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Author Topic: Bioshock 2  (Read 7552 times)

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Niku

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Re: Bioshock 2
« Reply #60 on: February 10, 2010, 09:36:02 AM »

It's really fun.  I am enjoying the combat more than I liked it in the first one too.  And yeah, I almost restarted the level where I bungled the ADAM harvesting, except I had literally done just about everything else in the level, and I am not a habitual quicksaver in a game where there's not really any reason to have to load your save usually.  Plus, I don't need every single tonic (OH BOY BOOZEHOUND) or anything.
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NexAdruin

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Re: Bioshock 2
« Reply #61 on: February 10, 2010, 09:39:59 AM »

How many levels does the game have? I'm in Siren Alley now. Don't want to go look at a guide and risk seeing spoilers :/
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Niku

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Re: Bioshock 2
« Reply #62 on: February 10, 2010, 09:40:28 AM »

Dunno, since that's where I am too!
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Doom

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Re: Bioshock 2
« Reply #63 on: February 10, 2010, 12:47:16 PM »

Quote
Plus, I don't need every single tonic (OH BOY BOOZEHOUND) or anything.

what about the All Tonics Achievement
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yyler

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Re: Bioshock 2
« Reply #64 on: February 10, 2010, 12:49:32 PM »

Okay, I was kinda hoping this was different from Bioshock 1, but it looks like that isn't the case. Maybe I'll watch Norondor play it a little and see for sure, but pretty sure I am not interested, which is too bad, because I love to drill
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Bal

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Re: Bioshock 2
« Reply #65 on: February 10, 2010, 03:22:47 PM »

Speaking of the drill, with the right tonics it is possible to use the drill almost exclusively, in fact one tonic gives you enormous drill damage, at the cost of only being able to eqiup the drill, the hacking tool, and the camera. There is also the frozen drill, you gain the drill charge like the classic big daddies as a move through the storyline, and the final Power to the People upgrade for the drill is an electromagnetic shield that deflects bullets while your drill is spun up.

I did not do this, because I wanted to fuck around with everything, but it is completely possible. I did have frozen drill equipped for awhile just for jollies, and there is not a more sinister looking device in the whole world, and indeed having your drill buried in someone's guts only to have then suddenly freeze and shatter is pretty thoroughly fucked up too.
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NexAdruin

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Re: Bioshock 2
« Reply #66 on: February 10, 2010, 04:56:27 PM »

Bal, how many levels are there?
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Bal

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Re: Bioshock 2
« Reply #67 on: February 10, 2010, 05:14:02 PM »

Honestly not sure. Some of them are pretty huge, and have discreet areas in them, but are still technically the same level, whereas in Bioshock 1 you'd have loaded somewhere along the way. I think maybe six or seven? They also packed every nook and cranny with playable space and things of interest, and the levels are much more three dimensional, because you're in sort of the low rent parts of Rapture, and everything is very compact, with no space wasted.

So big, dense levels.
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Miss Cat Ears

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Re: Bioshock 2
« Reply #68 on: February 10, 2010, 05:59:14 PM »

WHAT THE HELL IS WINDOWS LIVE THAT MADE ME LOSE THE HOUR I HAD JUST PLAYED  :rage:
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Bal

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Re: Bioshock 2
« Reply #69 on: February 10, 2010, 06:27:09 PM »

You have to be signed in to windows live for it to save. Yes, it is repugnant.
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TA

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Re: Bioshock 2
« Reply #70 on: February 11, 2010, 05:49:01 PM »

It'll let you make a local profile just for this game and not have to fuck with the rest of it, but ... yeah.

If you already know where you're going and work the drill, this game is incredibly short.
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inyandep

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Re: Bioshock 2
« Reply #71 on: February 11, 2010, 07:49:39 PM »

12 hours in one sitting what the fuck.
If you already know where you're going and work the drill, this game is incredibly short.

having to make estimates here, considering i didn't time exactly when i won the game [spoiler]sparing the three and saving all the little sisters[/spoiler], but i was most likely finished with watching the ending up until the credits at ~7.20p. my 'final' save for [spoiler]killing every fucking person and immediately harvesting sisters i saw[/spoiler] was 10.22p. i also had a CTD after getting about a third of the way into [spoiler]fontaine futuristics[/spoiler] that probably lost me a good 15 minutes. so there. well under 3 hours for an entire playthrough on easy, if you know what you're doing and just plow for main objectives, considering the non-skippable scripted cutscenes i had to go through again, but those were at least partially mitigated by the fact that i remembered [spoiler]the vintage of the wine[/spoiler] for one of the keycodes, which probably spared me at least ten.

drill dash is so fucking crazy if specc'd for it that it is unbelievable. basically, if something didn't die in one hit of electroshock + drill_dash, i'd just do it another 3-5 times and it'd go down no matter what. i was like the biggest jackass elephant ever.

overall, a hell of a lot better than the first, which like wow. ME2 and bioshock2 : games that have no right being remotely good considering their predecessors. still, q. short but in a game like this it's really all about the exploring and finding new logs and listening to them while standing in a puddle with your darling headlight-eyed lolita on your back, eating 10 year old potato chips through your diving suit mask, while off-screen, a meth-mouth lady yells to her companion made of tumors and bandages that the interior design of the haunted prison you're in really needs a new interior decorator, while he reminds her with a goonish laugh that to rebuild, they'll need to increase the population first.
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TA

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Re: Bioshock 2
« Reply #72 on: February 11, 2010, 07:53:15 PM »

Yeah it really is a dramatic improvement in a lot of ways.  Not all ways - Ryan was a far more interesting antagonist than Lamb - but the gameplay is a lot better and the Tonic system isn't all retardedly overcomplicated and the hacking doesn't blow and the plot might be bland and predictable but at least it isn't a nutella jar full of pureed dogshit like 1's was.
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NexAdruin

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Re: Bioshock 2
« Reply #73 on: February 11, 2010, 08:26:37 PM »

I like that they continued the theme of political/economic philosophy. Contrasting Ayn Rand's bullshit with utilitarianism (also proposed as bullshit) made for interesting tape recordings.
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Shinra

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Re: Bioshock 2
« Reply #74 on: February 15, 2010, 07:48:04 AM »

Going to have to add to the chorus in favor of the drill. Wrenching through Bioshock 1 was goddamn irritating - it was the best weapon, but sadly was no goddamn fun to use. Repetitive though it may be to throw a lightning bolt and then literally jam my drill down a mook's throat, it's still goddamn entertaining. Basically once you get the drill dash there is no reason to use any other weapon.

Much like in the first game, most of the weapons seem needlessly weak and most of the enemies move around too much so you're basically wasting an insane amount of ammo. The total inability of most enemies to sit still makes the rivet gun almost useless by level 2, and the only useful ammo, trap rivets, end up becoming useless by level 3 simply by virtue of scaling hp going up too fast. The Shotgun's effective range is pitiful - basically melee only - and the spear gun reloads so slowly and requires such precision to be useful that without shocking your target first, it's also not that great. (But it IS satisfying.)

The machinegun is my favorite. The tommygun in Bioshock was horrible, but the heavy machinegun in Bioshock 2 is fucking amazing. Once you get level 3 electro shock you can hose down enemies with lightning at the same time as you unload the ammo in your gun. A fully upgraded gun + lightning with eve cost reduction tonics will kill a big daddy or big sister before they can even move. Also, if you use the research camera it brings your score up FAST.

Also if anyone has trouble protecting little sisters during adam farming, drop down three mini turrets and stand in a corner. This works until the last two levels, at which point you just need to provide minor fire support.

I just beat the game, as far as single player FPSes go the game had a reasonable length. I don't generally replay FPSes, but I could see challenge/achievement runs being worthwhile simply because Bioshock 2 is actually, you know, fun. It was interesting to see some of the additions to Rapture's history that they added. It's a bit of a plot hole that a character as important as Sofia never gets mentioned during the first game, but it fills the gap of public opposition that Ryan didn't have before, as Fontaine's war was mostly behind the scenes. Bioshock 1's plot was... hokey. I felt like the setting was amazingly well fleshed out, but the main character didn't make any fucking sense, and the actual characters themselves didn't act with believable motivations, with the exception of Tenenbaum, and even then. (for example, not revealing atlas or trying to wipe the mind control despite knowing about both of these things from the fucking start) Bioshock 2, I don't know, maybe they fired their shittier writers?

I only have three beefs with the writing - there's no real explanation of what happened during the years between the end of Bioshock and the beginning of Bioshock 2. How the hell did these people survive? The splicers are clearly more disfigured from drug abuse, but that seems to be about it. You'd think that at this point everyone would have died, or they'd have been caught going to the surface or something. I would have liked to have seen parts of Rapture that hadn't succumbed to splicing and decay as rapidly as the rest. I always felt this was lacking - everywhere you go, there's leaks, things are on fire, people are dead, and it was like this in the first game! If there's no stability and things are falling apart faster than the Big Daddies can fix them, how the hell has Rapture not completely collapsed into the trench at this point??? Beef #2 is that Subject Delta's backstory is lacking. The writers said they did this because they wanted players to identify subject delta as themselves, but as a character he was compelling, and I spent the whole game waiting for a reveal that never came. My last beef is the ending - I got the best ending, but I was still pretty disappointed. I can't see any other way it could have ended, though, so I guess that's just me being sour.

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Bal

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Re: Bioshock 2
« Reply #75 on: February 15, 2010, 09:49:04 AM »

The guns in Bioshock 2 are very good if you can aim worth a damn. I found the rivet gun in particular to be devastating once upgraded, and with the Headhunter tonic in particular. I'm sorry you can't aim worth a damn.
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Miss Cat Ears

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Re: Bioshock 2
« Reply #76 on: February 15, 2010, 09:51:20 AM »

I can't aim for shit.
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NexAdruin

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Re: Bioshock 2
« Reply #77 on: February 15, 2010, 10:46:49 AM »

I am not great at aiming, but I do well enough. I'm usually low on ammo but I make it through. The only hard parts ever are fighting big sisters (because I just melee them until they die to save ammo) and the ADAM gatherings (I never have enough mini turrets). Every now and then I have to grind for cash, which is goddamn annoying because the enemies don't respawn enough for grinding (but at least I don't have to worry about a previously cleared out room suddenly being filled with a Splicing Party where everyone remembered to bring their own Thompson SMG).

I'm currently playing on hard just to get through it and see what happens et cetera, but after this I'll do an achievement run on easy. Unlike BioShock 1, this game is so hard that I could not even fathom trying for Hard minus Vita Chambers. Maybe I'm just not very good, though.
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James Edward Smith

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Re: Bioshock 2
« Reply #78 on: February 15, 2010, 12:35:21 PM »

I only have three beefs with the writing - there's no real explanation of what happened during the years between the end of Bioshock and the beginning of Bioshock 2. How the hell did these people survive? The splicers are clearly more disfigured from drug abuse, but that seems to be about it. You'd think that at this point everyone would have died, or they'd have been caught going to the surface or something. I would have liked to have seen parts of Rapture that hadn't succumbed to splicing and decay as rapidly as the rest. I always felt this was lacking - everywhere you go, there's leaks, things are on fire, people are dead, and it was like this in the first game! If there's no stability and things are falling apart faster than the Big Daddies can fix them, how the hell has Rapture not completely collapsed into the trench at this point??? Beef #2 is that Subject Delta's backstory is lacking. The writers said they did this because they wanted players to identify subject delta as themselves, but as a character he was compelling, and I spent the whole game waiting for a reveal that never came. My last beef is the ending - I got the best ending, but I was still pretty disappointed. I can't see any other way it could have ended, though, so I guess that's just me being sour.

I thought Bioshock 2 was a prequel...
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Miss Cat Ears

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Re: Bioshock 2
« Reply #79 on: February 15, 2010, 12:36:27 PM »

I thought so too
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