Never played an Ubisoft Prince of Persia, although maybe I have since this latest one (in dire need of a subtitle, like 'The Golden Donkey' or something) comes off as Ubisoft's Assassin's Creed with smaller production values, gunked-up combat, and
COLORS.
However, the rainbow won't shine until the boss of a level is whooped, otherwise leaving the player to wall-run through drab temples with deteriorating infrastructure. Absent the stealth and plentiful violence of Creed (although running on the same engine), Persia instead finds it's repetition through the platforming itself. Once you've solved one jungle gym, the rest are easy enough to figure out.
The cynical Thief sports an American accent thicker than John Wayne, while your companion Princess Elika bothers to add weight to the plotline with tidbits of history and reasoning. Despite the initial overkill of tutorial hand-holding, there apparently wasn't anyone bright enough on the development team to bother adding on-screen prompts as to when you enter another level. Instead, they all seamlessly meld together, leaving players to check back and forth between their map, and Elika's magical - direction - marker - command.
The bosses, so far, appear to be comfortably ripped from Shinobi, and then given an unnecessary cel-shading treatment. Those are the initial negative impressions, so now I'll take some time to formulate positive impressions, which must exist, since the game is having no difficulty in devouring my free time every other hour.