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Author Topic: Game News Dump  (Read 297203 times)

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Brentai

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Re: Game News Dump
« Reply #4160 on: October 23, 2013, 04:21:01 AM »

If anyone actually pays full price for a game they can't even pay I am going to have to finally give in to the urge to hang it all and, I dunno, go outside.
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Mongrel

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Re: Game News Dump
« Reply #4161 on: October 23, 2013, 04:44:04 AM »

Yeah, that seems like a great way to incentivize actually giving up vidja games forever.

"Oh, it turns out I can completely do without these! Whoops!"
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Smiler

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Re: Game News Dump
« Reply #4162 on: October 23, 2013, 04:49:54 AM »

Like at least the new Ace Combat is F2P. Jojo is a 60 dollar game and Cyberconnect2 thought that they could get away with limiting the time people could play it so it would last longer (But hey you can pay us more to burn through it).
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Catloaf

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Re: Game News Dump
« Reply #4163 on: October 23, 2013, 04:55:34 AM »

The only way to make such a thing remotely acceptable would be to drastically lower the initial game price.  And even then it would be bullshit if it applied to the entire game and not just Online stuff

My dreaded and sadly likely eventual outcome: A single-player game where you have to buy every single level/stage separately.  "Well, I beat world 1, now on to the next--" "THAT WILL BE $5, PLEASE."

This is why arcades died everywhere but Japan!  Why would you keep pumping an endless amount of quarters into a machine if you could just pay one lump sum upfront and play forever?  This is quite literally a step backwards.
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Classic

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Re: Game News Dump
« Reply #4164 on: October 23, 2013, 05:05:28 AM »

That doesn't explain why arcades still exist in Japan though. That seems like a critical omission of the theory.
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TA

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Re: Game News Dump
« Reply #4165 on: October 23, 2013, 05:22:53 AM »

My dreaded and sadly likely eventual outcome: A single-player game where you have to buy every single level/stage separately.  "Well, I beat world 1, now on to the next--" "THAT WILL BE $5, PLEASE."

So, any recent Telltale or other episodic game.  Walking Dead, and such.
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Classic

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Re: Game News Dump
« Reply #4166 on: October 23, 2013, 05:40:54 AM »

I buy that TellTale actually rolls with what the original plan for Valve's "Episodic Strategy" was:
Shorter games; lower price; more frequently.
It's not like TellTale has been misleading people about what their products are.

EDIT:
You might as well make the same complaint about serial comic books.

EDIT EDIT:
Didn't an arcade shooter reboot do that? Sell the first episode for cheap as a quasi-demo?
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Friday

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Re: Game News Dump
« Reply #4167 on: October 23, 2013, 06:09:30 AM »

There's nothing wrong with charging 5 bucks a stage for a 5 stage game if the initial game/stage doesn't cost 50.

Also, it turns out human beings are psychologically inclined to prefer a larger lump sum that grants you unlimited use than paying as you go, even if paying as you go is cheaper. Disney Land used to charge per ride and people hated it, so they switched to 20 bucks for an all day pass and everyone loved them for it while paying twice as much or more than they used to.

Of course, making people pay BOTH (a large lump sum and then pay as you go) is a really shit thing to do.
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François

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Re: Game News Dump
« Reply #4168 on: October 23, 2013, 06:58:54 AM »

My dreaded and sadly likely eventual outcome: A single-player game where you have to buy every single level/stage separately.  "Well, I beat world 1, now on to the next--" "THAT WILL BE $5, PLEASE."

So, any recent Telltale or other episodic game.  Walking Dead, and such.

Well I did just buy the whole season of The Wolf Among Us for a flat 25 bucks, and you can't buy individual episodes on Steam, so it looks like they're moving away from that.
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Classic

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Re: Game News Dump
« Reply #4169 on: October 23, 2013, 07:10:04 AM »

it turns out human beings are psychologically inclined to prefer a larger lump sum that grants you unlimited use than paying as you go

Is that something I'll read about in Predictably Irrational or is that from somewhere else?
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Mongrel

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Re: Game News Dump
« Reply #4170 on: October 23, 2013, 08:35:34 AM »

Just want to point ou that there's a huge difference between paying for an episode and paying for a life/play.
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Classic

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Re: Game News Dump
« Reply #4171 on: October 23, 2013, 08:43:52 AM »

In that you own that fraction of a game forever? Indeed!
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Zaratustra

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Re: Game News Dump
« Reply #4172 on: October 23, 2013, 09:01:47 AM »

The biggest problem of selling a game piecefold is that the first part is nothing but ads for the second part.

Pacobird

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Re: Game News Dump
« Reply #4173 on: October 23, 2013, 09:54:34 AM »

Yeah but you could (kind of) say that about any serial narrative.
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Classic

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Re: Game News Dump
« Reply #4174 on: October 23, 2013, 10:14:12 AM »

Just like you could equally complain that serial narratives are all at risk of being left incomplete or to jump the shark.
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Bongo Bill

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Re: Game News Dump
« Reply #4175 on: October 23, 2013, 12:01:58 PM »

All cereal narratives are ads, even complete, self-contained ones.
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Classic

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Re: Game News Dump
« Reply #4176 on: October 23, 2013, 03:32:54 PM »

That's a corny pun if ever I've seen one. Definitely not the cream of the crop. You gotta separate the wheat from the chaff BB.
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Thad

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Re: Game News Dump
« Reply #4177 on: October 23, 2013, 04:48:21 PM »

The biggest problem of selling a game piecefold is that the first part is nothing but ads for the second part.

Depends.  Competently executed, a first episode can be perfectly self-contained while still whetting the appetite.

I haven't really played any serialized games other than Walking Dead, so I don't have a good example off the top of my head, but film's rife with them.  Star Wars and The Matrix are both excellent first acts that end with satisfying closure while still leaving the major arc unresolved.  (Indeed, both of those first chapters have far better and more satisfying resolutions than their complete arcs.)  Course, those are also cases where the parties involved didn't know if they'd have the money for a sequel and figured they HAD to be self-contained -- does that make Lord of the Rings a better analog?  Probably not, given that it was based on a beloved novel already conveniently split up into three parts, and was the equivalent of a big-budget AAA title rather than the more modest fare we see in episodic games.

I haven't gotten around to playing 400 Days but I'm guessing it's probably a pretty good example of a self-contained story that's part of a larger narrative.  It's a bookend between two arcs, though, not a first episode as such.
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Smiler

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Re: Game News Dump
« Reply #4178 on: October 30, 2013, 02:44:58 AM »

Deadly Premonition's PC developer Swery:

Quote
To all the fans of Deadly Premonition. As usual, The steam version evaluation seems to be polarizing. Sorry it is seems to give some unsatisfied. I'm embarrassed that problem give you big disappointment. Anyway, thank you. Please enjoy. I love you all!

Well I guess it's just going to stay shitty unless the DSfix guy manages to somehow optimize it and make it work. I can't get more than 30fps in the opening cutscene, which is infinitely annoying.

Edit: It was Swery himself and not the people who ported the game. I assume he probably had nothing to do with it.
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Smiler

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Re: Game News Dump
« Reply #4179 on: October 30, 2013, 02:52:28 AM »

Oh and the end of the attract video has a watermark for freemake.com which is apparently a free video converter. Tons of quality in this port.
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