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Author Topic: Starcraft II  (Read 33081 times)

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Detonator

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Re: Starcraft II
« Reply #160 on: July 27, 2010, 06:21:32 PM »

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Mothra

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Re: Starcraft II
« Reply #161 on: July 28, 2010, 07:00:56 AM »

Alright well, I'm not exactly sold on the new hard-drinkin gutteral-chucklin' whisky-grimicin outlaw Raynor so far - really wish they weren't trying so hard to make him the LONE WOLF carrying that ONE BULLET FOR THE MAN WHO DONE HIM WRONG. In the first game I'd had the impression he had a bit more of a sense of humor, kind of a salt-of-the-earth backwater worker type. Also wasn't he bald? In the first game he reminded me of that guy from the Dawn of the Dead remake, the "good one".

Mingsk is just hilariously evil now. Guy's got monolithic holographic statues of himself preaching propaganda to the indentured citizens being herded into mines. I mean I never felt like he was a good guy, but I remember him being a little more subtle with his manipulations. Wish the propaganda aspect was more something I could believe was working to discredit Raynor and not some stone-cold Skeletor bullshit

but ┐('~`;)┌ w/e Starcraft was never exactly trying to say anything as a franchise. You've got your bad guys and you've got your guy and his guns and that's that.

MAN these new firebats fucking rule! Zerglings have a freaking being-incinerated animation where they're just roasting and rolling! So awesome. The marines handle well enough, even if they still can't seem to figure out not to block the guys behind them. Leave some GAPS, folks.

Bunkers don't feel particularly powerful. They are, they just don't feel that great. I think it's the plumes of fire - they seem weak somehow.

I'm taking an escort mission four stages in to be a bad sign here, but I can't say it's been that bad of a time so far. LOVE these firebats.
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Kayin

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Re: Starcraft II
« Reply #162 on: July 28, 2010, 09:40:44 AM »

I found the escort mission to be pretty fun. The missions all have some mechanic going on. It's almost never "omfg crush the other base. Infact it might NEVER be that. I haven't seen it yet. Mingsk is pretty silly (though still has the best voice), but I still like how Raynor comes off. He just seems..... tired and worn out from my perspective, which makes sense. As for the hair, going off his SC1 portrait, he just shaved.

Finley is my favorite character though. He's a bit ridiculous, but he amuses me to no end.
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Mothra

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Re: Starcraft II
« Reply #163 on: July 28, 2010, 11:20:49 AM »

Yeah, seconding Finley, and Mingsk's voicework. Hoping we get another rousing speech out of the guy before we inevitably blow up his ship.

Marines seem a lot more disposable this time around, I notice. If I'm not paying attention to them relatively well, they've got a bad way of getting utterly wiped out. Something about zergling swarms, even in numbers we should be able to handle, just wreck these guys once they get in close.

Also: No stims?!  :O

THE HELL KIND OF GAME IS THIS
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Kayin

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Re: Starcraft II
« Reply #164 on: July 28, 2010, 11:43:37 AM »

Medic Marine still seems really good. I've been getting a lot of use out of marines. Generally with the single player missions, mixing something a little tough helps. Medic/Marine/Marauder, to be precise. Medics out DPS Marauders by cost but Marauders tank better and they slow things down eventually. Ai is better at surrounding now, so it takes some effort to protect your self from zerglings and the likes.

Also there is stim. Single player has no in-mission upgrades outside of the +1s at the armory and engineering bay. You get all that stuff through Swann.
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Bal

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Re: Starcraft II
« Reply #165 on: July 28, 2010, 11:45:55 AM »

MENGSK

Anyway, I like Raynor now. It makes sense for him to be as worn out as he appears to be, particularly at the beginning of the game. He's hated by most of his own people, still blames himself for the corruption of Kerrigen, and hasn't made a difference in years. The only people in the universe who show him any kind of respect are his crew and certain Protoss who know of his actions on Aiur and elsewhere.

You research Stims in the armory on your ship for the campaign, but from that point on all marines have them.
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Mothra

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Re: Starcraft II
« Reply #166 on: July 28, 2010, 12:01:16 PM »

Well I guess his motivation makes sense, it's just a lousy call to make him more brooding and serious. The universe is dark enough, both thematically and (especially this time around) aesthetically, that we could use someone who's less pissed-off and more adventurous. I mean I want to get behind his rag-tag band of freedom-fighters but they really don't seem all that different from the powers that be. I wish he was more of a Han Solo/Mal outlaw than like any given action movie hero from the past 20 years.

It really doesn't factor much into my enjoyment of the game overall, really, it just feels like his scenes could be more enjoyable.
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Frocto

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Re: Starcraft II
« Reply #167 on: July 28, 2010, 12:20:17 PM »

terrible writing has sort of been blizzard's thing ever since they lost all those staff members
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Bal

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Re: Starcraft II
« Reply #168 on: July 28, 2010, 01:37:06 PM »

But the point is that he becomes more like those characters you mentioned as the campaign moves forward. Han was a mercenary dick when we first met him too.
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Büge

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Re: Starcraft II
« Reply #169 on: July 28, 2010, 01:49:21 PM »

terrible writing has sort of been blizzard's thing ever since they never got the Warhammer license like they wanted
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Mothra

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Re: Starcraft II
« Reply #170 on: July 28, 2010, 03:14:28 PM »

All those staff members?? Man aren't folks always jacking off about how good WoW lore is?

THEY'RE SUPPOSED TO HAVE INFINITY MONEY LET'S HIRE AN ACTUAL WRITER
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Büge

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Re: Starcraft II
« Reply #171 on: July 28, 2010, 04:50:27 PM »

Man aren't folks always jacking off about how good WoW lore is?

You're thinking of The Elder Scrolls. WoW doesn't have lore.
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TA

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Re: Starcraft II
« Reply #172 on: July 28, 2010, 08:34:57 PM »

So, Blizzard is saying that [spoiler]the Zerg campaign continues where Wings of Liberty left off, and has you playing as Kerrigan and building a Zerg empire[/spoiler], but I'm told that [spoiler]by the end of Wings of Liberty, Kerrigan has been turned back into a human thanks to, uh, space magic or something[/spoiler].  How do these reconcile?
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Re: Starcraft II
« Reply #173 on: July 28, 2010, 09:00:16 PM »

The zerg campaign starts up and it turns out it was all a dream.
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Shinra

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Re: Starcraft II
« Reply #174 on: July 29, 2010, 12:00:03 AM »

This is a pretty great game, but if I had any one complaint about starcraft II it's that there's too many goddamn units in the campaign, and more than a few of them aren't worth using. At all. Also, most of the game is hilariously easy, with the sole exception of the last map which I had to retry twelve times, because [spoiler]Kerrigan Kills: 28, SEISMIC ACTIVITY, NYDUS WORMS APPROACHING[/spoiler]

The mission before the last mission, you get a choice between killing air units or killing ground units. I killed air units. I regretted this decisions immensely.


So, Blizzard is saying that [spoiler]the Zerg campaign continues where Wings of Liberty left off, and has you playing as Kerrigan and building a Zerg empire[/spoiler], but I'm told that [spoiler]by the end of Wings of Liberty, Kerrigan has been turned back into a human thanks to, uh, space magic or something[/spoiler].  How do these reconcile?

This is actually pretty obvious.

[Spoiler]Kerrigan is clearly not fully human when the Xel'Naga artifact goes off at the end of Wings of Liberty. She still had head tentacles, her skin is still somewhat mottled, and her eyes are... a bit off.

At one point in the campaign you do some missions with Zeratul that explain why Kerrigan exists in the first place, and what the real purpose of the Zerg and the Xel'naga is. Turns out the Overmind created Kerrigan to free the swarm from the Xel'Naga. She's sort of a loophole in the genetic coding that allows the Xel'Naga to control their race. I'm guessing that the Xel'Naga artifact has simply made Kerrigan more human than zerg.

I'm guessing the Zerg campaign will focus on the now-more-human Kerrigan attempting to gain control of the leaderless Zerg, and building up an empire to stand against the Xel'Naga when the time is right. I'm also expecting some really satisfying revenge missions on Korhal. Arcturus really has it coming.

BTW, did anyone think the doublecross at the end was kind of stupid, since they gave it away in the opening cinema? It's not like anybody though Tychus was going to turn out to be an alright guy.[/spoiler]

So, is Matt Horner supposed to be the terran commander from Starcraft? I've been racking my brain trying to figure it out, since Raynor talks about him like he was there all along, and it's the only goddamn thing that makes any sense.
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Kayin

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Re: Starcraft II
« Reply #175 on: July 29, 2010, 02:45:25 AM »

Thats what I assumed. Matt seems like a guy I don't mind being in SC1.
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Esperath

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Re: Starcraft II
« Reply #176 on: July 29, 2010, 03:26:51 AM »

Not sure how quickly this'll get patched, but you may want to edit your settings so that your video card doesn't melt.
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Detonator

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Re: Starcraft II
« Reply #177 on: July 29, 2010, 05:18:08 AM »

So, is Matt Horner supposed to be the terran commander from Starcraft? I've been racking my brain trying to figure it out, since Raynor talks about him like he was there all along, and it's the only goddamn thing that makes any sense.

According to his bio, this doesn't seem to be the case.  He was already with the Sons of Korhal when he first met Raynor after the evacuation of Mar Sara.  Too bad, it would have been a good nod to the original game.

Now I just have to wonder if that female Protoss executor was the executor from the first game.
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Mothra

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Re: Starcraft II
« Reply #178 on: July 29, 2010, 06:42:40 AM »

"Executor" is the coolest word

also: Good christ is this mission stealing the purple haze from the 'toss a tough tomato. Nice to see Goliaths are still as terrible this time around as last.

Trying a bunker-and-marauder strategy and seeing what I can swing. I feel like making a ton of SCVs and just have them fortifying each gas thing before I start to harvest is the way to go.
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Kayin

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Re: Starcraft II
« Reply #179 on: July 29, 2010, 10:19:08 AM »

Goliaths seemed fine to me. They just don't have the greatest ground DPS, so ya mix em with something else, like Marines or marauders or both. I blew through that mission pretty easily. Granted I don't think I've had a hard time yet and I'm like 16 missions in.
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