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Author Topic: X-Com: Cappin' 'Toids Coast-2-Coast  (Read 7499 times)

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Mothra

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #20 on: February 25, 2010, 06:24:18 PM »

I think that my problem with that is that if I want to see unfair, random experiences all I have to do is wake up in the morning and pay attention. Those have more resonance than anything I can get out of a video game.

I guess! But you're never going to be managing an anti-UFO agency or shooting mutons in real life.

(Also why does your life suck so bad apparently you should be having Good Days)

But glib comments aside, I get the point and I have played games like that myself. Other than a single very quick play-through for nostalgia's sake about two or three years ago, I last played X-Com well over a decade ago, in my mid teens.

Mostly it's that one of the major appeals of the series for me was how vaguely realistic it was. That there was no narrative but the lab results from your reverse engineered alien jiggerypokery and monster autopsies. You shoot down spaceships with a dang F-15 and your guys go down with one or two hits regardless of rank. You gotta manage your costs and appease the committe. It feels about as close to how this sort of thing would go down as anything you could manage with the technology they had at the time (the dark ages of 199X).

It seems fitting to play it with the realism it's trying to put out. A lot of folks would get shot up if this happened in the real world, and playing it with the consequences present only makes your eventual victory feel like a fist-pumpin' achievement against a vastly superior extraterrestrial threat.
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Mongrel

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #21 on: February 25, 2010, 07:33:14 PM »

I guess I'm the kind of guy who says that, yeah if the aliens come, then I suppose we've got try, but if they're really are that superior, I don't give much for our odds.

If you want to carry that rather silly argument to the absurdist conclusion... it's not like only get one chance to play it through and if you lose, the game deletes itself and sets your computer on fire. By definition, playing a vidja game not made by a masochist implies some level of fairness is built into the game whether or not you play by spirit of the game or 'power game'.

I try to always accepting a creator's vision, to let them tell me the story they want to tell. Sometimes I play everything completely straight. But I have no trouble admitting that other times I bend every rule that won't break. It just depends how I feel and how much challenge I want on that specific occasion. To me it's like choosing difficulty settings. Smetimes you want hard and sometimes you want easy.

Either way, I don't worry too much. It's a game, and regardless of how I want to play it, it'll still be there next time.
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Smiler

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #22 on: February 25, 2010, 08:02:46 PM »

In the dark dystopic future of 1999, governments don't care about giving you money to combat alien invasions if you aren't doing well. Also they buy shit-tons of alien corpses.
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Classic

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #23 on: February 25, 2010, 08:03:36 PM »

Sectoids are the new veal.
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Mothra

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #24 on: February 25, 2010, 08:33:50 PM »

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Saturn

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #25 on: February 26, 2010, 03:00:04 AM »



dont be stupid, it clearly has ECTO-COOLER for blood.
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JDigital

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #26 on: February 26, 2010, 04:35:01 AM »

dont be stupid, it clearly has ECTO-COOLER for blood.

um that's not what the UFOpedia says
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Mothra

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #27 on: February 26, 2010, 04:30:18 PM »

The phrase "Kool Aid Slammer" are about a thousand times more fun to say than Ecto Cooler though

KOOL

 :attn:

AID



SLAMMERZ



You've gotta drop a wicked fist pump when you lay down the "S L A M M E R Z" too or it doesn't work
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Smiler

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #28 on: April 16, 2010, 06:01:18 PM »

I'm posting this here instead of the GAYME NEWS thread. We have an X-com thread; we might as well use it.

Yesterday CanardPC (a french newspaper, http://www.canardpc.com) published a first look about this news Xcom game.

I'm reading the article right now so this will be short :

- No world map : There's a USA map (with a 50s' style) for selecting the missions.
- Research & production : yes.
- Base management : yes.
- Team management : yes.
- Choice of the next missions : yes.
- No control of your teammate during the mission (in the demo, this may change)

It seems like you can goof around in your base between the mission (in first person view).

EDIT :

- The demo was running on an XBox360.
- You play as the chief of operation of the base between the mission.
- The choice of the played mission will impact the game.
- In the demo, lots of area of the base were off limits.
- During the missions you can take photos (research ?).
- The game is due for release in a little more than a year.

Sounds okay so far. At least it doesn't sound like a COD4 or Bioshock clone as of yet. X-com Alliance was probably going to go down this path anyways, and if you think about it, Apocalypse was already leading towards a more compact campaign.
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Mothra

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #29 on: April 16, 2010, 06:27:32 PM »

Photographic research, huh?

Alright... DONE RIGHT this could work really well. If it's an FPS where you load out your team beforehand a la Rainbow Six and just be the guy who takes point, that could be pretty fun. Exploring crashed UFOs and being the one who does the research collection first-hand would be sweet as hell if they get the atmosphere right.
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Mothra

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #30 on: April 16, 2010, 06:35:35 PM »

Wait so, this game takes place in the 1950's with World War 2 era soldiers recovering alien tech and using the craptacular science of Back In The Day to reverse engineer it?

I love that. That is the most awesome thing.
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Mothra

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #31 on: April 16, 2010, 06:39:14 PM »

Also I love these StrategyCore old-timers coming out of hiding to get The Angriest at videogamez:

Quote from: Raion
Why give this so-called X-COM new game any credit at all? Are you trying to fool yourself in what it will be? I know I missed UFO:Extratrerrestrials but then, about the only thing I will do is still play the X-COM games I have and they even make UFO:Aftermath sound better than whatever it is that they are trying to convince anyone of.

An FBI Agent in the '50's remake reimagined? Let me imagine!

NO!

Elvis Presely set with singing and shaking his knees singing "Hound Dog" would make a better agent than the little I am reading.

Whole lotta shaking going on!
Well, no!

Geeze! This gaming company has lost its mind in the fact that they are trying to pass this whatever it is off as an X-COM game.

Words can not describe the way that I feel about what I just read. Heard of Tea Parties Protesters today in Washington and other places. Heard of Sarah Palin!

That is what this game seems to be to me. Something from a "Bridge to Nowhere".

Please come down to Planet Earth Spacealiens and take over this Planet. I demand a non-human leader.
Except if you're really really bad.

awwww sheeeeeeeeeeeeeeee
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TA

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #32 on: April 16, 2010, 06:46:10 PM »

The initial announcement had me thinking Rainbow Six vs Aliens and this makes that seem more credible and that is AWESOME okay
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James Edward Smith

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #33 on: April 16, 2010, 07:09:05 PM »

Also I love these StrategyCore old-timers coming out of hiding to get The Angriest at videogamez:

Quote from: Raion
Why give this so-called X-COM new game any credit at all? Are you trying to fool yourself in what it will be? I know I missed UFO:Extratrerrestrials but then, about the only thing I will do is still play the X-COM games I have and they even make UFO:Aftermath sound better than whatever it is that they are trying to convince anyone of.

An FBI Agent in the '50's remake reimagined? Let me imagine!

NO!

Elvis Presely set with singing and shaking his knees singing "Hound Dog" would make a better agent than the little I am reading.

Whole lotta shaking going on!
Well, no!

Geeze! This gaming company has lost its mind in the fact that they are trying to pass this whatever it is off as an X-COM game.

Words can not describe the way that I feel about what I just read. Heard of Tea Parties Protesters today in Washington and other places. Heard of Sarah Palin!

That is what this game seems to be to me. Something from a "Bridge to Nowhere".

Please come down to Planet Earth Spacealiens and take over this Planet. I demand a non-human leader.
Except if you're really really bad.

awwww sheeeeeeeeeeeeeeee

 :cake:
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Shinra

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #34 on: April 16, 2010, 08:29:12 PM »

They did this same shit with Fallout prior to Fallout 2, with Fallout 2 prior to Fallout 3, etc. For some reason, people are really obsessive about ten year old+ games.
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JDigital

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #35 on: April 17, 2010, 04:25:05 AM »

They did this same shit with Fallout prior to Fallout 2, with Fallout 2 prior to Fallout 3, etc. For some reason, people are really obsessive about ten year old+ games.

People in their twenties are really obsessive about the games they played as kids. Yes, games were better when you, the person reading this, was twelve!
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Classic

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #36 on: April 17, 2010, 06:23:52 AM »

It's certainly not X-Com's fault that we've all been spoiled by prettier games with more convenient interfaces.

What do you mean the guy with the lowest strength is carrying my launchers!? No!

EDIT:

Yes, I am aware of the mod that improves these things. But I wouldn't be upset if someone decided to link it again.
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JDigital

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #37 on: April 18, 2010, 02:37:20 AM »

A conversation on Twitter last week spurred this idea: What if the UFOs had invaded 500 years earlier, and you played members of a peasant militia in a 14th century village?

You play in this tabletop RPG which is a cross between X-Com and Mount & Blade. You are ordinary villagers from Eccescomb, a small village in Wales. One night, a steel building descends from the sky and lands in your crop fields. As you watch in horror, grey-skinned demons march out. It stands to your peasant militia to defend your village - and, as the scale of the threat becomes apparent - perhaps all of Christendom.
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Esperath

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #38 on: April 18, 2010, 02:54:25 AM »

Researchers have completed: Plasma Mace

New research options: Plasma Lance
Plasma Arrow
Plasma Chain Mail
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Mongrel

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Re: X-Com: Cappin' 'Toids Coast-2-Coast
« Reply #39 on: April 18, 2010, 06:21:19 AM »

That would be pretty dang sweet, though Esperath has a point: What would the "research tree" look like? Logically speaking you shouldn't even have one.
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