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Author Topic: Dragon Age: Origins  (Read 45211 times)

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Re: Dragon Age: Origins
« Reply #440 on: March 24, 2010, 07:10:30 AM »

30 silver for +2 approval from oghren? Why not?
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Re: Dragon Age: Origins
« Reply #441 on: March 29, 2010, 12:38:45 PM »

So I just plowed through Awakening and I had to double-check that I wasn't playing on casual like four times because my (imported) character just blew through everything.

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Re: Dragon Age: Origins
« Reply #442 on: March 29, 2010, 12:43:47 PM »

Also find myself wondering when they decided to pull the "lyrium addiction" system from the line-up, and if that's why mages are generally more awesome than warrior types.
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Rico

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Re: Dragon Age: Origins
« Reply #443 on: March 29, 2010, 01:39:24 PM »

Yeah, Awakening's difficulty is weird given the original.  They're obviously trying to experiment with the new talents (my archer went from 40 damage a shot to ~100 with just Accuracy).

As far as mage v. other classes, the ability to chain-chug potions was most of their extra power.  They weren't necessarily more effective than, say, DW str Rogue, but pressing a button did not reduce their damage done by hundreds, which made them a little more fun to play.  The added skill synergy and stamina potions go a long way to rectify that.
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Bal

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Re: Dragon Age: Origins
« Reply #444 on: March 29, 2010, 04:43:25 PM »

I found that basically only dragons and the like are still hard. Really any yellow or above enemy that can use an overwhelm like ability can still kill party members, but that's about it.
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Re: Dragon Age: Origins
« Reply #445 on: April 14, 2010, 11:25:44 AM »

...so my first reaction on starting Awakening was...

...what happened to my pants?
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Re: Dragon Age: Origins
« Reply #446 on: September 11, 2010, 09:06:20 PM »

In Golems of Amgarrak this is practically fucking impossible if you're not an archer because The Ravener is a motherfucking beast.

So I have some spare points after getting the Scott Pilgrim game. Which DLC is good/why?
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Bal

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Re: Dragon Age: Origins
« Reply #447 on: September 11, 2010, 10:57:44 PM »

Depends on what you're looking for. Leliana's Song is good if you like Leliana, Witch Hunt is good if you want some closure on Morrigan (at least for now), Golems of Amgarrak is good if you fancy yourself some kind of king amongst Dragon Age heroes who must fight rooms full of boss Steel Golems and then dying horribly to the boss.

This is all assuming you have Awakening, which is by far the best. The rest of the DLC are little 1-3 hour chunks of fun, but Awakening is a full 20 hour epilogue campaign.
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Re: Dragon Age: Origins
« Reply #448 on: September 11, 2010, 11:06:05 PM »

Awakening kind of pissed me off actually. All of the weird idiosyncrasies and plot holes that started creeping up in the main campaign (How'd Anora hear that The Joining was fatal? You didn't even know that such a thing existed until you were required to undergo it.) just start piling up. What? You're accepting my mage as an arl, even though it's explicitly stated that a mage would NEVER be accepted in power, even as just a queen-consort?
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Bal

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Re: Dragon Age: Origins
« Reply #449 on: September 11, 2010, 11:11:14 PM »

Your actually a defacto arl, and in any case you're the Savior of Ferelden. I don't think the same rules apply. Additionally, who's going to argue? You could fry templars until the world ran out completely. As for Anora knowing about the joining being fatal, that's just because every ruler who shows up at that point knows. It makes the most sense if you put Alistair on the throne, but anyone who occupies it is in the know, and who knows, just because your shlub character didn't know the joining was dangerous doesn't mean that Kings and shit don't. In fact, your father in the Human Noble origin seems to be aware of that fact.

EDIT: Just remembered that Wynne knows about the taint that Grey Wardens carry too.
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Re: Dragon Age: Origins
« Reply #450 on: September 12, 2010, 05:23:12 PM »

Just tore through witch hunt using Awakening data. It's possible that had something to do with various triggers being flipped all wrong, but different lines of inquiry suggested that the character both did and didn't take Morrigan's offer.

Dog timmad.
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DestyNova

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Re: Dragon Age: Origins
« Reply #451 on: September 12, 2010, 08:44:20 PM »

 Yea, bugged like Awakenings and was just too light on much needed chatting with the NPCs. Bumping it up a bit in size to gives us a few original areas or convo would of made it more worthwhile.
 Still, Dog is back and was busy with the bitchez.  :pimp:
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Re: Dragon Age: Origins
« Reply #452 on: September 17, 2010, 09:01:10 AM »

Is it just me, or does the chantry have some really confusing dogma about magic?

Judging from the templar talents, it looks like anyone can use some magic. Not to mention the phylacteries. I guess though, the phylacteries could just use blood as a component, not as a source of magic power.
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Re: Dragon Age: Origins
« Reply #453 on: September 17, 2010, 01:31:14 PM »

Templars are doped up on lyrium to enable their powers and keep them on a nice, addicted leash.

The Chantry dogma isn't confusing from here because it's simply IS IT MAGIC? IT'S BAD. DO WE CONTROL IT? KILL IT.
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Re: Dragon Age: Origins
« Reply #454 on: September 17, 2010, 01:51:03 PM »

I thought the Lyrium was used only for its addictive properties. Alistair isn't sure that lyrium actually enhances the templar talents and if there is anyone in your party qualified to comment on the subject, it's he.

Confusing is probably the wrong word, because it is pretty simple. I meant more that the lines between forbidden magic and non-forbidden magic is kind of ill-defined. Using blood to track apostates seems like it's a subset of blood magic. Since it seems like templars have low(?) magical talent, this implies that basically anyone can use blood magic, or that blood magic that's not used by proper mages is somehow OK.

I got back to thinking about it because there is a codex in the mage preamble that says mages who run out of mana start powering their talents with blood by default. I'm starting to think that everyone can use some blood magic, and the chantry just turns a blind eye to it because it serves its purposes.
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Re: Dragon Age: Origins
« Reply #455 on: September 17, 2010, 01:51:47 PM »

Quote
IS IT MAGIC? IT'S BAD. DO WE CONTROL IT? KILL IT.
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Bal

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Re: Dragon Age: Origins
« Reply #456 on: September 17, 2010, 02:39:04 PM »

Blood as a component and blood as a power source are completely different things. The phylacteries just give you the ability to use a very accurate sort of locating spell, because you have one of the essential pieces of the person in question. The Chantry allows mages and the operation of the Circle because there are so many natural mages that if they were all declared anathema there wouldn't be enough Templar in the world, and even if you did have enough it would just make the mages desperate and end up unleashing hordes of abominations.
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Re: Dragon Age: Origins
« Reply #457 on: September 17, 2010, 02:56:07 PM »

Being inhumane to their own mages hasn't bitten the Qunari in the ass... ... yet.
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Bal

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Re: Dragon Age: Origins
« Reply #458 on: September 18, 2010, 04:09:49 PM »

Everyone has an extraordinarily strict role in Qunari society. Mages aren't really treated any worse than anyone else.
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Re: Dragon Age: Origins
« Reply #459 on: September 18, 2010, 08:49:04 PM »

Removal of tongues and literal cages seems... a bit more extreme...
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