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Author Topic: Dragon Age: Origins  (Read 45250 times)

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Disposable Ninja

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Re: Dragon Age: Origins
« Reply #20 on: November 06, 2009, 06:29:06 PM »

people min/max in single player RPGs?

A lot of single player RPGs are hard enough to warrant it, particularly western ones.

Plus, hey, it's fun.
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sei

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Re: Dragon Age: Origins
« Reply #21 on: November 06, 2009, 11:31:08 PM »

The Toolset wiki may yet come to some rescue.  E.g.,
Code: [Select]
    // -------------------------------------------------------------------------
    // Exploit Weakness:  Backstab Damage + max(CUN-10,0) / 3.0
    // -------------------------------------------------------------------------
    if (HasAbility(oAttacker,ABILITY_TALENT_EXPLOIT_WEAKNESS))
    {
        float fBase = MaxF(0.0,(GetAttributeModifier(oAttacker,PROPERTY_ATTRIBUTE_CUNNING)/3.0)) ;
        float fMod = MaxF(0.2,RandomFloat());
        fDamage += (fBase * fMod);
    }
 
    return fDamage;
}

Waiting on more of the Combat Rules article to be fleshed out so I don't have to grab the toolset.
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Norondor

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Re: Dragon Age: Origins
« Reply #22 on: November 07, 2009, 12:09:44 AM »

AFAIK all atk/def reducing spells are worthless, and only worth getting to snag higher level spells. Given that the higher level spells in Entropy are usually also worthless, this calls their utility even in this limited sphere into some question.

basically if you don't have fireball and the whole healing tree you're a failure as a spellcaster, frownyface.png
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sei

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Re: Dragon Age: Origins
« Reply #23 on: November 07, 2009, 03:16:51 AM »

Paralyze is free license to backstab untanked things.  Sleep/waking nightmare provides decent CC.  I...am kind of depressingly far into the game for having no AoE damage.  Not even cone of fucking cold.
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Norondor

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Re: Dragon Age: Origins
« Reply #24 on: November 07, 2009, 04:49:14 AM »

Yeah, i went all Entropy lockdown and then i got fireball eventually out of exasperation, and surprise, the game's really a lot easier now, and i just use Fireball where i would previously gone with Sleep. AOE damage + knockdown + DOT is really good, it turns out!
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Pacobird

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Re: Dragon Age: Origins
« Reply #25 on: November 07, 2009, 08:06:13 AM »

I understand friendly fire is a problem; do you just use Fireball to pull?
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sei

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Re: Dragon Age: Origins
« Reply #26 on: November 07, 2009, 02:01:14 PM »

White-con enemies don't usually have healing poultices, heroic defense, fire resist.  Your meat shield can have those things.

How many enemies have been fire resistant or immune?  I've only really noticed burning-people and rage demons.  I noticed revenants are immune to cold and, uh...resistant to not-easy-mode.  (OH SHIT THE RESISTS ARE HUGE I WILL CAST VULNERABILITY HEX OH NO VULNERABILITY HEX GOT RESISTED TOO)

So, I sort of regret having a point in lock picking on my PC, and 2 in stealing. I should definitely have put them in coercion.  It's a lot more convenient to turn the Orlesian moony bard into your utility bitch and cart her through dungeons after they're clear, and to cart her through town, lightening pockets.  The only traps I've really had any issue with so far have been the [spoiler]explosive barrels in a boss room[/spoiler] one-shotting people and those were easily avoidable after a save.
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sei

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Re: Dragon Age: Origins
« Reply #27 on: November 07, 2009, 03:14:05 PM »

Something I found silly in Mythos, and which I find silly in DA:O, is that different tiers of consumables are on separate cooldowns.  Hard to care about tier3/4 poultices mid-game when I can chug a tier1 and tier2 back to back.

I'd like a list of which shops stock 99 of crafting goods.

Elfroot - Vwhatever, Dalish Forst
Trap Trigger - Dust Town, Alimar (and probably others)
Lifestone - Ruck, O Thaig.
Lyr Dust - Circle Tower

(All four of the below can also be found at the camp merchant)
Corruptor Agent - Dust Town, Alimar
Concentrator Agent
Distillation Agent
Flasks - Orz Commons, Figor's Imports (and others)

--
Need to find/recall:
Toxin Extract (?)
Deathroot (?)
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Misha

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Re: Dragon Age: Origins
« Reply #28 on: November 07, 2009, 04:37:40 PM »

ruck has 99 lifestone and also I think firestone?
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sei

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Re: Dragon Age: Origins
« Reply #29 on: November 07, 2009, 06:08:13 PM »

Where?  That'll be handy for poisons/flasks. EDIT: O. Thaig

It may just be the area I'm in, but positioning my bard around a corner with Captivating Song might be giving me better control than having a warrior around.

EDIT: Definitely not the case vs Revenants.  Fuck those resists.
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Esperath

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Re: Dragon Age: Origins
« Reply #30 on: November 07, 2009, 06:22:09 PM »

So how does this game compare to vanilla Oblivion?
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TA

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Re: Dragon Age: Origins
« Reply #31 on: November 07, 2009, 06:56:43 PM »

Vanilla Oblivion is abject shit.  This sounds like it's not abject shit.  So I'd guess "A lot better".
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Re: Dragon Age: Origins
« Reply #32 on: November 07, 2009, 07:00:30 PM »

The complaints I've been hearing are more along the lines of "It's pathetically unoriginal, ripping shit off from everywhere" and "Crippling mechanical problems are put in intentionally, to give you an incentive to buy the DLC that fixes them".

[citation needed]
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Detonator

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Re: Dragon Age: Origins
« Reply #33 on: November 07, 2009, 07:04:49 PM »

So how does this game compare to vanilla Oblivion?

Probably the difference between a Bioware game and a Bethesda game.
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TA

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Re: Dragon Age: Origins
« Reply #34 on: November 07, 2009, 08:38:04 PM »

The complaints I've been hearing are more along the lines of "It's pathetically unoriginal, ripping shit off from everywhere" and "Crippling mechanical problems are put in intentionally, to give you an incentive to buy the DLC that fixes them".

[citation needed]

Here.

Short version: 60 inventory spaces is nowhere near enough, but hey you can pay $7 to fix it!  With DLC that was finalized eight months ago as being launch day DLC.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

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Re: Dragon Age: Origins
« Reply #35 on: November 07, 2009, 09:22:58 PM »

The complaints I've been hearing are more along the lines of "It's pathetically unoriginal, ripping shit off from everywhere" and "Crippling mechanical problems are put in intentionally, to give you an incentive to buy the DLC that fixes them".

[citation needed]

Here.

Short version: 60 inventory spaces is nowhere near enough, but hey you can pay $7 to fix it!  With DLC that was finalized eight months ago as being launch day DLC.

Everythign I see has it being announced during October.
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TA

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Re: Dragon Age: Origins
« Reply #36 on: November 07, 2009, 09:32:22 PM »

Except the publish dates for the files, which are all March 11th.
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Alex

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Re: Dragon Age: Origins
« Reply #37 on: November 07, 2009, 09:53:49 PM »

60 inventory spaces is managable.  And it's not like there's anything you can buy to increase your storage capacity or anything!

...Oh wait.

The things some people think are big deals, I swear.
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Norondor

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Re: Dragon Age: Origins
« Reply #38 on: November 07, 2009, 10:10:36 PM »

60 inventory spaces is managable.  And it's not like there's anything you can buy to increase your storage capacity or anything!

...Oh wait.

The things some people think are big deals, I swear.

I would agree, but where you'd expect to store your gear in camp, by the wagon train, there's someone who wants you to pay $15 for the service.

And are you seriously giving EA the benefit of the doubt, Alex? Is that really what you're doing?

Need to find/recall:
Lyr Dust
Toxin Extract (?)
Deathroot (?)

Lyr dust -- circle tower
Toxin Extract and Deathroot -- shady merchant in the first little house in dust town iirc?
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jsnlxndrlv

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Re: Dragon Age: Origins
« Reply #39 on: November 07, 2009, 10:31:59 PM »

So how does this game compare to vanilla Oblivion?

Probably the difference between a Bioware game and a Bethesda game.

See, this is a very conditional comparison. I liked Oblivion less than every Bioware product I've ever played, but I'd rank Morrowind higher than anything by Bioware.

Hell, even among Infinity Engines games, I have a high standard deviation of personal preference. I'd elaborate, but I'm a little drunk at the moment.
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