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Author Topic: Let's Play Exquisite Knorpse  (Read 8376 times)

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Doom

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Re: Let's Play Exquisite Knorpse
« Reply #20 on: July 16, 2009, 07:36:56 PM »

NOW IS THE PERFECT OPPORTUNITY TO MAKE THE EXQUISITE KNORPSE SEQUEL [SPOILER]AND MAKE FROCTO PLAY IT[/SPOILER]

quick teach me how to do this
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Brentai

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Re: Let's Play Exquisite Knorpse
« Reply #21 on: July 16, 2009, 07:40:39 PM »

1) Gather a number of other sadistic people.
2) Download Knytt Stories.
3) Fuck around with the packed-in editor for a bit.
4) Make Zaratustra edit it.
5) Wait until the last day of your turn to build part of a level.
6) Make a couple rooms filled with either * A shitload of death lasers or * Nothing.
7) ???
8) Profit!  For Frocto at least, assuming that he normally gets paid an average of $2/hr.
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Niku

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Re: Let's Play Exquisite Knorpse
« Reply #22 on: July 16, 2009, 07:52:23 PM »

I've basically been thinking about gathering interest for this for the past few days, with the one caveat being that I have no idea exactly how Zara handled the editing of the last one and not really wanting to rope him into it unless he actually wanted to do it.
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jsnlxndrlv

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Re: Let's Play Exquisite Knorpse
« Reply #23 on: July 16, 2009, 07:53:58 PM »

I actually ran another Exquisite Knorpse on another forum. Zaratustra participated. If you guys are seriously interested in doing this, I'd be up for running it again.
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Niku

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Re: Let's Play Exquisite Knorpse
« Reply #24 on: July 16, 2009, 07:54:43 PM »

but i prefer the EVERYONE HIDE AN ITEM method to START WITH EVERY ITEM method
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Zaratustra

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Re: Let's Play Exquisite Knorpse
« Reply #25 on: July 16, 2009, 08:01:36 PM »

I've basically been thinking about gathering interest for this for the past few days, with the one caveat being that I have no idea exactly how Zara handled the editing of the last one and not really wanting to rope him into it unless he actually wanted to do it.

http://zarawesome.googlepages.com/KSLC.exe

I used that

basically I copied the whole map somewhere out of hand in the level
then wiped the rooms with no reach

Brentai

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Re: Let's Play Exquisite Knorpse
« Reply #26 on: July 16, 2009, 08:10:47 PM »

Did you handle the editing on that one too, Newb?  If so and you had an easy enough time of it then we're probably good to go, although this lot is probably a lot harder to organize than a group of dedicated developers.

I like the idea of doing a Knytt Stories one (alongside the HL2 one, I like them both) because I know I can work with it in my current hardware state.  That said I can't help but wonder if there isn't something very similar but a bit more modern or at least different we can try.  I'm not against exploiting the extremes of an engine but I'm really satisfied with where I left it the first time out, with both my entries accomplishing in my mind what I had set out to do (i.e. add bosses to a game that had no major enemies or even any real means of combat.)
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Niku

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Re: Let's Play Exquisite Knorpse
« Reply #27 on: July 16, 2009, 08:14:04 PM »

I was poking around with console game hacking tools earlier (Super Exquisite Corpse Bros. 3!) but nothing seemed a.) particularly use friendly or b.) updated for modern systems.
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jsnlxndrlv

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Re: Let's Play Exquisite Knorpse
« Reply #28 on: July 16, 2009, 08:16:56 PM »

but i prefer the EVERYONE HIDE AN ITEM method to START WITH EVERY ITEM method

I find that way superior, myself! We're doing this.

EDIT TO ADD: Well, the Knytt Stories engine has been a bit improved upon since our last time around. I'm curious to see how much further we can take it. But yeah, if you guys find some kind of gamemaking system that we could try this out on that wouldn't bore people like Frocto to tears, I'd be up for that, too.
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Frocto

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Re: Let's Play Exquisite Knorpse
« Reply #29 on: July 16, 2009, 08:25:50 PM »

I've had fun listening along. It makes me wish that I would have spent more time on my zone, turning it into a hair-trigger challenge rather than focusing on atmosphere that would be cursed at and blazed through.

Sorry, which area did you do?

But yeah, if you guys find some kind of gamemaking system that we could try this out on that wouldn't bore people like Frocto to tears, I'd be up for that, too.

Heh. Just to clarify, I found the ORIGINAL Knytt stories boring. This one is just fine.
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Re: Let's Play Exquisite Knorpse
« Reply #30 on: July 16, 2009, 09:11:46 PM »

I do want to say that you've been a great sport about me inflicting this on you, and I've really enjoyed watching these. I tend to burst out laughing at the same spots you do. It's also been really helpful to watch somebody who doesn't play Knytt Stories like it's your second nature navigate the level we made; it gives me ideas about improving my designs.
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Zach

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Re: Let's Play Exquisite Knorpse
« Reply #31 on: July 16, 2009, 09:30:41 PM »

Sorry, which area did you do?

The temple to the left of the starting point and a few of the tunnels to the lower right. I think that I was the second person on the list. There are a few NPCs, a chamber with a non-functioning dynamite plunger, and a bonus room that isn't accessible until the end.

I do enjoy the maps where it's just slow exploration and atmospheric music though.

I was poking around with console game hacking tools earlier (Super Exquisite Corpse Bros. 3!) but nothing seemed a.) particularly use friendly or b.) updated for modern systems.

RPG Maker!
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Bongo Bill

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Re: Let's Play Exquisite Knorpse
« Reply #32 on: July 16, 2009, 11:14:04 PM »

It is important to note the difference between art and good art.
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...but is it art?

Frocto

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Re: Let's Play Exquisite Knorpse
« Reply #33 on: July 17, 2009, 11:11:32 PM »

...but is it art?

Sorry, which area did you do?

The temple to the left of the starting point and a few of the tunnels to the lower right. I think that I was the second person on the list.

So you're Nekobasu?
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"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

Frocto

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McDohl

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Re: Let's Play Exquisite Knorpse
« Reply #36 on: July 18, 2009, 05:32:21 AM »

So, Episode 12, when Frocto trying to get through the death trap in the Ninja factory, was anyone else saying "DUDE, LOOK DOWN.  THE LASER IS BROKEN, GO DOWN" whenever he managed to hit both switches, and then die by jumping around, waiting for the game to tell him what to do next?
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Frocto

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Re: Let's Play Exquisite Knorpse
« Reply #37 on: July 18, 2009, 06:27:09 AM »

nah, it was an incident entirely unique to you
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"And it is because they have fallen prey to a weakened, feminized version of Christianity that is only about softer virtues such as compassion and not in any part about the muscular Christian virtues of individual responsibility and accountability."

Brentai

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Re: Let's Play Exquisite Knorpse
« Reply #39 on: July 18, 2009, 09:04:25 AM »

Change your name to Chuck Rocktopus.

You wanna.
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