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Author Topic: Dragon Age: Origins  (Read 45169 times)

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Misha

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Re: Dragon Age: Origins
« Reply #500 on: March 08, 2011, 06:15:51 PM »

Eh, I think on the whole the putting unwilling people into eternal slavery so you can have golems probably outweighs the good of using said golems against the blight.
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Norondor

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Re: Dragon Age: Origins
« Reply #501 on: March 08, 2011, 06:32:12 PM »

dude no that thing was capital-E Evil
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Bal

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Re: Dragon Age: Origins
« Reply #502 on: March 08, 2011, 09:59:31 PM »

How long before the council at Orzamar decided to throw every single Castless into that thing? Five minutes?
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Ziiro

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Re: Dragon Age: Origins
« Reply #503 on: March 09, 2011, 12:29:12 AM »

The upside to that evil of course being that they could possibly retake the entire Deep roads and have more to help the Blights on the surface when they do occur.
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jsnlxndrlv

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Re: Dragon Age: Origins
« Reply #504 on: March 09, 2011, 02:50:41 AM »

so I hear Dragon Age 2 is completely rushed and narratively abrupt; can anyone confirm/deny
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Burrito Al Pastor

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Re: Dragon Age: Origins
« Reply #505 on: March 09, 2011, 05:16:35 AM »

I'm not even bothering with it; the demo made me think "Man, this will be a great game once the modding community straightens out all the little things!" and then I read that there's no SDK and now I just don't care!

...Not that the modding community ever fixed my problems with the first game anyways.
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Ziiro

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Re: Dragon Age: Origins
« Reply #506 on: March 09, 2011, 06:10:45 AM »

Well, I'm done with the main story for DA:O!

... Now for Darkspawn Chronicles, Awakening, Witch Hunt, Golems of Amgarrak, and Leilana's song.
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Classic

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Re: Dragon Age: Origins
« Reply #507 on: March 09, 2011, 08:35:20 AM »

Darkspawn Chronicles lets you import?
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sei

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Re: Dragon Age: Origins
« Reply #508 on: March 09, 2011, 02:50:38 PM »

"Okay characters, writing and story" is fair, I think.  Not as good as KotOR or Mass Effect, but better than Neverwinter Nights (and I haven't played any of the rest of BioWare's stuff, though maybe I should).
If eloH didn't shit in your NWN design lunch bag, and had you scored a BioWare interview without having played PS:T or BG2, a giant fist would have come out of the sky and turned you to paste.
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Re: Dragon Age: Origins
« Reply #509 on: March 09, 2011, 03:38:24 PM »

Torment isn't a BioWare game sei. It's just basically a BioWare game.

Gotta say though... BG2 is leaps and bounds beyond its predecessor in terms of accessibility... But...

Do you remember the Save VS wands tables? I don't.
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Burrito Al Pastor

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Re: Dragon Age: Origins
« Reply #510 on: March 09, 2011, 03:45:07 PM »

PS:T was developed by Black Isle, not BioWare.

"Save vs. Wands" is an artifact of AD&D rules, not original game design; BioWare and Black Isle can't really be held to blame for having THAC0 in their games, either. They're licensed mechanics. Black Isle basically pushed the Infinity Engine to as close to 3e rules as they could with Icewind Dale 2, though.
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Joxam

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Re: Dragon Age: Origins
« Reply #511 on: March 09, 2011, 07:25:39 PM »

Dragon Age 2 is a good game and you all should buy it. Its Fantasy Mass Effect.
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Bal

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Re: Dragon Age: Origins
« Reply #512 on: March 10, 2011, 12:32:04 AM »

It's really not, but you should get it anyway. I'm in act 3 now, officially the Champion of Kirkwall. The story moves at a fairly brisk pace, because of the way it's framed, as someone telling your story to someone else, he doesn't spend a lot of time talking about anything boring.
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Shinra

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Re: Dragon Age: Origins
« Reply #513 on: March 10, 2011, 12:49:54 AM »

so I hear Dragon Age 2 is completely rushed and narratively abrupt; can anyone confirm/deny

My wife is about 30-40 hours in and thinks it's amazing. I think most of the complaints are from people who thought Dragon Age's length was 'perfect' and visual style was 'amazing'. These are the same people who think the Lord of the Rings movies were 'too short'.
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Re: Dragon Age: Origins
« Reply #514 on: March 10, 2011, 01:08:32 AM »

"Save vs. Wands" is an artifact of AD&D rules

It's something I've been ranting about here and there: Baldur's Gate 2 is weakened rather than strengthened by its licences. It's still fun and still important, but I think it's forgivable that Thad is a fucking ignorant philistine hasn't played it. Even though I'm going to play it again, I don't think I'd have fun or be enthusiastic about it without the nostalgia to spur me on.

Now never playing Torment, that is unforgivable.
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Shinra

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Re: Dragon Age: Origins
« Reply #515 on: March 10, 2011, 01:23:37 AM »

also, yeah, re: those spoilers: Loghaine was actually right. IIRC it's briefly confirmed in one of the DLC packs, which i played none of because zzzzz.

His nefarious actions after Ostagar and before the Landsmeet really don't make a ton of sense, though.

"We're pretty far along as it is, man"



This is revealed in Return to Ostagar.

Basically, here's the deal with what was going on in the Loghain/Cailan equation. Cailan marries Loghain's daughter. Cailan is a spoiled brat who does not have the chops to run the country, but Anora is a master politician, so she runs the country while Cailan is screwing around playing pretend. The bannorn all know this is going on. Well, it turns out that around a year or two prior to the start of Origins, Eamon (and possibly other members of the Bannorn) were pressuring Cailan to put Anora aside and take another wife - namely, the empress of Orlais. And Cailan had been having 'diplomatic' meetings with the empress, which were becoming increasingly more familiar. During the human noble opening, there is a delegate from Orlais staying at your parent's house. It seems to me that the Orlesians were probably trying to manuver themselves politically into controlling Ferelden, through the Bannorn, as the Bannorn are the primary ruling force in the country. Loghain saw through this and was trying to put a stop to it. Hence, poisoning Eamon and massacreing the Couselands.

As for what happens during the landsmeet, Loghain had no intention of killing Anora. Anora used it for political manuvering because she saw the writing on the wall. She knew Eamon was moving to dethrone her father and had a good chance of success, and her only way to ensure that she retained her power was to cut a deal with the Grey Warden. Knowing the Warden wasn't going to break her out simply on the grounds that her father was keeping her locked up while his known enemies were in town, she BS'd the story about her father being willing to kill her to gain sympathy. (It worked.)
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Shinra

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Re: Dragon Age: Origins
« Reply #516 on: March 10, 2011, 01:26:44 AM »

btw i exiled alistair last night because he threw a temper tantrum over me recruiting loghain

deal with it, nerds
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Re: Dragon Age: Origins
« Reply #517 on: March 10, 2011, 01:57:22 AM »

Yeah, I wish I had a "THIS IS WHAT DUNCAN WOULD HAVE DONE! line to use on him. Because it really is what Duncan would have done.

In basically every origin story he says, "Come with me, I can give you a second chance." I kind of think Loghain deserved one last chance to die as a son of Ferelden rather than as its enemy.
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TA

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Re: Dragon Age: Origins
« Reply #518 on: March 10, 2011, 02:09:20 AM »

It would have been nice, particularly since my elf had been romancing him, to be able to say [spoiler]"We fake a public execution, Warden him, slap a full helmet on him, and let him die anonymously killing the Archdemon.  Boom, Loghain goes down in history as a traitor and a monster, and neither of us has to die or fuck a swamp witch.  Best of all worlds."[/spoiler]
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Re: Dragon Age: Origins
« Reply #519 on: March 10, 2011, 02:30:47 AM »

But that's the curse of the Western RPG, you can only be as clever as the writer permits you to be.
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