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Author Topic: GENTLEMEN.  (Read 22883 times)

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patito

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Re: GENTLEMEN.
« Reply #60 on: May 18, 2009, 03:44:51 PM »

heh, LEAKED VIDEO
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Fredward

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Re: GENTLEMEN.
« Reply #61 on: May 18, 2009, 03:50:00 PM »

Yes! I was hoping there was going to be a Spy achievement called "Burn Notice". I love that show.
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Quote from: Brentai
It's never easy to tell just where the line is between physical malady and the general crushing horror of life itself.

Brentai

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Re: GENTLEMEN.
« Reply #62 on: May 18, 2009, 03:54:23 PM »

Most of these things are stuff I've pulled off before and don't think I could do again now that there's an achievement for it.
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Saturn

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Re: GENTLEMEN.
« Reply #63 on: May 18, 2009, 03:59:06 PM »

WILD SPECULATION TIME

SPY GETS A FEDORA AS HIS HAT.

I BASE THIS ENTIRELY ON THE ICON FOR DEEP UNDERCOVER
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Mothra

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Re: GENTLEMEN.
« Reply #64 on: May 18, 2009, 03:59:15 PM »

RED PYRO
    |
IS A MAN
    |
IS A WOMAN
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Brentai

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Re: GENTLEMEN.
« Reply #65 on: May 18, 2009, 04:03:10 PM »

Hmf, it has "JARATE" but not "HAS BEEN SHOWN WHO IS THE BOSS"
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Bal

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Re: GENTLEMEN.
« Reply #66 on: May 18, 2009, 04:04:02 PM »

S-so many spy fiction puns.
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McDohl

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Re: GENTLEMEN.
« Reply #67 on: May 18, 2009, 04:49:36 PM »

Best status board ever.  :perfect:
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Catloaf

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Re: GENTLEMEN.
« Reply #68 on: May 18, 2009, 05:59:38 PM »

I think someone has a problem with self-sabotage.
"Leaked Video", "Is Fired", "Needs Roommate", "Depressed".

EDIT:
Someone should make a Dracula mode map.  Sort of a highly modified Payload map.  All players start BLU, but change to red for a few lives if killed by Dracula.  Dracula himself must also be dealt enough damage and his coffin then becomes a second cart that drains your health.  If left alone, he gets back up and goes back to being Dracula.  To win, players need to get the cart (Some sort of Holy Silver Garlic Bomb) and Dracula's coffin to the final point within one minute of each other before the time runs out.  The map would have to be amazingly simple to defend.  And Dracula is fucking Dracula, as BLU has nobody with any Belmont blood in 'em, they're doomed be be slayed very quickly if they attack him in a group smaller than 4 people.
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Bongo Bill

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Re: GENTLEMEN.
« Reply #69 on: May 18, 2009, 06:58:54 PM »

Surprised that there isn't a NEEDS FOOD BADLY on there.
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...but is it art?

Bal

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Re: GENTLEMEN.
« Reply #70 on: May 18, 2009, 07:33:40 PM »

Honestly cannot get over how amazing this latest video is. Going back to watch the old ones, the contrast in quality is shocking.
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Catloaf

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Re: GENTLEMEN.
« Reply #71 on: May 18, 2009, 07:36:01 PM »

It's mostly the dialogue that makes the newer ones so fucking awesome.
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Kazz

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Re: GENTLEMEN.
« Reply #72 on: May 19, 2009, 02:12:26 AM »

Meet the Scout had some great lines, but ended abruptly and without any sense of rhythm.

Meet the Soldier was probably the least memorable.
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JDigital

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Re: GENTLEMEN.
« Reply #73 on: May 19, 2009, 02:38:52 AM »

UNLESS IT'S A FARM
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Mongrel

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Re: GENTLEMEN.
« Reply #74 on: May 19, 2009, 03:25:02 AM »

UNLESS IT'S A FARM

Yeah, I mean I love the Soldier video.

The part where he takes off his grenades and starts using them as a visual aid is priceless. And the shovel kill is visual poetry.
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Detonator

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Re: GENTLEMEN.
« Reply #75 on: May 19, 2009, 05:46:14 AM »

It's obvious Valve realizes the anticipation for the remainder of these videos, and is putting the appropriate effort into them.  They know they have to top themselves for each new part.

I mean, did it really take 11 months to make a 3 minute short?
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

King Klown

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Re: GENTLEMEN.
« Reply #76 on: May 19, 2009, 05:51:36 AM »

Anticipating how they're going to do

HURFHRMM!

HURDA-HURDA-HURDA!

HAADOKEEN!
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Detonator

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Re: GENTLEMEN.
« Reply #77 on: May 19, 2009, 05:53:49 AM »

Pyro will be the last one, since the possible revelations are so great.

The gender ambiguity will be thicker than "It's Pat - The Movie".
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"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

King Klown

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Re: GENTLEMEN.
« Reply #78 on: May 19, 2009, 05:56:26 AM »

Probably. Can't wait for next year to see it.

I'll see if I can find it, but I remember Valve revealed some of their business numbers, and that every time they did an update to a class, sales for the game would go up.

Edit: Nevermind, it was from a PCgamer magazine, and there was two graphs. One showed how every time they released a class update, that class' activity would soar.

The other graph was to show how every time they had a sale, they'd have a 200% increase in business via steam.
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Mongrel

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Re: GENTLEMEN.
« Reply #79 on: May 19, 2009, 07:59:09 AM »

Well, I'd like to see the remaining initial class updates by the end of the year or so. Three will remain after this: Soldier, Engie, and Demoman... kind of an interesting set given that all three classes dispense large amounts of damage-at-range indiscriminate justice.

I think it depends on what Valve's business plan is for TF2 and what their projections are for sales entering "the Long Tail". I mean we love TF2 and I think the Valve crew has no small affection for it. It's a top seller and a flagship title for Steam, but ultimately there will come a point where support will drop off or be shifted onto the community as they move on to other projects (I'd look for the release of upgraded mapmaking/developer tool as a possible flag of this).

Anyway, while that's still a ways off, the game is old enough to start asking when the support drop-off will come. It's possible that not only do they need to top each other with the videos to keep the momentum going, but they also need to do that with the content updates, which would mean that there's a non-insignificant chance that next class update will feature all three remaining classes.

Eh. But that's all pure speculation for now. There's certainly some gas left in the tank for the time being.

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