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Author Topic: SecuROM  (Read 21466 times)

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Doom

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Re: SecuROM
« Reply #280 on: March 08, 2010, 09:48:31 PM »

Because it's staged.
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Bongo Bill

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Re: SecuROM
« Reply #281 on: March 08, 2010, 09:56:28 PM »

Okay. Why does the character take off his shirt, other than "it's in the script"?
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...but is it art?

Doom

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Re: SecuROM
« Reply #282 on: March 08, 2010, 09:57:49 PM »

why does anyone place a kitten in a chair with a DMs screen before adding "i gib orc mah +3 cheezburgr"
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Bongo Bill

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Re: SecuROM
« Reply #283 on: March 08, 2010, 09:58:47 PM »

I don't understand how the events depicted relate to each other. "I need to hit a guy... better take off my shirt first!" What's it for?
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...but is it art?

Esperath

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Re: SecuROM
« Reply #284 on: March 09, 2010, 12:21:11 AM »

Every time some version of this image pops up, people ask this.  

The answer that I hear most often is that when you wear baggy dumbshit clothes like this, it's very easy for your opponent to grab said baggy shirt, pull it over your head, and then get free shots on you when you're all tangled up.  They often make the hockey jersey comparison to illustrate.  The solution, then is to stop wearing ridiculously baggy clothes take off your shirt first.

The real answer is because it's staged.
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Thad

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Re: SecuROM
« Reply #285 on: March 09, 2010, 04:47:43 PM »

...on-topic:

Ubi initially said they just couldn't cope with the traffic, but then a few hours later claimed it was the result of a DDoS attack.  As far as I know, they haven't produced any actual EVIDENCE of an attack, but it's plausible, anyway.

There are a couple posts on GP about it.  I've spent some time in the comments threads.  You might like them; it's kind of like here but with like five Drethelins.

My viewpoint is probably predictable: I find it hard to condone a DDoS attack (if one actually existed), because it hurts the customers who bought the game.

BUT, it couldn't have happened without Ubi's asinine DRM scheme.  And Ubi should have been prepared for it.  Look, I've served my time in the trenches, I've sniffed my fair share of packets and fought my fair share of losing battles against DDoS attacks.  But for all that Ubi can wag its finger at those filthy, filthy not-actually-hackers, the bottom line is that it didn't have the bandwidth or the IT staff to handle a predictable scenario.
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Brentai

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Re: SecuROM
« Reply #286 on: March 09, 2010, 09:11:19 PM »

They basically invented a scenario in which pirates can directly harm consumers.
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Dooly

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Re: SecuROM
« Reply #287 on: March 11, 2010, 03:25:18 AM »

Ubi initially said they just couldn't cope with the traffic, but then a few hours later claimed it was the result of a DDoS attack.  As far as I know, they haven't produced any actual EVIDENCE of an attack, but it's plausible, anyway.

One thing to consider is that their DRM system gets pinged by potentially hundreds of thousands to millions of people playing one of Ubi's new games every few seconds continuously, which is practically DDoSing itself.
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Mongrel

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Re: SecuROM
« Reply #288 on: March 11, 2010, 04:10:52 AM »

Ubi initially said they just couldn't cope with the traffic, but then a few hours later claimed it was the result of a DDoS attack.  As far as I know, they haven't produced any actual EVIDENCE of an attack, but it's plausible, anyway.

One thing to consider is that their DRM system gets pinged by potentially hundreds of thousands to millions of people playing one of Ubi's new games every few seconds continuously, which is practically DDoSing itself.

This was a thought that crossed my head too. I mean, it'd be funny as hell if this was actually completely their own fault, only they issue a press release saying "THOSE DARNED HACKERS! GRR!"
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Re: SecuROM
« Reply #289 on: March 19, 2010, 07:52:48 PM »

AC2 and Silent Hunter V, both UbiSoft titles with the assrape DRM, delisted from UK Steam Store

Nothing's been confirmed except for their absence, which I checked via Jdigital.
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Ted Belmont

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Re: SecuROM
« Reply #290 on: March 20, 2010, 08:43:05 AM »

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TA

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Re: SecuROM
« Reply #291 on: March 20, 2010, 10:29:25 AM »

Yeah, it's the same shit as Assassin's Creed 2 and Silent Hunter 5.
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Brentai

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Re: SecuROM
« Reply #292 on: March 20, 2010, 11:09:29 AM »

Is there anything in a standard EULA that says you can't patch the thing in a way that just happens to remove that sort of feature?  I propose we start actively paying people to develop patches which fix this crippling issue with our games.
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Brentai

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Re: SecuROM
« Reply #293 on: March 20, 2010, 11:23:55 AM »

In all seriousness, we've actually hit the magical threshold where DRM makes the game actually literally unplayable.  Apparently nobody at EA has ever had a wireless connection before.

I don't know if it's going to destroy PC gaming foreverz or what, but I really do see a head being come to here.    You'll start seeing more and more protests as consumers complain that their games don't fucking work.
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Thad

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Re: SecuROM
« Reply #294 on: March 21, 2010, 01:42:46 PM »

Oddly, it seemed for awhile there like EA had gotten the message after Spore and Mass Effect -- certainly the last two BioWare games have had comparatively reasonable DRM, and IIRC Sims 3 was light too.
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Bongo Bill

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Re: SecuROM
« Reply #295 on: March 21, 2010, 01:53:37 PM »

I am pretty sure that Sims 3 just has a disc check and opens up EA's online store thing while you're playing.
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Brentai

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Re: SecuROM
« Reply #296 on: March 21, 2010, 02:03:21 PM »

The hidden problem is that we're probably not directing our disapproval at the right places.  While I don't know if EA's upper management knows the actual effects of their DRM, I'm fairly certain they're answerable to people who know fuck-all about it; the only thing the typical investor knows about anti-piracy is that having their shit stolen hurts their bottom line.  Between the demand for better protections and the slick salesmen from companies that specialize in coming up with ever more draconian forms of security, their balls are probably in a vise.

Which is not to say the Heads are off the hook, here.  No matter what the extenuating circumstances are, somebody made the decision to release a product that simply does not function as reasonably expected.
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Thad

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Re: SecuROM
« Reply #297 on: March 21, 2010, 02:39:58 PM »

Which pretty much brings us to litigation as the only language these people understand.
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SCD

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Re: SecuROM
« Reply #298 on: March 21, 2010, 05:17:14 PM »

Or the bottom line. 

I've been curious about the game and how long it would take to crack.  Today the crack was brought up. 
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Smiler

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Re: SecuROM
« Reply #299 on: March 21, 2010, 07:05:24 PM »

I am pretty sure every game that has used the new DRM got cracked about a day after the release date.
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