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Poll

IF YOU HAD TO MAKE A CHOICE, which would you want?

Keep the current map, peaceful mode
- 6 (17.6%)
Keep the current map, survival mode
- 5 (14.7%)
Generate a new map, peaceful mode
- 2 (5.9%)
Generate a new map, survival mode
- 21 (61.8%)

Total Members Voted: 34


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Author Topic: Minecraft  (Read 111452 times)

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NexAdruin

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Re: Minecraft
« Reply #1080 on: May 16, 2011, 10:29:05 AM »

Terraria: 2D Minecraft

It's like Dwarfs! only a Minecraft clone instead of a Dwarf Fortress clone. I guess it has the advantage of being cheaper than Minecraft? The $5 costs you your third dimension though.
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Niku

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Re: Minecraft
« Reply #1081 on: May 16, 2011, 04:59:22 PM »

also it looks completely terrible

so you know it has that going for it
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Beat Bandit

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Re: Minecraft
« Reply #1082 on: May 16, 2011, 06:13:57 PM »

Did you not see the video? I would gladly pay $5 to defend my housetree from the eye of Cthulhu with three friends.
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Niku

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Re: Minecraft
« Reply #1083 on: May 16, 2011, 06:42:30 PM »

yes seeing the video is what made me realize that it looked like the kind of thing that a dog might poop, perhaps out of a butt
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Brentai

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Re: Minecraft
« Reply #1084 on: May 16, 2011, 06:50:45 PM »

Glad to see someone actually made Chip 'n Dale's MMORPG.
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Mongrel

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Re: Minecraft
« Reply #1085 on: May 16, 2011, 06:52:55 PM »

Speaking of Minecraft...

Man, whoever created the user interface for MCEdit should be tarred and feathered, only with asphalt and whole live eagles.
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Büge

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Re: Minecraft
« Reply #1086 on: May 16, 2011, 08:17:57 PM »

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Norondor

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Re: Minecraft
« Reply #1087 on: May 17, 2011, 01:44:40 AM »

yes seeing the video is what made me realize that it looked like the kind of thing that a dog might poop, perhaps out of a butt

it's a game from the era of sprite edit comics that steals every idea from another, better, more european game

i wish that piracy worked like music industry guys claim it does so i could steal this game and make the creators -$10
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jsnlxndrlv

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Re: Minecraft
« Reply #1088 on: May 17, 2011, 02:06:22 AM »

I've always hated that "pixel dust flies everywhere every time anything does anything" effect this game and a few others use. I'd be intrigued by the concept if the effects, the fog of war, and the user interface weren't so furiously busy.

Büge: god, I love care that's been put into that world. Every time I try to make something with an air of whimsy, it just looks shittily made.
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Niku

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Re: Minecraft
« Reply #1089 on: May 17, 2011, 05:43:55 AM »

It's not your fault your Minecraft world doesn't have a Joe Hisaishi score, newbie.
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Mothra

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Re: Minecraft
« Reply #1090 on: May 19, 2011, 07:56:31 AM »

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Bongo Bill

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Re: Minecraft
« Reply #1091 on: May 19, 2011, 08:03:44 AM »

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...but is it art?

Misha

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Re: Minecraft
« Reply #1092 on: May 19, 2011, 08:42:15 AM »

makes me want to play psychonauts
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LaserBeing

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Re: Minecraft
« Reply #1093 on: May 21, 2011, 11:21:52 PM »

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Brentai

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Re: Minecraft
« Reply #1094 on: May 22, 2011, 12:01:52 AM »

Nobody ever posts the piece of shit cavern they dug into a wall to survive the first night and then just kept expanding to have a bedroom and a little farm outside and an indoor terrarium and a garden and a koi pond and a hellmouth but there's still a river running right through the thing and it's only two squares high and everywhere outside is pockmarked by creepers blowing up all over the place.
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McDohl

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Re: Minecraft
« Reply #1095 on: May 22, 2011, 05:55:59 AM »

I think there's still something interesting about those mundane shots.  The K-Mart shot is my favorite.  Dunno why.
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Mothra

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Re: Minecraft
« Reply #1096 on: May 23, 2011, 08:28:37 AM »

So has Mojang actually updated this game with anything significant since Notch formed this company? You'd think we'd have a working combat system or something by now.
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NexAdruin

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Re: Minecraft
« Reply #1097 on: May 23, 2011, 08:33:42 AM »

The acid trip mod reminds me of the twisted hallway in the Forest Temple in Ocarina of Time.
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Mongrel

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Re: Minecraft
« Reply #1098 on: May 23, 2011, 05:53:18 PM »

I think there's still something interesting about those mundane shots.  The K-Mart shot is my favorite.  Dunno why.

Everybody loves the K-Mart one.

Imagine how the parking lot fills up with creepers at night. Just like a real K-Mart!
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jsnlxndrlv

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Re: Minecraft
« Reply #1099 on: May 23, 2011, 06:43:18 PM »

So has Mojang actually updated this game with anything significant since Notch formed this company? You'd think we'd have a working combat system or something by now.

The achievement system provides a sort of undirected tutorial system, and there's an update on Wednesday that's going to include all of the following:

+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
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