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Author Topic: Dragon Age: Origins  (Read 45267 times)

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King Klown

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Re: Dragon Age: Origins
« Reply #220 on: December 02, 2009, 04:41:33 PM »

Don't think I've ever had trouble with fights that forced me into the confrontation like that.

The biggest problems I had were with Arl Howe's dungeon and the Landsmeet battle on nightmare moad.

The Dungeon has a section where there's two rooms with doors, right next to each other. One has mabari + archers, and the other has archers, warriors and a mage. I'd inevitably always get worn down because they would both come out at the same time and fuck my shit up even with AoE.

And Landsmeet was just a god damn fucking whore. Fuck Loghain on that fight.
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Rico

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Re: Dragon Age: Origins
« Reply #221 on: December 02, 2009, 06:16:29 PM »

Yeah, enough Mabari are always tough because of Overwhelm.  Having an Archer with Scattershot is really nice to knock them out of it, since it's possible one of the melee AoE stunners would get Overwhelmed.

Landsmeet got interrupted by the Chantry person before I ever really got going, so I dunno. 
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King Klown

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Re: Dragon Age: Origins
« Reply #222 on: December 02, 2009, 06:46:01 PM »

Chantry person? Guess it's a persuasion thing.

If you don't do enough persuasion to make things skip directly to the duel, Loghain will [spoiler]order Arl + Wardens to be executed, and you end up fighting about 30+ people, with about 15ish allies. And as far as I could tell, the enemies reinforcements are never ending, so if you don't directly fuck Loghain's boss level, tank spec'd, more HP than anything I've ever seen, ass up, then you're eventually overwhelmed.[/spoiler]

And even after it, you still have to beat him in a duel, with no chance to save inbetween. Was so angry to lose to him the first time and have to repeat the above.
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Rico

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Re: Dragon Age: Origins
« Reply #223 on: December 02, 2009, 08:14:46 PM »

I didn't persuade, and had to do the full fight, as I bitched about on the other page.  I guess Shale and Morrigan pumped out enough damage while I was plinking adds off.
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Norondor

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Re: Dragon Age: Origins
« Reply #224 on: December 02, 2009, 08:21:27 PM »

That is actually a bit where persuade is not that helpful. Using persuade options is actually a trap a fair amount of the time, as Loghain will just turn it around on you and make you look like a toolbox. It's more useful to just make sure you get everyone on your side beforehand.
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DestyNova

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Re: Dragon Age: Origins
« Reply #225 on: December 02, 2009, 08:43:41 PM »

Don't think I've ever had trouble with fights that forced me into the confrontation like that.

The biggest problems I had were with Arl Howe's dungeon and the Landsmeet battle on nightmare moad.

The Dungeon has a section where there's two rooms with doors, right next to each other. One has mabari + archers, and the other has archers, warriors and a mage. I'd inevitably always get worn down because they would both come out at the same time and fuck my shit up even with AoE.

Possible to throw down traps before hand? Turning the ground into a minefield can be hilarious with the right combo
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sei

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Re: Dragon Age: Origins
« Reply #226 on: December 02, 2009, 09:36:00 PM »

Huh! That's exciting!

Now that I've got my magic score high enough that I can wear whatever I want without consequence, my strategy is to have my MC dump all of his spells before I switch control away from him, leaving him to a heroic offense+activate battle magic+go nuts "strategy".


:derp:
:advice:
I never understand a thing you're saying. I'm pretty sure you're talking about faster-than-light travel or something equally impossible.
a) You can target the ground with your AoE.  If the cursor is being stupid and sticking to an enemy, zoom the camera out into isometric mode and the targetting routine will be less of a cunt and actually let you target the ground, without snapping onto enemies as much.
b) Lead your shots.  If the enemy is far, place the fireball where you know the enemy will be in t seconds, where t is the fireball's cast time.
c) Combining b with a, you cast your fireball very early into combat* before the enemy mooks are even on your tank.
d) Reposition your mage and you can cone of cold a lot of enemies without hitting your buddies.  You can even hit one of your buddies who doesn't matter a whole lot (lol bard) as long as something fighty is running around smashing the icemans.

*Turn on "pause when entering combat" for help.
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King Klown

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Re: Dragon Age: Origins
« Reply #227 on: December 02, 2009, 09:44:34 PM »

I didn't persuade, and had to do the full fight, as I bitched about on the other page.  I guess Shale and Morrigan pumped out enough damage while I was plinking adds off.

Shale must be amazing then (I haven't done the DLC stuff yet) to knock down Loghain on nightmare. D:

That is actually a bit where persuade is not that helpful. Using persuade options is actually a trap a fair amount of the time, as Loghain will just turn it around on you and make you look like a toolbox. It's more useful to just make sure you get everyone on your side beforehand.

I'ma have to reload the fight a few times to try it out. I could have sworn I only got to skip the big fight because I passed a few of the persuasion checks.

Oooh, no, no. I had a 'cunning' option, which helped out.
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Rico

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Re: Dragon Age: Origins
« Reply #228 on: December 02, 2009, 11:03:12 PM »

Oh, you're playing on nightmare.  Then it's your own fault for not either trapspamming or abusing Forcefield on your tank.
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Classic

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Re: Dragon Age: Origins
« Reply #229 on: December 03, 2009, 12:13:17 AM »

Your tank holds aggro while hit with forcefield!? Ff-fuck. I thought it was a desperate measure to keep the caster alive.
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DestyNova

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Re: Dragon Age: Origins
« Reply #230 on: December 03, 2009, 12:17:16 AM »

 I have found the WoW elements to be rather annoying, especially in the later game segments like Deep Roads. I have found myself having to pull critters away for individual killing rather than crush everything under my axe. One-against-many style fighting has been something I have always enjoyed most.
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sei

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Re: Dragon Age: Origins
« Reply #231 on: December 03, 2009, 12:27:36 AM »

he feella like-a beeg-a man-a when he beat-a up many harmless theeng-a, not-a when he a fight-a one dangerous a-man-a...-a!
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King Klown

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Re: Dragon Age: Origins
« Reply #232 on: December 03, 2009, 07:39:23 AM »

Oh, you're playing on nightmare.  Then it's your own fault for not either trapspamming or abusing Forcefield on your tank.

No, ended up abusing force field on my mage who drew aggro better than a tank.  :mahboi: I said I had trouble with the fight, not that I couldn't beat it.

Your tank holds aggro while hit with forcefield!? Ff-fuck. I thought it was a desperate measure to keep the caster alive.

That's what I thought too, until I noticed they'd stick to the invincible mage despite everything around them still murderin' them!
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Rico

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Re: Dragon Age: Origins
« Reply #233 on: December 03, 2009, 08:54:09 AM »

I have found the WoW elements to be rather annoying, especially in the later game segments like Deep Roads. I have found myself having to pull critters away for individual killing rather than crush everything under my axe. One-against-many style fighting has been something I have always enjoyed most.
I am confused as to what you think are WoW elements in, well, pretty much any part of the game, really.
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Doom

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Re: Dragon Age: Origins
« Reply #234 on: December 03, 2009, 09:45:28 AM »

He thinks that WoW invented the strategy of "divide and conquer."

Granted it is a bit silly to be able to come across a full spread of 6 Melee Darkspawn, 3 Archer Darkspawn, 2 Darkspawn Emissaries and pull everything but the Emissaries in small groups, but it's actually pretty rare.

But.. there's nothing to actually stop you from just charging into these situations. Unless you don't want their dug-in archers and mages to light you up for some reason!
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DestyNova

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Re: Dragon Age: Origins
« Reply #235 on: December 03, 2009, 10:39:43 AM »

  I just used WoW as an example. Combat has become heavily weighted towards aggro control, peeling off groups, cooldowns, tanking etc.. I saw a post where 'tank' was likened to the slow, heavily armored person who had a pimped out blade and max skills ranks in that weapon who punched through enemy lines while supported by spellcasters, archers, etc. Nowadays, 'tank' means the pile of armor and hit points that sits there and keeps the monsters off the mages so the fireballs can be rained down. Leaping into a group of said monsters using old D&D tactics ends with my entire group chopped up while the darkspawn to a jig on my guts. I've never gotten into games like WoW beyond dabbling in the free trial, so the lingo and routines are still a mystery.
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Misha

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Re: Dragon Age: Origins
« Reply #236 on: December 03, 2009, 10:47:47 AM »

yeah I didn't want to bother with having to micromanage all of my combat so I just switched to easy mode and had a lot more fun
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Rico

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Re: Dragon Age: Origins
« Reply #237 on: December 03, 2009, 12:42:33 PM »

  I just used WoW as an example. Combat has become heavily weighted towards aggro control, peeling off groups, cooldowns, tanking etc.. I saw a post where 'tank' was likened to the slow, heavily armored person who had a pimped out blade and max skills ranks in that weapon who punched through enemy lines while supported by spellcasters, archers, etc. Nowadays, 'tank' means the pile of armor and hit points that sits there and keeps the monsters off the mages so the fireballs can be rained down. Leaping into a group of said monsters using old D&D tactics ends with my entire group chopped up while the darkspawn to a jig on my guts. I've never gotten into games like WoW beyond dabbling in the free trial, so the lingo and routines are still a mystery.

I dunno, overall "tank"/damageclass/healer balance in Dragon Age feels pretty similar to Baldur's Gate or either NWN (though NWN defaults to a pretty low difficulty level which I always turned up), so I'm not really sure what old D&D tactics you're referring to, either, unless you had a P&P GM who just wanted to stroke you off.

I've found a variety of party compositions are just fine on normal, including no-real-tank-dps-heavy-etc., though the default character setups are pretty bad in most cases.  You either need to refine your tactics IRL and in-game or just puss out and drop it to Easy.

t Doom: Have you gotten the loading screen tip yet about flanking your enemies because "History will never remember how majestic your failed frontal assault looked." or something like that? 
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King Klown

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Re: Dragon Age: Origins
« Reply #238 on: December 03, 2009, 01:05:51 PM »

Quote
t Doom: Have you gotten the loading screen tip yet about flanking your enemies because "History will never remember how majestic your failed frontal assault looked." or something like that?

He saw it when he was at my house. I remember him laughing about it.  :nyoro~n: Though on easy, you can pretty much do just that.

yeah I didn't want to bother with having to micromanage all of my combat so I just switched to easy mode and had a lot more fun

 

Dropping to easy and setting up default tactics for your followers and then just never pausing while playing your main character is a lot of fun.
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Doom

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Re: Dragon Age: Origins
« Reply #239 on: December 03, 2009, 01:33:44 PM »

I tend to immediately reload whenever the coin comes down tails on the earlier mentioned "your entire party starts in default cluster in front of mages/archers."

Also lawlin' hard at the dudes comparing refined micromanagement in Dragon Age to WoW. I wish I could pause at whim and forcefully make retards move and cast key spells.

I think one of my favorite encounters thus far was Viajar(it's a riddle because Spoiler tags are broken), in which I get some bull-shit conversation-fu, but there aren't any mages, so. It felt good to refine my tactics to the point where I had two overwhelms prepped for the final wave of assassins and I managed to drop Quake + Blizzard on the first big wave of archer respawns. Shit was controlled, son.

But I guess auto-attacking everything to death blindly is it's own fun too? I'm going up to Hard for my next playthrough as GUY JUSTICE, Dwarf Warrior 2 Hander.
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