Anyway, I was meaning to give you guys some feedback after I figured out who did what, so here.
Do yourself a favor and don't look at this if you're ever planning to play, or watch someone LP EK2. I've headed each area with the creator's name so they can skip the others so as not to spoil.
MAJOR SPOILERS AHEAD
Newbie:
[spoiler]I dug your areas. Opening palace and was very well done as a good intro to the game, and Exposition central was just great. Your Final area was very well balanced. I enjoyed the challenge and classic music. I went :D when I saw you reused Death. Especially liked your boss. Overall, I'd say you had some of the most refined, well balanced areas.[/spoiler]
Bongo:
[spoiler]Your areas were also well done. Spike mines were a little bit cheap, but manageable, and other than that a good mix of difficulty. Your moon/plane area I liked immensely. Interesting design with the part where you have to give up either climb or double jump. The music for the moon was A+. Your final area was a bit simple, but that's alright. Overall, very good work.[/spoiler]
Kazz:
[spoiler]I liked your area, actually. The bits where you actually put in effort were fun, well balanced, and challenging. I'm sure the long walk will do what it was meant to do: troll Frocto. Way better than your previous stuff.[/spoiler]
Kayin:
[spoiler]You made a tower! It was pretty cool looking, actually. I was half expecting Tacgnol. Your "final area" made me laugh like an idiot. Not sure if you told Brentai to do that or he just did it on his own. Either way.[/spoiler]
Niku:
[spoiler]NORFAAAAAAAAAIRRRR!!! But seriously, I am sad you didn't do more. What little there was was hard but fun.[/spoiler]
Zara:
[spoiler]I actually really enjoyed your rooms and the spaceship theme. The problem was confusing design. The combination of the "elevators" and samey looking rooms made it hard to keep track of where you were and where you needed to go. The rooms themselves were well balanced and fun, though. Your final area was basically everything good about your first with none of the bad, so A+ there.[/spoiler]
Zach:
[spoiler]HAHAHAHAHAHAHAHAHAHAHAHA YOU WIN AT EVERYTHING FOREVER. Except your lavafalls jump. When the "music" started looping I started crying from laughter. Your final area was weird and confusing, which I guess was the point![/spoiler]
Kayma:
[spoiler]Shit, you did Hologram, right? Just like you designer room said, it was short but sweet. Also I think you did lighthouse? Good stuff. DID YOU DESIGN THAT MAZE TO NOWHERE IF SO I APPLAUD YOU AND LOOK FORWARD TO FROCTO CURSING YOUR NAME[/spoiler]
Lee-Ham:
[spoiler]I feel I must separate my feedback into two parts.
Art: Holy jesus shit. Can you win any harder? Buried treasure was the best use of detector ever, period. But is it art?
Design: Pretty good! A little bit cheap in some areas, but overall not too bad. Climbing back out of everything was great. Your final area was great except for RANDOM PLANT THAT KILLS YOU OVER AND OVER right at the start.[/spoiler]
Brentai:
[spoiler]Wow. Uh. Wow. I don't quite know how to say this, but: You did an amazing job. Mood, theme, story, everything. Your first area was great. Only nitpick I have is those two height jumps between water as you flee the temple: Pixel perfection was required there and it got quite frustrating. QUICKTIME EVENT IS BEST EVENT. Your second area was even better than the first. The Tests of _______ were sort of basic, but clever. Music and ending were A+. Probably half the time I spent on your boss was because I was tired, but that's still 35 minutes of dying over and over through no fault of my own due to early and late firing fireballs. Having someone playtest can avoid things like this. He was epic as shit and died awesomely, though. If you aiming to upstage me, you certainly succeeded.[/spoiler]
ALSO
[spoiler]DOG ENDING IS BEST[/spoiler]