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Author Topic: Pike & Shot  (Read 12981 times)

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James Edward Smith

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Re: Pike & Shot
« Reply #20 on: January 29, 2010, 03:40:33 PM »

Hmm, I've had trouble with this before when I was trying to test out Popegame with Tim on his Win64 box.

I'm gonna try to make a 64bit version for you, but in the meantime, try downloadng the XNA runtimes if you care to.

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yyler

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Re: Pike & Shot
« Reply #21 on: January 29, 2010, 03:41:57 PM »

I am running 32bit W7 and can't get it to run in any compatibility mode, but it's an alpha, so w/e
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James Edward Smith

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Re: Pike & Shot
« Reply #22 on: January 29, 2010, 04:12:19 PM »

Thanks for providing no error information. Enjoy your no bug fix.

T KABBAGE: I'm fairly certain you'll just need to install the XNA framework. When I get like, an actual beta together in the near future, I'll bother making an installer that will install XNA and all that if the person doesn't have it automatically. But I just can't be arsed right now for how bare bones and no where near complete the thing is.
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yyler

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Re: Pike & Shot
« Reply #23 on: January 29, 2010, 04:17:16 PM »

Nothing happens at all. At all. You get no error information because nothing ever happens. At all. Unless this produces a debug file, I can't tell you anything.

And I have the XNA framework, I know that.

Again, it's an alpha engine release, so whatever no big deal. I don't expect a fix now since there'll obviously be one later.
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Defenestration

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Re: Pike & Shot
« Reply #24 on: January 31, 2010, 05:33:19 AM »

I can't get it working either, but I'm also running a 64 bit OS (Vista Home). Here's the stuff C&Ped from the details drop down box if it will help.

Code: [Select]
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: CondottiereWars.exe
  Application Version: 1.0.0.0
  Application Timestamp: 4b635db2
  Fault Module Name: KERNEL32.dll
  Fault Module Version: 6.0.6001.18215
  Fault Module Timestamp: 4995344f
  Exception Code: e0434f4d
  Exception Offset: 0002f328
  OS Version: 6.0.6001.2.1.0.256.1
  Locale ID: 1033
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James Edward Smith

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Re: Pike & Shot
« Reply #25 on: January 31, 2010, 12:20:35 PM »

Hmmm, it worked for Kazz.

You guys need to be more like Kazz.

Steal his computer.
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Kayin

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Re: Pike & Shot
« Reply #26 on: January 31, 2010, 02:35:58 PM »

Near same deal as Kabbage on 32 bit windows.

Quote
AppName: condottierewars.exe      AppVer: 1.0.0.0     AppStamp:4b635db2
ModName: kernel32.dll      ModVer: 5.1.2600.3541      ModStamp:49c4f751
fDebug: 0       Offset: 00012a6b

I got the XNA redistribute and everything like that too.
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James Edward Smith

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Re: Pike & Shot
« Reply #27 on: January 31, 2010, 02:45:22 PM »

Those messages really don't tell me much other than that the game crashed...

Uhm, looking around on the web leads me to believe that you either don't have .NET installed or XNA or some combination.

It works for Kazz and I know he has both of those so that's what I'm thinking right now.

In future I might work on making an installer that ensures this works on the majority of systems at least, but right now I'm really just prototyping the game. In all probability, I won't even use XNA for the final game itself anyway. I'll probably make it in Flash and action script if anything. So, long story short, if it's not working for you... yeah, I dunno, figure it out yourself. I'm not going to put a lot of work into making dumb windows stuff work when it probably won't matter in the long run anyway.
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Kayin

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Re: Pike & Shot
« Reply #28 on: January 31, 2010, 03:05:46 PM »

I'm pretty sure I have both (i'm reinstalling .net to double check everything), but if this is just for prototyping, yeah whatever, don't waste your time with us.
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James Edward Smith

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Re: Pike & Shot
« Reply #29 on: February 05, 2010, 04:38:00 PM »

My alpha build wasn't working for a lot of you poor folks, so here's a video of me messing around in it.

http://www.youtube.com/watch?v=Xszz89upHLM
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James Edward Smith

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Re: Pike & Shot
« Reply #30 on: February 18, 2010, 09:41:47 AM »

I had a funny idea last night before I went to sleep of having a non-boring tutorial level by having this optional tutorial bit at the start of the game where you have to go into the bar/whorehouse that your merc company has shacked up in the night before and get all your starting troops out of bed and on their feet in a couple of ways that mimick how combat in the real levels works, just with no actual danger.
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Norondor

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Re: Pike & Shot
« Reply #31 on: February 18, 2010, 10:54:39 AM »

Oh, that concept actually rules! Reminds me of the boot camp in the russian levels of Call of Duty 2, which were also cool and set the mood pretty well.
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Mongrel

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Re: Pike & Shot
« Reply #32 on: February 18, 2010, 11:11:08 AM »

Yeah, I like that too. It's pretty cute.
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Mothra

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Re: Pike & Shot
« Reply #33 on: February 21, 2010, 03:34:39 PM »

PIKE
PIKE
PIKE
PIKE
SHOT
SHOT
SHOT
SHOT
PIKENSHOT

PIKE

N

SHOT
SHOT
SHOT
SHOT
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James Edward Smith

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Re: Pike & Shot
« Reply #34 on: February 21, 2010, 03:37:25 PM »

No, I don't have that menu made yet, Kabbage. It's sadly not high on my priority list.

What is high, is me bugging you to make your sprites. I wanna see if I prefer them to mine. In the meantime, I just keep making my own sprites and I don't want to have to throw them all the way should your attempts seem amazing or something.

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Mothra

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Re: Pike & Shot
« Reply #35 on: February 23, 2010, 08:56:43 PM »




Thoughts from a stylistic point of view?

I'm shooting for haggard conscript for this guy. I'll get up a merc in a bit. I remember you saying these were mostly folks off the street or farmers or what have you, and not professional soldiers.

Thinking of never having their eyes showing, or at least, only in extreme situations (the shotsman's helment would tilt back and his eye would be visible when shooting). So either different hairstyles/colors (for sharp contrast) or different hats/helmets.
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Mothra

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Re: Pike & Shot
« Reply #36 on: February 23, 2010, 09:11:19 PM »

Huh, how about that. Turns out the bigger I make the sprite, the less awful I am able to make it.




I might just make them at a small scale, triple their size while preserving hard edges, and then do a bit of detail work.
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James Edward Smith

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Re: Pike & Shot
« Reply #37 on: February 23, 2010, 09:31:00 PM »

Pretty decent so far, Kabbage, I like his hair especially. I'll have to see how agressive he looks when doing attacking animations and such.

If you could make his tunic look more like a slashed doublet, that would be cool.
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James Edward Smith

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Re: Pike & Shot
« Reply #38 on: February 23, 2010, 09:38:05 PM »

Some pictures of the Swiss too.
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Mothra

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Re: Pike & Shot
« Reply #39 on: February 23, 2010, 09:47:39 PM »

Now featuring PANTS




Alright, I'm gonna take a cyclonestab at slashed doublet
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