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Author Topic: Babble about a video game you are playing  (Read 237037 times)

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Koah

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Re: Babble about a video game you are playing
« Reply #1840 on: May 27, 2009, 09:59:08 AM »

Yeah, I'm probably not exaggerating in the least when I say that Painkiller is one of the greatest damn FPSes ever.  I am probably exaggerating when I say that it should be renamed Doom 3: Painkiller due to how well it does its job as compared to the actual Doom 3, though, but come on.  You can't tell me that I'm not at least partially justified in doing so.

You're not going to run into another Asylum-scary level until the end of the game, but it might only be scary when you stop to think about it; you'll know it when you see it.  It's a piece of work though, I'll say that much.

Hey, when you're done with Painkiller you can play Overdose!  ::D:
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Brentai

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Re: Babble about a video game you are playing
« Reply #1841 on: May 27, 2009, 10:14:19 AM »

Did the demo completely misrepresent the actual game because it basically presented you with one level that's basically a walkthrough shooting gallery followed by a level that's basically Serious Sam where you're armed with a water pistol.
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Dooly

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Re: Babble about a video game you are playing
« Reply #1842 on: May 27, 2009, 02:22:09 PM »

I got a look at Legendary at PAX 08 and thought it looked cool.  I played the Xbox 360 demo around January, and hated it.  The Minotaur boss completely turned me off of the game.
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Koah

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Re: Babble about a video game you are playing
« Reply #1843 on: June 03, 2009, 10:43:42 PM »

Just beat F.E.A.R., and I don't think I've hated a game this much since the last time I played something on the Monolith engine.
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Misha

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Re: Babble about a video game you are playing
« Reply #1844 on: June 03, 2009, 10:56:44 PM »

really? I didn't find it particularly horrible, just sorta meh.
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Koah

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Re: Babble about a video game you are playing
« Reply #1845 on: June 03, 2009, 11:14:14 PM »

I thought it was mediocre too, at first.  Then I realized it was so mediocre that I simply didn't feel anything; it was like eating unsalted crackers topped with tofu with a glass of seltzer water.  The fact that people went out of their way to make something unique and new that hadn't been seen before in FPSes (I'm assuming) and somehow managed to make it so unbelievably bland just tipped the scale.  The scale that, for some reason, has three pans labeled "like," "hate" and "really hate."

...and they thought people would be so hot for this thing that they made two mission packs where you did the same exact thing!  Run into enemies, turn on slow-mo, headshots, move forward, watch "scary" happening that isn't scary once you realize that you're not in any physical danger, repeat.  I'd say they wasted a game engine, except that this thing is so repetitive that I could fucking swear that after a certain point they just mirrored all the old levels and moved stuff around instead of making new ones and every firefight plays out exactly as above, with the occasional pause as the damage system reveals itself to be absofuckinglutely ludicrous.  Why am I still being shot at?  You have two inch-thick metal spikes in your eyes!  You should not be moving!
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Brentai

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Re: Babble about a video game you are playing
« Reply #1846 on: June 03, 2009, 11:32:49 PM »

I actually liked F.E.A.R., but I only played the demos, so there's that.  Also I enjoyed it for what are apparently the wrong reasons entirely.  The freakout parts were interesting in their construction but nowhere close to scary for the very reason O.Hakubi mentioned (also because you happen to be a genetically modified supersoldier staring down a beaten-up 10-year-old girl, seriously you can only take disturbing dissonance so far).  Also also I guess because I don't really get scared by videogames and movies, so I can't fault F.E.A.R. for failing at that; when I do get subjected to horror I tend to try and enjoy it on its technical merits, if any, and the game does do some fun stuff, so.

BUT IGNORING THAT SHIT, the other aspect of the game, slo-mo, was BS.  It didn't dynamically change the flow of battle any, it just made it a damn lot easier for you.  So ignore that part too.

What I DID enjoy about F.E.A.R. was the following:
* The enemy AI.  Not because it was brilliant or anything.  Rather, I enjoyed it because it was realistically very stupid.  You could trick and trap the human enemies in ways that omniscient CPU units don't usually fall for, and it was very satisfying.
* Melee combat.  No, really.  The game gives you all sorts of crazy jump-kicks, sliding attacks, and angles of attack that you'd normally never use unless you made a point of it.  When combined with the slodown feature a melee only run (at least through the demo, against non GIANT ROBOT targets) is not only feasible but fun as hell.
* Grenades.  The AI shines again here as most enemies will react to grenades with just dumbfounded panic, staring at it quivering until it ragdolls them across the room.  Plus they explode on contact, making precise aim with them especially rewarding.  PLUS you can slow the game down in midflight for maximum enjoyment.  Nothing beats hitting the slowdown button mid-toss to watch it arc gracefully toward some poor sap who's rooted in fear, and hearing him shout "Sssssssshhhhhhhiiiiiiiii-" right before turning into a beautifully cascading shower of soup.

Had Monolith played to their actual strengths instead of running the cross-purposes of "RIDICULOUSLY POWERFUL TESTOSTERONE ENGINE" and "OH SHIT YOU ARE GOING TO DIE" the whole thing might have been an actual success.  Oh well, lesson learned.
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Koah

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Re: Babble about a video game you are playing
« Reply #1847 on: June 04, 2009, 12:27:28 AM »

Yeah, the AI and the grenades (now that you mention them, although enemy reactions to the same could possibly be lumped in with the AI) were probably the two best things out of the entire game.  Watching them flip their shit when you started lobbing explosives at them was always satisfying.

Also, considering the body count of this particular excursion (and taking into consideration what happened) I can't help but wonder how F.E.A.R. managed to stay around.
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PhoenixUltima

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Re: Babble about a video game you are playing
« Reply #1848 on: June 04, 2009, 06:15:00 AM »

I got like 2 levels into the 360 version of FEAR before I got absolutely bored with the game and shut it off. Thank god it was a rental.

On a different topic entirely: am I the only person who can't play the new Star Ocean game because Till the End of Time completely ruined the series' setting? No matter what kind of people the main heroes were, no matter what heart-wrenching tragedies they went through, no matter how much I connected with them on an emotional level, in the back of my head I'd never be able to shake off the fact that I'm essentially playing as a group of NPCs. Kind of makes it hard to get caught up in their epic struggle when you just know that a few years after the end credits at least one of them is going to be hanging around one of the starting towns asking newbies to slay 20 space rats.
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Brentai

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Re: Babble about a video game you are playing
« Reply #1849 on: June 04, 2009, 09:10:08 AM »

360 version of FEAR

The console ports are uniquely terrible though.  I watched someone playing the PS3 version and it looked like it had been downgraded for the PS1.  Seriously.
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Smiler

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Re: Babble about a video game you are playing
« Reply #1850 on: June 04, 2009, 09:36:14 AM »

Didn't you play through all of the Monolith games just to bitch about them a few months ago?
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Koah

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Re: Babble about a video game you are playing
« Reply #1851 on: June 04, 2009, 10:35:51 AM »

Didn't you play through all of the Monolith games just to bitch about them a few months ago?

I played through most of them in a fit of academic curiosity to see if they were anywhere near as bad as Blood II, yes, stopping for a brief bit with just Tron 2.0 and F.E.A.R. left to go.  Also, it was the major (so no CTU: Marine Sharpshooter) playable (so no Gods and Generals) FPSes (so no Matrix Online), so yeah.

Also also, I didn't bitch about the Marine campaign of AvP 2 or NOLF2; those two were actually very well done.  Seriously, you guys need to play NOLF2 like, right now.
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MadMAxJr

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Re: Babble about a video game you are playing
« Reply #1852 on: June 04, 2009, 10:52:10 AM »

Hey, do you still have Blood 2?  I kinda want that.
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Koah

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Re: Babble about a video game you are playing
« Reply #1853 on: June 04, 2009, 11:10:26 AM »

No, I'm pretty sure you don't want it.  It's not mine to give anymore, but just the same.
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Envy

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Re: Babble about a video game you are playing
« Reply #1854 on: June 04, 2009, 02:08:36 PM »

So I picked up Knights in the Nightmare. This game is an absolute blast. Bullet hell strat rpg. I often find my self getting killed while trying to attack.
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François

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Re: Babble about a video game you are playing
« Reply #1855 on: June 05, 2009, 02:43:40 PM »

Alright, I've had enough of Alpha Prime. I gave it a shot, I really did, but it's just too awful.

The game is basically:
1-Open a door.
2-Walk forward a bit.
3-Lean carefully left and right, making sure there are no enemies in sight.
4-Crouch, take a step forward, lean again to confirm absence of hostiles.
5-Take a step forward.
6-Realize you have just lost half your health.
7-Barely notice a single enemy duck back behind cover.
8-Back up until the door closes.
9-Repeat until deletion of local content.

You're not going to run into another Asylum-scary level until the end of the game, but it might only be scary when you stop to think about it; you'll know it when you see it.  It's a piece of work though, I'll say that much.

Oh man. It wasn't scary so much as brutally awesome on like a million levels. I expected something else entirely, and it blew me completely the fuck away.

In regards to getting spooked, I got more affected by levels like the abandoned factory or the lower parts of the snowy bridge. You just look around, you look up at the gargantuan machinery looming over you, and suddenly you feel like an ant, like whoever designed this cold, awful, silent place could just step on you and not even notice. The sense of scale in that game is insane. I don't know how they did it.

I've started the highest difficulty now, to get all the tarot cards before taking on Battle out of Hell, and the Prison is kicking my ass in a way that is entirely unlike the way Alpha Prime is kicking my ass. Being so vulnerable almost makes it into a brand new game. You're still playing Rambo, but you need to be Smart and Clever Rambo.
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Bal

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Re: Babble about a video game you are playing
« Reply #1856 on: June 06, 2009, 02:05:30 AM »

I played through two games in the last two weeks, Prince of Persia from last year, and Assassin's Creed.

Assassin's Creed was quite a bit of fun. A little same-y, but I enjoyed traversing the three cities so much I didn't really care. Any excuse to free run around and occasionally ambush a guard with the old knife in the neck. The overall presentation and premise really appealed to me, and the manner in which it explained away the necessary game mechanics was Sands of Time quality (No no no, that's not how it happened).

Prince of Persia I am somewhat conflicted about. The game is beautiful to look at. The illustrated style, the way the levels look before and after cleansing, and especially the character animations are all wonderful to look at. Speaking of character animations, the way the Prince and Elika interact with each other physically is incredible. It's hard to describe, but whenever you are traversing any part of the game, they're doing it together, and helping one another. If you are on a beam, and you need to get by her, you link hands and pivot to switch places. If you're below her after sliding down a wall, the Prince catches her, or he will pull her up to a ledge if she is below. It's all contextual, and it adds a sense of companionship between the characters that you rarely see.

The Prince is still as agile as ever, and the platforming is extremely fluid and satisfying, but it's a little easy. I'm not talking about Elika's rescue move either. That doesn't bother me any more than rewinding did in Sands of Time. When I fail, I know I've failed, I don't need to be eat a death too. The platforming itself just never really gets to the point where, when you finish a particular section, you can't believe you just did that, which is something I felt in Sands of Time (The last PoP I played, I should mention).

The combat is all duels, and I honestly liked it, but combat is never the point. I kind of wish they could find a way to eliminate it entirely from the series.

I don't know, I say I'm torn, but I can't really pin down why. I liked the game, I liked the characters, and I liked the story, but somehow I just don't feel really satisfied. It was a bit easy, yeah, but so beautiful, and I genuinely enjoyed the story, even with the Prince acting like a snarky, sarcastic action hero, it didn't read false to me. I guess I just wanted to love it as much as I loved Sands of Time, and I didn't. I will play the inevitable sequel, assuming they don't Warrior Within it, and I guess that's my verdict on it.
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Thad

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Re: Babble about a video game you are playing
« Reply #1857 on: June 06, 2009, 05:40:54 PM »

Found a copy of Bubble Bobble with box and manual for $15 at Bookman's last night.

Granted, they just dropped Bubble Bobble Plus on VC last week for $6, but still!  I got an NES cart!
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The Artist Formerly Known As Yoji

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Re: Babble about a video game you are playing
« Reply #1858 on: June 06, 2009, 11:34:19 PM »

So, the Answerer boss in the latest Armored Core game. GameFAQs says the way to kill it is to equip some solid pilebunkers, fly right up to it, and one-shot it in it's weak spot for massive damage. I was able to do this a couple times after struggling with it the old-fashioned way, but I haven't been able to do it for a while now.

Just a few minutes ago, I tried disabling some other spots on the thing that I didn't even know were vulnerable ([spoiler]the very ends of it's large missile arrays and the structures between the smaller missile arrays[/spoiler], to be exact) before going for the usual weak point. Then as I'm trying to clear the way to begin the last attack, the whole thing comes down like a house of cards. S Rank and everything, even in Hard Mode.

Moral of the story: always trust to a whop GameFAQs nerd to bring a knife to a gunfight.
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Cthulhu-chan

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Re: Babble about a video game you are playing
« Reply #1859 on: June 07, 2009, 02:16:37 AM »

I used kojima blades.  Trial and error ahoy!
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