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Author Topic: Bioshock 2  (Read 7554 times)

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Doom

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Re: Bioshock 2
« Reply #100 on: February 15, 2010, 09:29:35 PM »

I don't remember which is which but it doesn't matter because one pint of sea-slug goo that gives you telekinetic powers is pretty indistinguishable from another so my theories still hold.
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Doom

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Re: Bioshock 2
« Reply #101 on: February 15, 2010, 09:30:05 PM »

Quote
And, like any junkie, when they see fresh meat, the first thing they do is accost you because you may have another hit.

Their dealers tell them to kill you explicitly.
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Re: Bioshock 2
« Reply #102 on: February 15, 2010, 09:30:14 PM »

They never really bother to say exactly what EVE is but I don't think it's just ADAM.
It's refined and modified ADAM.

ADAM is the raw material, EVE is the refined stuff.
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TA

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Re: Bioshock 2
« Reply #103 on: February 15, 2010, 09:31:04 PM »

Ah.

Where do they say that?  I must have missed that log.
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NexAdruin

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Re: Bioshock 2
« Reply #104 on: February 15, 2010, 09:31:17 PM »

http://bioshock.wikia.com/wiki/EVE

I don't see the source, but this article claims that EVE is a modified kind of ADAM.
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Re: Bioshock 2
« Reply #105 on: February 15, 2010, 09:37:59 PM »

I more or less inferred it from the game. A combination of how just raw basic ADAM can mess with genetics (The diary where Tenenbaum says a fisherman who found the slugs had his crippled hands cured) and how they very clearly had to artificially make Plasmids, and it wasn't touch slug, get fire.
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Norondor

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Re: Bioshock 2
« Reply #106 on: February 15, 2010, 09:53:31 PM »

Doom is talking about EVE, he gets confused a lot

They never bother explaining what EVE is in-game, but you get some from nicotine, cola and pep bars so the answer is "a big glowing syringe of red bull"

I mean, they also don't explain which genes you can modify to replace your blood with angry hornets, so it isn't really worth getting worked up over
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Miss Cat Ears

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Re: Bioshock 2
« Reply #107 on: February 15, 2010, 09:57:01 PM »

lol noro <3
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Norondor

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Re: Bioshock 2
« Reply #108 on: February 15, 2010, 09:59:18 PM »

i didn't notice there was another page OK
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Miss Cat Ears

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Re: Bioshock 2
« Reply #109 on: February 15, 2010, 10:01:34 PM »

actually I was serious because I really liked the mental image I got of the big glowing syringe of red bull


sorry I took soem benadryl and now I'm all loopy
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Bal

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Re: Bioshock 2
« Reply #110 on: February 16, 2010, 02:02:18 AM »

Splicers are mentally unbalanced by over use of ADAM, but they are still many of them that are perfectly capable of higher level functioning. The "non-splicer" people someone was talking about don't really exist. Those people are just more lucid splicers.

As for how Rapture survived the previous ten years since the first game, that's largely due to the influence of The Family, Lamb's cult. She uses a combination of indoctrination and the pheromone technology that Ryan used against you in the first game to keep The Family in line. You'll notice there's actually less inter-splicer fighting in the sequel than in the original. How far reaching her influence actually is over the whole of the city is left unclear, since you basically travel in a straight line toward her along the old public transit system with no detours at all.

I loved the fact that the lowest, and therefore oldest parts of Rapture were featured this time around. The dense architecture, designed to waste not an inch of space, compared to the indulgent openness of some areas in the first game helped to highlight the socially stratified (literal) underbelly of Ryan's supposed free market utopia. In particular I enjoyed one of the logs made by Fontaine where he said that Lamb had the scam right, she just messed it up by believing in it.

EVE is a refined chemical derived from ADAM that basically works like suped up calories that let you use the Plasmid powers.

RE: ADAM/Splicing addiction. Jack, the character in the first game, is immune to it by design. More specifically, he's immune to splicing dementia and the psychologically addicting properties of splicing. He was engineered from the ground up to be able to use more plasmids, and channel more EVE with no ill effect that any normal person could do. Delta might be suffering ill effects, but he's so whacked out of his head as a bid daddy, how would you tell? They don't lamp shade it quite as much in Bioshock 2, but your're just as much of a puppet this time around.
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inyandep

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Re: Bioshock 2
« Reply #111 on: February 16, 2010, 02:09:58 AM »

[spoiler]ps. was the cult that flooded Dionysus Park the Saturnine Cult or The Family?[/spoiler]
[spoiler]neither; it was stanley poole who intentionally flooded dionysus park, in order to cover up the fact that he'd been basically running the entire park like his personal playground in lamb's absence. however, the cult he was exploiting was the family, as lamb was stupid enough to put him in a position of authority before she was nabbed.[/spoiler]
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Frocto

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Re: Bioshock 2
« Reply #112 on: February 16, 2010, 03:10:03 AM »

I mean, they also don't explain which genes you can modify to replace your blood with angry hornets, so it isn't really worth getting worked up over

What are you talking about! The story is the most important aspect of an FPS, that's why Geo is not buying this game!
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Niku

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Re: Bioshock 2
« Reply #113 on: March 26, 2013, 10:09:44 PM »

so speaking of real bioshock 2

man that was the first time in a while i have just straight shotgunned a new game from start to finish in one sitting and i think i really really liked it
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Grath

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Re: Bioshock 2
« Reply #114 on: March 27, 2013, 04:58:10 PM »

so speaking of real bioshock 2

man that was the first time in a while i have just straight shotgunned a new game from start to finish in one sitting and i think i really really liked it

It's certainly the best game I've played in years, might be my new favorite game.
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TA

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Re: Bioshock 2
« Reply #115 on: April 04, 2013, 07:45:26 PM »

So yeah that was ... actually good as people think Bioshock is.  That was kind of start-to-finish amazing.
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Bal

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Re: Bioshock 2
« Reply #116 on: April 05, 2013, 03:44:32 AM »

Way to fuck it up for everyone else, Levine.
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Sharkey

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Re: Bioshock 2
« Reply #117 on: April 07, 2013, 02:13:44 PM »

RE: ADAM/Splicing addiction. Jack, the character in the first game, is immune to it by design. More specifically, he's immune to splicing dementia and the psychologically addicting properties of splicing. He was engineered from the ground up to be able to use more plasmids, and channel more EVE with no ill effect that any normal person could do.

Funny, I actually had a conversation with Levine about this back in the day before the first game came out. My first assumption was that the whole "loss of humanity" thing could be really interesting. Maybe you could avoid corruption by relying on your guns and fists (wrench, whatever) instead of crazy underwater magic and get some narrative splits. He expressed that the narrative was already pretty dense and the only real choice hinged on the little sisters, which in retrospect was probably the best way to go. It was still a power-vs-humanity choice, though it might have been undermined by the fact that the gifts for rescuing the sisters pretty much outweighed the extra Adam you'd get from killing them. It was a while ago, but he did say that Jack is apparently special here. At the time I couldn't help thinking it was kind of a cop-out.

Seriously, that guy gives the best fucking interviews. Especially if you're way into history, sociology, and 19th century literature. Absolutely enthusiastic about tracking down weird tangents and telling his handler to fuck off. Just a good time all around.
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Grath

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Re: Bioshock 2
« Reply #118 on: April 07, 2013, 08:40:12 PM »

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Ted Belmont

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Re: Bioshock 2
« Reply #119 on: April 09, 2013, 08:45:45 AM »

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