply #112 on: May 19, 2009, 07:27:42 PM »

no that's just the ubersaw

And the blut.
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Brentai

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Re: GENTLEMEN.
« Reply #113 on: May 21, 2009, 12:05:52 PM »

Quote
Capricorn (December 22 - January 19)
[Tarot.com Capricorn Horoscope]    
Today's horoscope
By Rick Levine

You might not need to follow all the rules to the letter today since it feels as if you are answering to a higher authority. This is not cosmic permission to perpetuate destructive or reckless behavior; it's just an invitation to be wickedly ingenious. No matter what you do now, remember that it's still not a good idea to get caught. More from Tarot.com ยป


It appears that I have received a higher calling.

Gentlemen.
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Lottel

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Re: GENTLEMEN.
« Reply #114 on: May 21, 2009, 12:21:01 PM »

It appears that I have received a higher calling.

Gentlemen.

Not too many people claim that having sex with men is a higher calling, but I salute your gumption.
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Arc

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Re: GENTLEMEN.
« Reply #115 on: May 21, 2009, 02:09:36 PM »

Quote
Cancer (June 21 - Jul 22)
Today's horoscope

Others may see you as playing the role of a mother hen, but that's just because you know what to do and are annoyed that no one else seems to have a clue today. You are willing to jump right in and help, but first it's wise to make sure that everyone really wants your assistance. If you act out of obligation, your good deeds will only be seen as meddling. But if you act out of love, your presence can be a healing force.

:nyoro-n: I vill do vutever it takes!
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Arc

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Re: GENTLEMEN.
« Reply #116 on: May 21, 2009, 04:57:48 PM »

* Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
* Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
* Spy name tags now show up properly when disguised as their own team
* Fixed a bug that would cause spectators to see disguise weapons incorrectly
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
* Also made it more obvious on first person view model when you're bumped while cloaked
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
* Spies disguised as medics now have an Ubercharge: line in their disguise target info
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
* Spies can now pick up health kits for their "disguise health", even when uninjured
* Disguise UI doesn't show up in minimum UI mode (hud_minmode)
* Spies that disguise as a player using an unlockable now show that unlockable in hand
* Spies can now use enemy teleporters
* Added 70 new Spy voice lines
* Added 34 new Spy achievements

Max, I am so, so, sooooo sorry.
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Bongo Bill

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Re: GENTLEMEN.
« Reply #117 on: May 21, 2009, 05:04:44 PM »

Also, according to the achievements list, the fencing taunt is now a taunt kill.
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...but is it art?

Mongrel

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Re: GENTLEMEN.
« Reply #118 on: May 21, 2009, 05:21:12 PM »

See, none of those really worry me.

I tend to detect spies by behaviour rather than actual telltales. Or (in the case of good spies) by the knife stickin' outta my back. That works too.
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Detonator

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Re: GENTLEMEN.
« Reply #119 on: May 21, 2009, 06:03:37 PM »

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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"
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