i'm still waiting on goddamn fedex, serves me right for using fedex.
Meanwhile, picking up
Dead Space for the Pee Seas tomorrow, gave
Crysis: Warhead a spin over the weekend.
Warhead has been described as Crysis - Done - Right, but thinking back, most of my enjoyment with the original came from what was done hilariously wrong.
What exactly were these reviewers chugging down, anyhow? Angel jizz? Despite improved tactical grouping, Crysis: Warhead solves none of the pressing A.I. issues, such as impeccable aiming and zero reactions to bullet hits. If reviewers want to pull exclamations that Warhead runs better than the original out of their collective asses, then may I simply counter that it crashed once every level, and delivered embarrassing pop-up issues not seen in the original.
Being a stand-alone side-story, the playthrough is shorter, but the price tag was lower at least. Nothing ventured that hadn't been done better in the original, excluding the one-dimensional villain presented strictly in cut-scenes, whom the player is never given the chance to decimate by their own devices. Hurr.