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Author Topic: Worst Exquisite Knorpse Ever  (Read 15330 times)

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jsnlxndrlv

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Worst Exquisite Knorpse Ever
« on: July 16, 2009, 08:08:49 PM »

We're doing this again. Don't know how to make a level in Knytt Stories? No problem! This PDF will walk you through the basics.

HERE ARE THE INSTRUCTIONS:
-To participate: announce your intention in this thread before we finish making the level. Who knows how long that will take. Latecomers will be added into the turn rotation as you arrive.
-We're using Knytt Stories version 1.2.1. Make sure you've updated.
-Each player in sequence will have exactly one week to work on the level.  This means the experiment could take 9 to 10 weeks; considering that many of us have obligations like school and work, please indicate if you'd like to have a particular spot in the sequence, or if there are specific weeks that won't work for you.  (It could easily go a lot quicker, though. Keep that in mind as well.)
-When you sign up, specify which ability you'd like to have appear in your area: the player will probably have abilities from the preceding areas, but not necessarily so; you might want to be careful about not putting save points at the bottom of inescapable pits. We're trying to be hard, not (too) obnoxious. The available abilities are Climb Walls, Double Jump, High Jump, See Invisible, Radar, Umbrella, Hologram, and Red, Blue, Yellow, and Purple Keys.
-When it's your turn, I'll send you the level and a color-coded map similar to this one:



The dark blue spaces are "empty"; you can fill as many as you'd like.  Light blue rooms are "blocked off"; every room it's possible to access from them has already been filled in, so they will be filled with a placeholder configuration in the level you receive to work on.  Rooms of other colors are visible; green ones have exits the player can reach in the game's current state, while yellow rooms have one-way exits.  Red rooms have exits that it isn't currently possible for the player to reach, but you may be able to change that depending on what you build in the squares around them.  The pink squares in that map were built as if they were light blue, but the containing wall is actually "hollow" on layer 3, so they're functionally red while aesthetically light blue.  The white-outlined square is the screen the player starts on.
-When you're finished modifying the level, end me an email (jalove AT gmail DOT com)  with the level attached.  Only changes to dark-blue squares will be added to the final level.  Modifications to green, red, yellow, pink, or (obviously) light blue squares won't be copied across.  Be sure to leave some exits for the next player!
-Fancy scripting and custom assets are acceptable.  If you're going to overwrite one of the tile-sets, try to make it one of the goofy ones other people aren't likely to miss.  If you use flags, I'll make a note of what flags players before you used.  If you don't know what flags are, don't worry about it.
-It's smartest to keep it as easy to backtrack as possible. Don't worry too much about breaking the level, though; I'll keep an eye on things.
Let's do this!


HERE ARE THE PLAYERS:

1. Newbie, Running: 29 screens
2. Kayin, Double Jump: 34 screens
3. Kazz, Climb Walls: 84 screens

4. Bongo Bill, Blue Key (7/28/2009)
5. Niku, Umbrella
6. Transportation, Yellow Key
7. Zaratustra, High Jump
8. Zach, Red Key
9. LaserBeing, Radar
10. Doom, See Invisible
11. Kayma, Hologram
12. Brentai, Purple Key


(This list indicates the current estimated order of turns. Depending on peoples' availability, it is subject to modification at any time.)

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Brentai

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Re: Worst Exquisite Knorpse Ever
« Reply #1 on: July 16, 2009, 08:13:36 PM »

...oooooor we can go ahead and do it in Knytt Stories again if it's already decided.  No problem.

I'm in, with the suggestion that we play with the order of goers after people have signed up, mostly 'cause I don't really wanna be second.  Don't waaaaanna.
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Niku

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Re: Worst Exquisite Knorpse Ever
« Reply #2 on: July 16, 2009, 08:14:35 PM »

Also in, but also not sure what item/order I might want or need just yet.
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Doom

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Re: Worst Exquisite Knorpse Ever
« Reply #3 on: July 16, 2009, 08:16:34 PM »

In. Please don't put me first: I have to learn this SOMEWHAT.

Calling See Invisible.
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jsnlxndrlv

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Re: Worst Exquisite Knorpse Ever
« Reply #4 on: July 16, 2009, 08:20:08 PM »

It's cool. I'm gonna be first, because I want to guarantee that the Sprint Shoes are immediately accessible.

Depending on the response, I was thinking about having everybody go twice. I think having the chance to see the shape of the level after other people have handled it is instructive.
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Doom

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Re: Worst Exquisite Knorpse Ever
« Reply #5 on: July 16, 2009, 08:21:09 PM »

Grabbed 1.2.1 latest. Time for an exciting learning adventure.
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jsnlxndrlv

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Re: Worst Exquisite Knorpse Ever
« Reply #6 on: July 16, 2009, 08:25:30 PM »

Meant to link this in the original post: a PDF manual for the editor is available. It's for an older version, but for most non-scripting issues, it's still a lot of help.
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Brentai

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Re: Worst Exquisite Knorpse Ever
« Reply #7 on: July 16, 2009, 08:26:28 PM »

It's cool. I'm gonna be first, because I want to guarantee that the Sprint Shoes are immediately accessible.

Depending on the response, I was thinking about having everybody go twice. I think having the chance to see the shape of the level after other people have handled it is instructive.

I dunno, the first Exquisite Knorpse where everybody went just once was already pretty huge and confusing.  If you go and double that mass... yikes.

Though it would be kind of cool to do it as a kind of Tower of Doom thing.  Once you have all the items you "get" to ascend a very tall linear area that's basically a set of final challenges set up by each of us taking turns.

Also you may as well just bloody start with the Sprint Shoes, Juni's walking speed is plain torture.  (Edited after Doom posted his reply, so it's not what he's referring to.)
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Doom

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Re: Worst Exquisite Knorpse Ever
« Reply #8 on: July 16, 2009, 08:26:54 PM »

therefore it is clearly the best idea and course of action
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Niku

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Re: Worst Exquisite Knorpse Ever
« Reply #9 on: July 16, 2009, 08:28:09 PM »

you just like the name
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Brentai

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Re: Worst Exquisite Knorpse Ever
« Reply #10 on: July 16, 2009, 08:29:31 PM »

Man, I've really been a whore for linearity lately, haven't I?
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Niku

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Re: Worst Exquisite Knorpse Ever
« Reply #11 on: July 16, 2009, 08:36:01 PM »

NIKU'S PROTIPS:

* Watch out for wallswim caused by a wall being one column or row off between screens.
* Make sure if you use teleports they dump you where you intend for them to.
* Avoid using the same tile as both a background element and a solid element.


add your own!
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Zaratustra

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Re: Worst Exquisite Knorpse Ever
« Reply #12 on: July 16, 2009, 08:41:10 PM »

in, make it high jump

Niku

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Re: Worst Exquisite Knorpse Ever
« Reply #13 on: July 16, 2009, 08:42:31 PM »

I think I want the Umbrella.
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Niku

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Re: Worst Exquisite Knorpse Ever
« Reply #14 on: July 16, 2009, 08:42:58 PM »

i also want a knytt stories mod: KNYTT STORIES GUN EDITION: JUNI GETS A GLOCK
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jsnlxndrlv

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Re: Worst Exquisite Knorpse Ever
« Reply #15 on: July 16, 2009, 08:45:41 PM »

1. Newbie, Running
?. Brentai, (Undecided)
?. Niku, Umbrella
?. Doom, See Invisible
?. Zaratustra, High Jump
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Kazz

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Re: Worst Exquisite Knorpse Ever
« Reply #16 on: July 16, 2009, 08:46:36 PM »

I call Wall Climber!
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Kayma

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Re: Worst Exquisite Knorpse Ever
« Reply #17 on: July 16, 2009, 09:01:18 PM »

I sort of want to try this. As someone who has no game making experience whatsoever, how stupid is it of me to try?
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Doom

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Re: Worst Exquisite Knorpse Ever
« Reply #18 on: July 16, 2009, 09:02:43 PM »

About as stupid as me to try, being in the same boat.
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jsnlxndrlv

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Re: Worst Exquisite Knorpse Ever
« Reply #19 on: July 16, 2009, 09:07:28 PM »

Guys, the beauty of Knytt Stories is how stupidly easy it is to make levels for. The editor is largely excellent and if you read the manual I linked, you shouldn't have any trouble making something functional. Probably the worst thing that can happen is that you wind up making something boring and inane like I tend to. If you have any questions or issues while you're working on your part, we can help you out.
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