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Author Topic: Dragon Age: Origins  (Read 45255 times)

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Norondor

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Re: Dragon Age: Origins
« Reply #360 on: December 25, 2009, 08:24:37 AM »

made dex (and probably per) add to dagger damage like they are supposed to, as opposed to not doing that. Used to be that only str increased dagger damage !!! :wakka:
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Doom

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Re: Dragon Age: Origins
« Reply #361 on: December 27, 2009, 10:25:04 AM »

Nightmare Report: Dual-Wield Dwarven Commoner Warrior has not died once through intro, Ostagar Wilds and even that damn Ogre at the top of the tower. Beating the Wilds kinda sucked and was basically a matter of abusing arrows, especially at that fucking trap intersection with the Emissary.

The Ogre felt.. right, somehow. He would occasionally aggro the Generic-Archer or Generic-Mage, who I would simply make run laps around the area. It's fitting because Ogres are giant dumb brutes and ooooh little man me want catch. Consequently, he never used his typically fatal Grab attack, which would've left me hoping my MC's Riposte actually stunned him.

I think I'll have a revolving door of available dudes as I go and for now I'm content with Me/Morrigan/Alistair/Lei. Will probably drop Alistair for Shale but keep an eye out for Alistair gear. [spoiler]Shale cannot be Grab'd, Overwhelm'd, Dragon Ate'd, etc. This is important re: Flemeth and Sacred Urn quest because I am Guy Justice.[/spoiler]

[spoiler]I came up with a mild solution to both Dwarven intros having all your fucking stuff eaten by a dumb prisoner design decision. I sold the Blood Dragon plate to the first shop-keeper I could and bought a nice Tier 3 Dwarven Longsword. Of course, I tried to scam Berhant and he took half of my left-over cash and the extra poultices and rock salve I bought, but I still managed to end the intro with 1 gold and 50s I typically would not have. And the sword.[/spoiler]
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Rico

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Re: Dragon Age: Origins
« Reply #362 on: December 27, 2009, 04:31:19 PM »

Meanwhile, I just toggle off the DLC and toggle it back on after I'm in Ostagar.
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Norondor

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Re: Dragon Age: Origins
« Reply #363 on: December 27, 2009, 11:42:04 PM »

They supposedly fixed that in 1.02...? Doom did you lie about updating.
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Doom

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Re: Dragon Age: Origins
« Reply #364 on: December 28, 2009, 12:22:40 AM »

I auto-updated from Steam.

SHRUG.

I am already about 1 and 1/2 Main Quests through Nightmare without a single stumbling block so who cares.

[spoiler]But that was just Redcliffe Castle + Possession and going off to do the entire Circle for maximum GOOD GUY points and those are the laughably easiest Main Quests. I saved to go to bed right before fighting Zevran which is probably the first really great "fuck you here's some archers on cliffs" fight in the game.

A few of the possessed templar packs in the tower itself were hard but the entire Fade section is as always a joke.[/spoiler]
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Rico

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Re: Dragon Age: Origins
« Reply #365 on: December 28, 2009, 02:09:21 AM »

Always nice to do that early, too, for the millions of free stat points.
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Doom

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Re: Dragon Age: Origins
« Reply #366 on: December 28, 2009, 08:05:24 AM »

Wynne is also my favorite moral-fag character because she is like basically the cool mom who is a Spirit Healer.
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Doom

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Re: Dragon Age: Origins
« Reply #367 on: December 28, 2009, 04:02:30 PM »

SCATTERSHOT
SCATTERSHOT
SCATTERSHOT

Finished Shale's First Half, Soldier's Peak and the first half of the Denerim side-stuff + a healthy chunk of the Mercenary Sidequest crap. The Blood Mage warehouse in Denerim was about as much of a royal pain as I expected. Took about seven reloads and some super creative pulling to pull it off. Actually one-shot the last room because it's easier to interrupt an orange Blood Mage than it is three fucking archers.
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Doom

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Re: Dragon Age: Origins
« Reply #368 on: December 28, 2009, 05:41:25 PM »

[spoiler]Nightmare Flemeth down.

Shale with Rock Salve + Greater Warmth Salve, MC and Lei using crossbows and Wynne as heal-bot/staff DPS.

Flemeth does not move. Hurrr. Spread out ranged attackers, Shale activates tank mode, go to town. Still a metric fuck-ton of out-going damage if your Salves aren't ever up. I got lucky and got the Rock Salve recipe off like, the Ostagar Quartermaster![/spoiler]

I don't really feel bad using Shale to cheese a fight or two since I've actually been using Alistair as main tank for the entire game. I think I will use Shale for all of Orzammar saga, though, just to be a bro and for a change of pace.
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DestyNova

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Re: Dragon Age: Origins
« Reply #369 on: December 28, 2009, 11:25:04 PM »

 Comedy moment. If anyone has a save just before the Landsmeet duel, choose your dog.
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Doom

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Re: Dragon Age: Origins
« Reply #370 on: December 29, 2009, 12:02:48 AM »

[spoiler]I dunno what's better, that they had to stop me from actually doing that or that I just 100-0'd him myself because Mages are overpowered.[/spoiler]

Done the first uh, maybe fifth of Orzammar. [spoiler]Sided with Harrowmont and because Warrior of Justice, I had his boys back me up in the last Proving fights. What a boner on my part. It took 15 + 15 Normal and Light Poultices to tank those cheating faggots down myself.[/spoiler]

:shrug: OH WELL NIGHTMARE MODE and at least I will get no less than infinite treasure clearing out these infinite dungeons.
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Doom

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Re: Dragon Age: Origins
« Reply #371 on: December 29, 2009, 05:37:53 PM »

[spoiler]Cartel Clear and Jarvia fight were actually ridiculously easy and I double and triple checked my difficulty because of it.[/spoiler]

How to Trivialize [Spoiler]Jarvia[/spoiler] Fight:

1. Hit Hold
2. Mulch white goons that melee
2a. Make sure [spoiler]Jarvia[/spoiler] is hitting a tank. Rock Salve applies, you're not moving for this entire fight.
3. Kill [spoiler]Leske or whatever other white/yellow goons are here. Leske shows up if you're Dwarf Commoner, at least.[/spoiler]
4. Ranged execute white archers.
5. Damage boss until add wave.
6. Still not moving? Good. Ranged execute new white archers. Shale's throw boulder was a delight here.
7. Boss has a bow but will inevitably always run up to you for some beatings.
8. You win.
9. Kill the yellow assassins that didn't aggro because they spawn out of line of sight if you've been holding at the entry door the entire time. :lol:

What can I say? If Bioware wants to pull Conversation->Reposition Party->Fight Start, they can hardly fault me for actually working it into my favor for once..

Now for the last 3/5 of Orzammar..

[spoiler]The Deep Roads! MORE DEEP ROADS and BROODMOOOOOTHER! And then oh god that Anvil Forge boss on Nightmare oh god.[/spoiler]

I get the feeling the difficulty is about to actually peak and roll-over to normal since I've got level 14 on everybody now. Wynne in Armor! Leliana launching wolves from her cross-bow! Me and Alistair doin' double Holy Smite + War Cry! YEAAAAAAH!

I see what you meant about Shale, Rico. My MC already out-armors him without even twinking for it(don't want to break my Warden Commander set bonus for an extra +4 armor.) He still trivialized the [spoiler]Flemeth[/spoiler] fight and is a better elemental tank than Dog, though! And also just plain fun to use. If my guy wasn't a damage-dealer, I might use him in pure offense mode.
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DestyNova

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Re: Dragon Age: Origins
« Reply #372 on: December 29, 2009, 08:01:49 PM »

 I am finding Deep Roads to be painful to do again. Perhaps due to the large amounts of empty halls+darkspawn. A little trimming of say, the crossroads would make things zip alogn better. No real need for it anyway since Ortan(sp) Thaig/Dead Trenches/Anvil is what it is all about
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Classic

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Re: Dragon Age: Origins
« Reply #373 on: December 29, 2009, 10:38:55 PM »

my god i am so bad at this game
i am playing on ultimate pussy mode (normal) and i'm still getting my salads completely tossed whenever i encounter two emmissaries
to say nothing of broodmother

EDIT:
I dunno, deep roads I think would be better if there was some kind of a break maybe? A necessary trip to somewhere else in Ferelden that would encourage you to do something different? But to be honest, there's only one reason the deep roads exist:
A setting for all of the dungeon crawls we're going to get as user-content.
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King Klown

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Re: Dragon Age: Origins
« Reply #374 on: December 29, 2009, 10:45:00 PM »

The crazy dwarf can sell you some goods, as well as lighten your own pack by selling stuff to him.

Also nothing stopping you from just going back to a city once you explore a section of the Deep Roads.
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Classic

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Re: Dragon Age: Origins
« Reply #375 on: December 29, 2009, 10:47:43 PM »

Already using those tips. Save before literally every fight, and "won" the darkspawn forge fight by drawing out basically each darkspawn into ranged combat individually.
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King Klown

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Re: Dragon Age: Origins
« Reply #376 on: December 29, 2009, 10:54:29 PM »

I save before every major dungeon and then quick save every fight out of habit.

Dunno! What's your team looking like? No real shame in playing a game on normal mode and 'being bad.' As long as you're enjoying it.
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Doom

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Re: Dragon Age: Origins
« Reply #377 on: December 29, 2009, 11:17:46 PM »

Deep Roads has no random encounters during travel(or if it does, they're rare????) so just huff it back to town after a Thiag or two.

Quote
Save before literally every fight, and "won" the darkspawn forge fight by drawing out basically each darkspawn into ranged combat individually.

This is standard procedure. It stops feeling like you're cheesing it MMO style once you realize that you're just doing the same thing the enemy does to you: drawing them out into a firing range of your friends. There are also several intelligently designed fights that won't let you do this at all, so take it as the break that it is.

How to remedy mage troubles: anything that require a physical resistance check. Stonefist, send physical DPS/Overwhelm Dog to kill them.

I'm actually finding the Deep Roads to be comically easy because Genlocks aren't smart enough to know Scattershot apparently and otherwise deal no serious damage. Rush Emmissary, Dual-Wield-Fu.

Man, even the Deep Stalkers do almost literally no damage. Granted I have 20+ armor, but haha. It's a nice break from the rape-rape-rape.

Quote
A setting for all of the dungeon crawls we're going to get as user-content.

Soldier's Peak, sucker. Also I dunno how you think that "Return to Ostagar" is going to involve Dwarves.

2/5 Caves cleared. Thank God I don't have to actually use Ohgren.
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DestyNova

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Re: Dragon Age: Origins
« Reply #378 on: December 29, 2009, 11:30:39 PM »

Broodmother has two ways to beat if you don't want to get tentacled to death..

1. Not as easy: Hold position at entrance and fling area effect spells at BM while front line whacks nearby tentacles and charging monsters. Rush in at for cinematic kill.
2. Easy: Run everyone up one of the side passages and hold. Fling area spells aound corner, boring but easier on supplies.

 Spinning forge. I'm pretty sure all dorfs stay put unless damaged. So fight one at a time and whack anvil after it dies. This one rolled me until it was pointed out.
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Doom

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Re: Dragon Age: Origins
« Reply #379 on: December 29, 2009, 11:35:18 PM »

I thought Broodmother was easy even in the thick of things because it was a "lots of white-class adds, focus fire them one at a time" fight. You just have to pause to intercept the new genlocks and tentacles every so often, then casually chop an abomination apart.
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