Man, I am suffering from a bad case of the 2k monies whenever I'm on the attack. I just can't split my attention like that. I am usually limited by my gas, so I should probably just build a bunch more tier 1s to match my gas-heavy units.
I *could* expand with those extra mins, but again, the whole micro problem while in the middle of an attack.
EDIT: Actually, given the build time, it wouldn't be too much to hotkey a couple builders and have them ready to move to forward expansions. Since I'm generally restricted by gas, just having the extra vespeneflow would be useful.
Watch
the Day[9] Dailies, his tips are very helpful. Just in the past few episodes he's given some helpful insight into this sort of situation.
Specifically about keeping up with your macro, he talks about how he got over the problem by obsessively keeping track of his buildings in every game and not really worrying about the other stuff. Yeah, you'll probably lose, but eventually the macro will become second nature. He didn't exactly recommend this course of action, but did note that it worked very well.
Some other general tips I picked up:
1. Have a plan. Sum up your entire strategy in one sentence. "Get fast 'lings and mutas, then tech to ultras" for example. The point isn't to follow your plan obsessively, it's to keep in mind what you're trying to do and not trying to wing it or being sidetracked and forgetting to tech at all.
2. Watch high level replays. Find a pro player of your preferred race and study his opening. Then try to emulate that opening yourself. Sure, you don't have the same APM they do, but most of the time the opening is a solid foundation for whatever else you want to do. There's not much room for variation in the beginning anyways.
3. Watch your own replays. Be tough with yourself, but fair. Pick two or three things that you can improve on, and work on them until you get to a level you're satisfied. Don't dwell on tiny things if you still have major stuff to work on. If you lost, see where you fell behind and figure out what you should have done to prevent it. If you won, see if there were any ways where you could have won quicker.
4. The most important thing (and hardest), of course, is to actually practice. You're not gonna be great after 4 games, or 10, or probably 100. You can read all the theory you want, but you won't actually get better until you try it out, experiment, and overcome your weaknesses. Just go and do it.
I agree that we should have a SC2 night. I don't really have a preference for a particular night, but if I see people online I'll try to play.