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Author Topic: Bioshock 2  (Read 7563 times)

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NexAdruin

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Re: Bioshock 2
« Reply #80 on: February 15, 2010, 12:43:43 PM »

Whoever told you that was a dumb. BioShock 2 takes place 10 years after the events of BioShock 1. They've been saying this for as long as I can remember. The multiplayer takes place before BioShock 1, but the multiplayer is stupid.
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Miss Cat Ears

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Re: Bioshock 2
« Reply #81 on: February 15, 2010, 12:44:35 PM »

WELL THEN :tldr:
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James Edward Smith

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Re: Bioshock 2
« Reply #82 on: February 15, 2010, 01:36:02 PM »

Yeah, I dunno. I was watching this GameFailers thing about it being an anticipated game and I think they said it took place in the 70s, so maybe it is a sequel.

It's all very confusing though. I mean, I thought they said you play the Big Daddy prototype. If that's the case wouldn't be a prequel. This game is confusing or they messed up the storyline when they made it. Sounds like they rushed the whole thing to me. I will not be buying this game.
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Talk? Talk is for lovers, Merlin. I need a sword to be king.

NexAdruin

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Re: Bioshock 2
« Reply #83 on: February 15, 2010, 03:49:48 PM »

The game takes place in '69. You are the fourth Big Daddy, and the first to be successfully bonded to a Little Sister. Even though you are one of the prototypes, the game is a sequel because it takes place after the events of BioShock 1. You were unconscious for ten years prior to the beginning of the game (so, you were unconscious when Jack Ryan was beating the shit out of everything in sight).
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inyandep

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Re: Bioshock 2
« Reply #84 on: February 15, 2010, 04:21:15 PM »

yeah, it's a sequel. you even see [spoiler]the family[/spoiler] worshipping [spoiler]jack, the protagonist from bs1[/spoiler]. it was a far better game and all but like, yeah. ten years down there just makes no sense as to why people still survive. although i guess all-in-all it was probably no worse than living in eastern europe. still though, it felt odd to just be eating the same snack cakes from the first game. all jokes aside, twinkies are really only good for a few months tops, so i guess it's good that i was a big daddy and didn't really acknowledge the fact that i was eating nothing but mold. that and like, finding dead cats in places that suggest that they were being cared for beforehand was odd; it was trying to go for that kind of 'sudden crisis turns into hell' thing like all of the -shocks, but with ten years down there in paulville it was kind of stretched.
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Misha

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Re: Bioshock 2
« Reply #85 on: February 15, 2010, 04:43:29 PM »

the whole constantly eating and drinking despite the giant helmet thing kinda bothered me. Also, it weirded me out that there were like, a few non-splicer sane people living among the splicers. It made sense in the first one since the spicer plague wasn't really going that long yet.

also, and this didn't really bother me as much in the first one though in retrospect it should've. When you find snails just crawling around while you're in the underwater sections, it made me think, why the fuck don't just fucking FARM adam slugs instead of this massive big daddy/little sister project that makes no sense when you think about it,
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NexAdruin

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Re: Bioshock 2
« Reply #86 on: February 15, 2010, 05:30:37 PM »

In BioShock 1 it is explained via tape recording that the ADAM slugs didn't yield enough to match the demand. As for the other stuff... Well, I don't know. I imagine the city is still alive, even if it is in piss-poor condition. Somewhere behind the scenes someone is producing snacks and bullets, for one reason or another.
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Norondor

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Re: Bioshock 2
« Reply #87 on: February 15, 2010, 08:05:26 PM »

this game needs tactical pause like ME2. Seriously needs it. Not optional.

Honestly, i think that Bioshock would be an excellent series if they would just stop making shooters set in that universe.
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NexAdruin

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Re: Bioshock 2
« Reply #88 on: February 15, 2010, 08:08:20 PM »

Rapture is a great setting for pen and paper type RPG's.

So, you know, translate that to the computer (Neverwinter Nights, Baldur's Gate, etc) and you're all set.
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Doom

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Re: Bioshock 2
« Reply #89 on: February 15, 2010, 08:14:42 PM »

Yoink.

ps Splicers are more together than they seem, capable of enough advanced thought to band together in factions and not kill each other unless the ADAM gets low or they see those teleporting primalists everyone hates.
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NexAdruin

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Re: Bioshock 2
« Reply #90 on: February 15, 2010, 08:31:32 PM »

Doom, are you talking about the Houdini Splicers? I've never seen regular splicers fight those guys in-game. I only ever see splicers fighting Big Daddies.
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Doom

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Re: Bioshock 2
« Reply #91 on: February 15, 2010, 08:42:00 PM »

Did any of you read or listen to anything you found in Bioshock 1? Houdini Splicers worship primal idols(the knocked in stone areas in the arboretum) and every other splicer hates them because Bioshock. There's even a staged event of regular Splicers gunning a Houdini down and damning them.
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Norondor

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Re: Bioshock 2
« Reply #92 on: February 15, 2010, 08:45:07 PM »

Did any of you read or listen to anything you found in Bioshock 1? Houdini Splicers worship primal idols(the knocked in stone areas in the arboretum) and every other splicer hates them because Bioshock. There's even a staged event of regular Splicers gunning a Houdini down and damning them.

that was just the Saturnine cult, the rest of them are just regular old teleporting assholes

you can tell them apart by the wicker masks they wear
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Doom

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Re: Bioshock 2
« Reply #93 on: February 15, 2010, 08:49:10 PM »

Ah well. The Splicers are still able to band together so long as you are not a cultist asshole so them hanging out and getting high on ADAM for 10 years without the city detonating is kinda plausible.
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NexAdruin

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Re: Bioshock 2
« Reply #94 on: February 15, 2010, 09:06:32 PM »

So, what's with ADAM addiction, and why are the protagonists immune to it?

When adapting BioShock for pen and paper tiem, I just made each splice take off some willpower, and if they splice enough they go crazy and turn on their team.

[spoiler]ps. was the cult that flooded Dionysus Park the Saturnine Cult or The Family?[/spoiler]
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Doom

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Re: Bioshock 2
« Reply #95 on: February 15, 2010, 09:25:52 PM »

I'd say it's less the addiction and more the withdrawal. That's why Splicers turn dumb enough to attack Big Daddies. But our protagonists run around taking everything that isn't nailed down, killing Big Daddies, and eventually overthrowing the guys who have all the ADAM so.. probably not enough time to show it.

But play through BioShock and track how often you slam a pint or more of ADAM into your arm "just" to refill your plasmid meter. You're a junky through and through.
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NexAdruin

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Re: Bioshock 2
« Reply #96 on: February 15, 2010, 09:27:28 PM »

Now I'm confused. Are you talking about ADAM or EVE?
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Miss Cat Ears

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Re: Bioshock 2
« Reply #97 on: February 15, 2010, 09:28:31 PM »

both because I'm really bad at games
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TA

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Re: Bioshock 2
« Reply #98 on: February 15, 2010, 09:28:49 PM »

They never really bother to say exactly what EVE is but I don't think it's just ADAM.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

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Re: Bioshock 2
« Reply #99 on: February 15, 2010, 09:29:25 PM »

Yeah, going through Bioshock 1, I was under the impression that the splicers are perfectly functioning human beings, rational thought and all, they just had a crippling addiction to ADAM.

And, like any junkie, when they see fresh meat, the first thing they do is accost you because you may have another hit.
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