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Author Topic: Wolf Fortress 2  (Read 2432 times)

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Friday

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Wolf Fortress 2
« on: February 03, 2010, 12:22:29 AM »

TWO TEAMS, RED AND BLU.

There will be two threads. One for team BLU, and one for team RED.

Each team will have nine players on it. For a total of 18 players.

HEAVY: Shoots at one of the enemy team members each night. Can only kill Snipers, Scouts (because he's using Natasha), Medics and Pyros.
MEDIC: Protects up to two players. May include himself. Protected players are immune to any and all deaths that night. Cannot protect himself twice in a row.
PYRO: Spychecks once per night. His spycheck is SO EFFECTIVE he can actually use his flames to SEER, learning that players role. Kills the Spy if he hits him, though.
DEMOMAN: Lays down stickies that protect the case. One of two players needed dead before case can be captured by enemy team.
ENGINEER: His Sentry protects the case. One of two players needed dead before case can be captured by enemy team.
SNIPER: Shoots at one of the enemy team members each night, but can only kill Heavies, Demos, Engies and Soldiers. Everyone else is too fast and moving around too much. And this is a good Sniper, so he won't shoot other Snipers.
SCOUT: Cannot be backstabbed as he is too fucking fast. Wins the game faster if alive. (see below)
SOLDIER: Shoots at the enemy team. Can only kill Demomen and Engies.
SPY: The object of the voting for each team. You have no friendly spy on your team, instead, each team has an ENEMY spy on it. Each night, the Spy may attempt to backstab one player. Can't kill the scout. If he backstabs a player the Medic is protecting, he learns their class. CANNOT BACKSTAB THE ENGY AS THE SPY IS NOT GOOD AT STAB-SAPPING. Instead, just learns who the engy is.

HOW THE GAME WORKS:

Each player is on his team, but one of them is a spy. Each player ONLY knows his or her own class. Each day, team BLU and team RED vote to spycheck a player. If the spy is checked, he is killed. In addition, as long as the PYRO is alive, he can spycheck another player.

The objective is for your team to kill both the enemy's engineer and demoman. After this happens, the case is unprotected. If your scout is still alive, he runs in and caps immediately, winning the game. If not, it takes one more round to win, and if the enemy team still has their scout they can theorectically win by killing off your Engy and Demoman that night and capping first.

If a team loses all means of killing the enemy demoman and engy, they lose immediately. For this to happen, the Soldier, Spy, and Sniper all must be dead.

RULES FOR THE SPY:

At the start of the game, each player will be told his class and ALSO who their friendly spy is on the other team. They may send messages TO the spy privately, but the spy CANNOT PM his own team, as it blows radio silence and exposes him. (He can PM his fake team mates though.) If the spy wishes to communicate with his own team about something he's learned, he must do so in the thread of the team he's pretending to be on.

GAMEPLAY:

Generally, each team tries to find the enemy spy on their team while also trying to find and kill the enemy players. Each player has a role and power, so each player lost is a blow to your team in some fashion. (Losing the pyro means you only get one spy check per day, losing your engy or demo means you're halfway to losing the game, losing your medic means no more protection, etc)

Questions? Interest?
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Friday

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Re: Wolf Fortress 2
« Reply #1 on: February 03, 2010, 12:23:34 AM »

pretty sure this will turn into a pretty goddamn random clusterfuck with very little strategy, but goddamn it this idea has been floating around in my head for like a year.
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Brentai

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Re: Wolf Fortress 2
« Reply #2 on: February 03, 2010, 12:24:48 AM »

Yeah, mine too.  In just to see how it plays out.
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Bongo Bill

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Re: Wolf Fortress 2
« Reply #3 on: February 03, 2010, 12:33:32 AM »

It costs four hundred thousand dollars to fire thiIN
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jsnlxndrlv

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Re: Wolf Fortress 2
« Reply #4 on: February 03, 2010, 12:34:28 AM »

Also in.
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Frocto

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Re: Wolf Fortress 2
« Reply #5 on: February 03, 2010, 12:45:10 AM »

oh sure why the hell not
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Guild

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Re: Wolf Fortress 2
« Reply #6 on: February 03, 2010, 01:34:18 AM »

i can only play on in mondays and wednesdays and sporadically on other days
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Guild

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Re: Wolf Fortress 2
« Reply #7 on: February 03, 2010, 02:12:31 AM »

This game sounds insane if it's what I think it is.

Ok, so 18 people from these boards are going to be Secretly either Blue or Red. Teammates will not know each-other. They will be presented with a BLUE thread and a RED thread.



Anne Blue Spy
Barry Blue Heavy
Carla Red Spy
Dave Red Heavy

Thread RED


Thread BLUE



Then, those four people, A, B, C and D, will flood into Thread BLUE and Thread RED voting on who should be spychecked, having no idea of who is who is who. Each thread will have a resolution of abilities and the 'inno' voting blocks of informed minorities will be battling it out.

Thread RED
<Anne> "Let's find out who Barry is."
<Barry> "Let's not."
<Carla> "I vote for Barry as well."
<Dave> "Barry."
<Mod> "Barry was the blue Heavy."
<Anne> "Crap, he was one of ours."
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LaserBeing

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Re: Wolf Fortress 2
« Reply #8 on: February 03, 2010, 02:39:41 AM »

In, as long as my video card doesn't freak out.
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Friday

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Re: Wolf Fortress 2
« Reply #9 on: February 03, 2010, 03:11:13 AM »

RE: Guild:

er, no. people will be split into RED and BLU teams. It's just that one of them is a Spy and NEVER REALLY WAS ON YOUR TEAM.
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Guild

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Re: Wolf Fortress 2
« Reply #10 on: February 03, 2010, 03:44:22 AM »

ok i am red spy and i just say "the blue engie is XXX and the blue demo is XXX" in the thread
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Friday

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Re: Wolf Fortress 2
« Reply #11 on: February 03, 2010, 03:46:41 AM »

A: you don't know who those people are
B: you've just outed yourself as the spy and you will now be killed

to clarify, you will be divided into two teams. you will know who is on your team. but not what their classes are.
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SCD

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Re: Wolf Fortress 2
« Reply #12 on: February 03, 2010, 07:04:41 AM »

in if it starts after monday
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Niku

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Re: Wolf Fortress 2
« Reply #13 on: February 03, 2010, 08:36:12 AM »

in but only if you explain this ridiculous "spy can't stab the scout" nonsense i have reams of proof otherwise

B)
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McDohl

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Re: Wolf Fortress 2
« Reply #14 on: February 03, 2010, 08:51:44 AM »

IN IN IN IN IN
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Friday

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Re: Wolf Fortress 2
« Reply #15 on: February 03, 2010, 03:33:55 PM »

on further reflection I have decided this game would be absolutely no fun for anyone

I think it might be fun with two of each class on each team, so the spies could work together and stuff, but that would require 36 players

and 36 player servers are bad

anyway I will still run this if I get enough people but yeah I think I mainly just needed to write this down so as to get it out of my head

Quote
in but only if you explain this ridiculous "spy can't stab the scout" nonsense i have reams of proof otherwise

the scout is Bal
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Joxam

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Re: Wolf Fortress 2
« Reply #16 on: February 03, 2010, 03:44:24 PM »

You could have said smiler, that would have made it at least believable.
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Transportation

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Re: Wolf Fortress 2
« Reply #17 on: February 03, 2010, 04:39:37 PM »

Trainwreck choo choo.
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Friend

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Re: Wolf Fortress 2
« Reply #18 on: February 07, 2010, 09:47:08 PM »

I'd like to get in on this
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Friday

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Re: Wolf Fortress 2
« Reply #19 on: February 08, 2010, 12:47:49 AM »

yeah, not enough peeps. Sorry to those who were interested! I don't think it would have worked very well anyway. Maybe someday someone will come up with a tf2 wolf game that works well!
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