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Author Topic: Dragon Age: Origins  (Read 45244 times)

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King Klown

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Re: Dragon Age: Origins
« Reply #120 on: November 12, 2009, 05:08:06 PM »

Sigh.

[spoiler]Final battle area. Lost Morrigan because I refused to have her baby. Feel like restarting as either a good guy or a dick, so I don't get fucked over my morality and lose my heavy artillery, or at least didn't base my entire team around healer/tank/support/artillery.[/spoiler]
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Norondor

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Re: Dragon Age: Origins
« Reply #121 on: November 12, 2009, 06:36:33 PM »

Let me say that the infinite XP loop at Ostagar is VERY handy for getting all those retarded "get absolutely every single talent in X tree" achievements. Particularly so for Mages, who seriously never have a reason to get everything in any school.
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Classic

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Re: Dragon Age: Origins
« Reply #123 on: November 12, 2009, 08:23:59 PM »

Let me say that the infinite XP loop at Ostagar is VERY handy for getting all those retarded "get absolutely every single talent in X tree" achievements. Particularly so for Mages, who seriously never have a reason to get everything in any school.

I get where, but I am afraid of the gamefaqs boards. Please supply some when and how?
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Joxam

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Re: Dragon Age: Origins
« Reply #124 on: November 12, 2009, 08:36:12 PM »

Only get the blood and not the scrolls, turn in quest, get exp, rinse, repeat.
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Alex

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Re: Dragon Age: Origins
« Reply #125 on: November 12, 2009, 08:40:09 PM »

Alternatively, you can wait until after Ostagar and make sure someone knows how to make traps.  Turning the 3 Spring Trap quest into Allison, going back into the tavern then talking to her again seemed to let me do it indefinitely from then on.  It's pretty nice since you get 50 silver for it, so you can rack up money while you're at it.
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Norondor

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Re: Dragon Age: Origins
« Reply #126 on: November 12, 2009, 09:45:01 PM »

Alternatively, you can wait until after Ostagar and make sure someone knows how to make traps.  Turning the 3 Spring Trap quest into Allison, going back into the tavern then talking to her again seemed to let me do it indefinitely from then on.  It's pretty nice since you get 50 silver for it, so you can rack up money while you're at it.

oh that's much better if you intend to play the game for real, since that way you can make sure Morrigan doesn't auto-level, because HOLY COW she's bad at it.
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Alex

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Re: Dragon Age: Origins
« Reply #127 on: November 12, 2009, 09:50:18 PM »

The only downside is that it kind of takes a while to build large numbers of traps then to turn them in.

I think I turned in at least 6000 or so traps before I started feeling the madness creeping up on me. :hurr:

The gold was nice at least.
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Norondor

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Re: Dragon Age: Origins
« Reply #128 on: November 12, 2009, 09:55:08 PM »

ohhhhhh, i thought you meant that you could turn in three traps and then say "here, three traps!" forever without actually turning more in. nothx.
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Alex

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Re: Dragon Age: Origins
« Reply #129 on: November 12, 2009, 10:07:53 PM »

It's terrible, but it does mean being able to level Leliana/Sten/Dog/Morrigan up yourself, which is a big plus in my book.  Zevran, Wynne and Ohgren are lost causes.

The way I figure it, it's probably because traps aren't actual plot items.
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Bal

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Re: Dragon Age: Origins
« Reply #130 on: November 13, 2009, 08:38:19 AM »

Finished my play through on my mage and tried to start anew on a duel wielding warrior I had gotten to the Tower in Ostagar previously. I found the transition from unstoppable damage god to frail stabby man with no CC at all to be extremely jarring. Also the breadth of the game yawning before me yet again was a bit intimidating, so I decided to take a bit of a break before I play through again, whether it is on this character or not.

Dear god my mage was a monster by the end though. I went full primalist, with a bit of creation for some healing spells, and by the end of the game my damage and CC output was fucking unreal.
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King Klown

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Re: Dragon Age: Origins
« Reply #131 on: November 13, 2009, 09:14:27 AM »

Finding the same thing, Bal. Replaying as a stabby rogue. Having a hard time adjusting from an end game mage.
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Pacobird

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Re: Dragon Age: Origins
« Reply #132 on: November 13, 2009, 09:57:30 AM »

Playing through as a dual wield warrior right now, actually; as with any do-over, the scope of the character's utility will be disappointing at first but I've found dual wield to be satisfying, for what it's worth.

You get a lot of direct damage cooldowns in the DW tree, so you can really pile on the single-target burst.  Grouping with Alistair as a tank really lets you use your MC as a caster assassin without being as squishy as a rogue.
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Bal

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Re: Dragon Age: Origins
« Reply #133 on: November 13, 2009, 11:19:40 AM »

There's also the problem I had with Mass Effect where I was so satisfied with the story that had just been told via my decisions, that I'm not overly interested in making different ones. Even the decisions I consider to have been mistakes make up an experience that I am reticent to change, particularly now that I have so much foreknowledge. I'd almost rather just wait for the DLC they tell you is coming in the Epilogue save file and then play my mage again.
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Norondor

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Re: Dragon Age: Origins
« Reply #134 on: November 13, 2009, 11:48:32 AM »

Mage playthroughs do present a unique problem, in that they are the best characters without a doubt. I like playing rogue, though, if only because shankin' makes me feel good.
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Rico

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Re: Dragon Age: Origins
« Reply #135 on: November 13, 2009, 11:57:36 AM »

I'm a little torn: My Warrior archer deals a ton of damage but is the most boring thing in the world, as my best group contribution is to turn on Rapid Fire and Suppressing Fire and then use no active abilities ever except maybe a Scatter Shot but it doesn't affect anything big enough to matter.

I would kind of like to start over as a tank, being wholly dissatisfied with how often I have to tab over to Alistair even with a pretty hefty tactics sheet, or as an overpowered Mage because game balance is hard, but I also feel I should slog out the rest of my archer playthrough since I've completed so much of the main quest.
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Bal

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Re: Dragon Age: Origins
« Reply #136 on: November 13, 2009, 12:01:18 PM »

You don't actually waltz through the game as a mage, you just have so many options that every other class feels confining.
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sei

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Re: Dragon Age: Origins
« Reply #137 on: November 13, 2009, 12:38:13 PM »

what if you mained a mage with coc and also gave morrigan and wynne coc
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Classic

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Re: Dragon Age: Origins
« Reply #138 on: November 13, 2009, 12:48:04 PM »

Wynne is a romance option!? Hawt. /:derp:

I haven't actually tried it yet, but is stonefist/freezing actually a good combo?
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sei

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Re: Dragon Age: Origins
« Reply #139 on: November 13, 2009, 01:10:54 PM »

My DW rogue's crits almost never shattered anything, but frozen enemies are free backstabs, so it's close enough.  Stonefist will probably only ever shatter white mooks, which aren't really worth the mana of a single-target spell anyway, if you have aoe and melee to clean up after it.
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