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Poll

Do you think we should do an Exquisite Knorpse 3 using Knytt Stories?

I'M A DESIGNER, and YES, I have more ideas / Am just starting to get the hang of the editor / Just like using Knytt Stories the most.
- 8 (38.1%)
I'M A DESIGNER, and NO, I feel like I've done all I can do in Knytt Stories / Want to try something new / Just don't like Knytt Stories.
- 1 (4.8%)
I'M A PLAYER, and YES, I want to see more of this / Really enjoy these Knytt Stories levels / Think Frocto's Knytt Stories LPs are hilarious.
- 9 (42.9%)
I'M A PLAYER, and NO, I think Knytt Stories is played out / Think there are better engines to use / Hate the damned game.
- 3 (14.3%)

Total Members Voted: 21


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Author Topic: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever  (Read 14164 times)

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Friday

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #120 on: December 09, 2009, 01:37:43 AM »

RE: Niku

Well, OK. So it is technically possible to get through my entire main area without the hologram. Your reward is a free hologram from Death!

(Note: I do not recommend doing this. My main area was designed with the gram in mind, so not having it inflates the difficulty rather much. But still, I guess Newbie was right! Also nice work, Niku.)

RE: Difficulty

Everyone has a problem with Apocalypse. I am going to fix it/tone it down. My main area is remaining unchanged, since nobody has pointed anything out at all to me in specific about it so far.
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Friday

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #121 on: December 09, 2009, 02:00:00 AM »

Apocalypse fixed. Patch notes:

1. All evil fires removed. Including the one in the boss room.

2. All kill walls and ceilings marked by lasers.

3. Random spread fire guys removed from room 3.

4. Bubble shooters removed from room 4.

5. Tiny crawlers removed from room 7.

6. Save point added to mid way through ascent.

7. White background removed from final room of ascent.

This should address every problem that has been brought up. Sorry about this, guys, I take full responsibility for creating such a frustrating area, and hope that the new area will be a lot more fun and a lot less retarded.

Will send to Newbie ASAP, he'll have the new version to download soon.
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Guild

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #122 on: December 09, 2009, 04:17:32 AM »



hey i drew that

neato

where's my cut of the action i want my money
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Brentai

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #123 on: December 09, 2009, 08:17:39 AM »

Friday er I think that might be a bit of an overreaction.  But then I ate your levels for breakfast, so maybe not.

OM NOM NOM

OM NOM
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Niku

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #124 on: December 09, 2009, 09:29:24 AM »

Death boss never really required holo, I think it's the War boss people are complaining about because of the part where you're basically trapped inside the boss waiting for lasers to turn off which pretty much results in a quadruple-hole fireball gangrape.

You can do that too, I just didn't make a video for it because I assumed it was Death boss who was supposed to be impossible.  For the record on War, [spoiler]run in, double jump first barrage,  get to the second square block platform before laser transition, jump over the two fire shooters but under the diamond, deploy umbrella, double jump to avoid second barrage, float to the wall on the right as soon as laser disappears.  It requires basically 99% luck to not be hit in that second barrage, but it's possible.[/spoiler]
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Royal☭

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #125 on: December 09, 2009, 10:18:07 AM »

Actually I just thought about what I might think is the most annoying part of Friday's area (or any area that does it, really), which is that sometimes when you find a save point it's on the opposite end of the screen, so when you die you have to do a lot of walking to get back to where you were.

Niku

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #126 on: December 09, 2009, 10:21:05 AM »

 ::(:
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Royal☭

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #127 on: December 09, 2009, 10:27:13 AM »

 

Friday

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #128 on: December 09, 2009, 04:16:37 PM »

Quote
Friday er I think that might be a bit of an overreaction.

I think you and I are both a bit more masochistic than the average player.

Anyway, I want to give this another shot with EK3. I don't know why I didn't use a difficulty selection before, I've been preaching it for so long.
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Brentai

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #129 on: December 09, 2009, 08:29:13 PM »

(WARNING: A lot of words about how awesome I am ahead.  May cause you to believe that I am really self-centered, when actually I just really like talking about game design.  Also I'm Brentai.)


I think my biggest accomplishment with Exquisite Knorpse is the fact that you guys keep talking about bosses as if it were a completely normal thing to have in Knytt Stories.  Sirius Chamber (it was actually supposed to be just SIRIUS but the combination of only appearing in allcaps text and next to the word "chamber" kind of altered what people ended up calling it) was one of the first things I built for the original Exquisite Knorpse, basically right after I played around with Castle Assaram a bit to learn the system.  I immediately went from "How to I use this?" to "How do I break this?", which is kind of my standard behavior towards anything that comes with an editor (see also: the Airy-Go-Round and Molgera stages from SSBB, all the weird experimental crap I left on OmniLudiCon, etc.).  The idea I most liked was implementing what is recognizably a boss battle within a system that does not provide any sort of meaningful context for such a thing.  Despite the relative simplicity of that particular room and the fact that it relies almost completely on random elements, I'm still pretty happy with how it turned out.

OTOH I have to wonder if the paradigm shift of "non-combat exploration only" to "boss challenges DO exist" isn't less because I designed the original EK bosses to be such and more because I repeatedly insisted on calling them "bosses".  I mean yeah, Sirius Chamber is basically just the finale of The Machine with a bunch of crap shooting at you, and God of Fire is literally nothing more than an anthropomorphized obstacle course.  When you get down the technical specifics of it, they're nothing more than standard challenges with a unique bit of personality and way more fireballs than usual.  Then again again, that may just be the specific definition of a boss.  Hrm.

At any rate, my obvious goal with EK2 was to complete the paradigm shift.  YARR, HARR BE SPOILARRS!

[spoiler]So Mizu-no-Kami is honestly nothing special.  When I sat down to put together Murasa I made a conscious decision to focus more on atmosphere and setting than on raping the player with my flaming designer cock.  The more I fleshed out the setting though, the more I required context for it, which is sort of how the Word Train at the beginning got out of hand (though at the same time I had made the conscious decision to make it ponderously long, because I thought it was funny).  Once I got to the Sea God blah blah blah part though I realized that I was almost obligated to make the connection to God of Fire, and also I had just so happened to have discovered the awesome "tidal wave" effect by accident as I was dicking around (also the third screen, if you don't use the hologram you'll see what the homing shots are supposed to do, which is sort of form this cool orbit around your platform).  So I sort of went with making him almost a homage to GoF despite the fact that I was trying to make a more relaxing area.  And then he turned out to be puss-easy and the slapdash escape sequence was the real challenge, OHHHH WELLLLLL.

Anyway yeah obviously my real pet project with this Knorpse was uhhhhh "Box Monster" (it's supposed to be Dark Force from Phantasy Star II but apparently not too many recognized that sprite, probably because it's from the end of a game so unfair it makes EK2 look like Kirby).  Box Monster was my absolute, probably final breaking of the Knytt Stories concept.  It made the player actually attack and kill a creature in a game where the concept of direct combat specifically does not exist.  Also I implemented a health bar, lol.  There are unfortunately a ton of things about the final product that I'm not 100% happy with, but I did manage to accomplish, in my mind, the one thing I had set out to do: make the Knytt Stories engine my bitch.

Also, at least three other contributors added their own "bosses" and nobody batted an eyelash or even said "You took that idea from Brentai", so clearly my campaign has met with some amount of measurable success.  And it inspired the Knorpse's best joke.
[/spoiler]
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Kayma

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #130 on: December 09, 2009, 08:51:52 PM »

 :tldr:
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Brentai

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #131 on: December 09, 2009, 11:11:14 PM »

That whole essay about myself can be safely skipped.

ON A DIFFERENT NOTE, I'm starting a poll before the "What can we use instead of Knytt Stories for next time?" question effectively puts the cart before the horse.  Don't worry, we won't be seriously talking about this for a good long while.

(Consider yourself a designer if you have an interest in contributing to the Knorpse in the future even though you haven't done so yet.)
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Frocto

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #132 on: December 10, 2009, 01:04:22 AM »

Since Kazz wanted to LP this one, I figure I'll be doing everyone (especially Zara I am so sorry ;_;) a favour if I am a contributor on the next one of these.
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Kayin

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #133 on: December 10, 2009, 02:10:11 AM »

Personally i want to see Knytt Stories done one more time. I think we've matured enough in our usage of it that we might be able to produce something super nice given another attempt.

Also the fact that there is like nothing available that has as much resources but is also as simple... Maybe if we begged Zara for the base of something?
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yyler

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #134 on: December 10, 2009, 02:13:23 AM »

Having played this and toyed around with the editor, there is a fair chance I would be interested in helping to complete the trilogy.
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Frocto

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #135 on: December 10, 2009, 03:01:16 AM »

Also, this game is fucking fantastic so far.
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Niku

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #136 on: December 10, 2009, 11:10:55 AM »

fun fact: you can skip zara's ufo entirely by using the umbrella to leap back over the quicksand and then backtrack to the palace and up the throne room.

haha, scratch that.  as soon as you get climb, you can skip straight to grabbing the high jump and then the umbrella, thus negating my area, kazz's area, bongo's area (save for popping in the back to get the key), and zara's area.
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Friday

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #137 on: December 10, 2009, 11:52:14 AM »

god damn wall climbing sequence breaking

but can you skip why kids love the taste of cinnamon toast crunch
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Zach

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #138 on: December 10, 2009, 12:08:24 PM »

Personally i want to see Knytt Stories done one more time. I think we've matured enough in our usage of it that we might be able to produce something super nice given another attempt.

I'd support that. My zone in EK2 is better than what I did for EK1, and now I've purged myself of the need to make challenge levels and fireball spam. What's the next stage? That's what I'm not sure about. Ambiance, exploration, and designing some new tiles?
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François

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Re: Exquisite Knorpse 2: The Worst Exquisite Knorpse Ever
« Reply #139 on: December 10, 2009, 12:28:19 PM »

I have an idea for this, I think I might want to join. Gotta learn the editor etc. etc.
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