I wonder if I should get this. Skipped Ace Attorney 4 due to accounts suggesting the storyline was dominated by dumb coincidences and a conspiracy whose main purpose of which was to switch out the interesting characters with boring ones.
The fourth game is kind of bad, but I feel like that assessment is an unfair reduction: Apollo Justice is about promoting Phoenix from the chessboard Knight to King: no longer getting pinned and revealing surprise checkmates in the thick of the action, he's stuck in the back ranks, hidden behind his pawns, trying to avoid trading too many pieces without getting put into check, again. The whole game's depressing because you're saddled with all these unfamiliar characters and slightly-crappy game mechanics, but the ghost of Phoenix Past is still sitting around playing cards and becoming an alcoholic.
Then the fourth case happens, and the game justifies its existence.
Criticisms I can stand behind: too much "find the hot-spot"; too little description of environments. What's more frustrating is the shoddy hitboxing in a couple scenes that makes investigation a chore. Apollo's special ability is hard to use and too limited in its application; it's kind of like Link refusing to even equip the hookshot until you're standing in front of a pit that has a hookshot target on the other side. And the game's final villain doesn't make any sense and is badly characterized; what's frustrating is that it's really easy to think of ways that his behavior might make sense, but you shouldn't need to do the game's job for it.
Anyway! I should actually go play the new game, so I'm going to do that now!
EDIT: I might actually like Klavier better than Edgeworth. Not sure if he stands up to Godot, though.