Yeah, you got lucky, bastard. You got real lucky.
ANYWAY, these Platinum/Clover guys? They get it. Bayonetta was clearly lovingly crafted by a group of people working towards a single goal, completely pristine and unsullied by clueless executive meddling.
Despite what its visuals may tell you, Bayonetta is not a game about Excess. It doesn't waste a single move, a single second of the player's time. It has you, constantly, working towards a goal, the reward for which points you in the direction of another goal. It incorporates Achievements into the actual gameplay, as unlocking them grants you access to more rewards, and scoring all 1000 gamer points means you've only accomplished a quarter of everything there is to do in the game.
And once you've done everything there is to do in Bayonetta... well, then you get to start up a new game as either Jeanne or the king of the Little Devils, Zero, and do it all over again.