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Author Topic: Pokemon: HARD MODE  (Read 10114 times)

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R^2

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Re: Pokemon: HARD MODE
« Reply #40 on: June 07, 2010, 12:31:37 PM »

What to do next... oh right Normal gym. Mel's Mach Punch kept everyone on the ropes up until Norman's Slaking, for whom I swapped out Lepida. Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam, Protect, Psybeam... uh, swap Mel back in and Mach Punch the last few HP away for the KO. This gives me the HM for Surf and the ability to use it, so I teach it to Lyyke. Beats Water Gun any day.

Route 104: I catch a Wingull thinking I'm already in Route 105. I'll let it go when I get to a PC.
Route 105: Tentacool (Terrence)
I cross Route 106 on land, accidentally KO the two random encounters I have on Route 107, and don't run into anything on Route 109. Oh well.
New Mauville: Magnemite (Fukkin)

Mauville: I swap TheShocker for Fukkin, even though I don't understand how Magnemites work. I release the aforementioned Wingull.

Route 118: I catch a... Wingull. I name it Bill.
Route 119: K... Kecleon? I thought didn't show up in random encounters! Oh well. I name it Unexpected. I hope I never have to use it.
Weather Institute: I earn the obligatory Castform. I name it JackFrost because I hee-hope to use it as an Ice-type for a while. I'll add it to my partee-ho and see how that turns out.

OH FUCK MAY BATTLE DAMMIT
Given my party setup, I don't have anyone strong against Grass-types except JackFrost with Powder Snow. Two Leaf Blades from Grovyle and JackFrost is down... then I remember Lepida has Gust. Dammit. Oh well.

Weather Institute: I put Clyde back into the party to re-replace JackFrost.
Route 120: I run into two Mightyenas, but they Roar me away before I can catch them. Next up is an Absol, which I name Ution. I run back to Fortree to swap him out for Clyde. Then it's time to grind up a few more levels for everyone, because next up is the Grass gym and Lyyke won't help me much here. Come to think of it... I have such lousy coverage against Grass-types that I pull Vesuvius out of storage and grind him up, too. This is not going to be pretty.

...oh. Fortree's gym is Flying-type. WHY ARE YOU IN THE TREE CITY well I guess birds live in trees FINE GAWD I'll go respec my party. All that leveling... :(

I drop Vesuvius for Lyyke back in the party, and swap Mel for TheShocker.

...Winona's Altaria is the end of my obscenity-named Magneton, DoNotHug, and Ution. Dragon Dance and Earthquake is BRUTAL. TheShocker manages to wall her Tropius with Thunder Wave and a natural resistance to Grass and Flying, and her Tropius is pretty damn good at walling TheShocker with Sunny Day and Synthesis. I have to Howl five times and Super Potion a couple times before I Quick Attack her Tropius to the KO (note to fourth-gen players like myself: Spark is based on Special Attack in this generation, which is part of the reason Manectric sucks so damn much). Skarmory goes down without a fight, and her Pelipper takes my last Spark PP to destroy. I've won again, but as usual it cost me half of my team.


Post-Fortree team: TheShocker, Lepida, Lyyke, Mel, Vesuvius, Clyde (that's Manectric, Dustox, Marshtomp, Breloom, Camerupt, Mightyena). In storage: Marril, Tentacool, Swablu, Wingull, Kecleon, Wynaut. My type coverage is truly suffering here.

Route 120: A Ninja kid's Koffing Selfdestructs, taking Lyyke with it. Bastard! Coward! Bastard!
Route 121: Shuppet (Ansley)

Lilycove City: I dismiss Lyyke. Losing my starter last game was the beginning of the end, and having to take either Tentacool, Wingull, or Marrill as my water-type instead of Marshtomp really hurts. Well, what the hell. Tentacool, you're my new Surfer. Wingull, hope you can Fly. Shuppet comes along too. Current party: Wingull, Manectric, Breloom, Camerupt, Shuppet, Tentacool. And I'm off to very carefully level everyone up. Thank God this emulator has fast-forward.

Safari Zone: Oddish (Roflesia)
Route 122: Another Goddamned Wingull (AGW for short)
Route 123: Gloom. Even if I didn't have a grass-type and a two poison-types, I just caught a damn Oddish. I name it Redundant!, including the exclamation point.
Mt. Pyre: I accidentally KO the two Shuppets I ran into on the way up (Vesuvius's Rock Slide is better than I thought). Once I hit the summit, I find a Chimecho right off. When I remember how long I ran around up here looking for one the first time I ever played, it's super-annoying to run into one now. What "luck" to run into such a rare-but-weak Pokemon! I name it GoodChimes.
Magma Hideout: I have to teach somebody Strength to get in, so I replace TheShocker's Howl. This place is full of Geodudes and (IIRC) Gravelers and not much else as random encounters. I put Ansley on point since she's immune to SelfDestruct, which saves me on three occasions while wearing down some random encounter HP. The fifth guy I run into is a Torkoal, and since those don't blow themselves up I catch it and name it Eddie.
Aqua Hideout: The closest thing to random encounters here are the fake-item Electrodes, so I catch one of those and name it Edortcele. Yeah, I got nuthin'. Mel makes quick work of the Water and Dark types Team Aqua are so fond of.
Route 124: Tentacool (Rocket)

Mossdeep: Super Rod get! Now I can get into some random encounters in areas I couldn't before. Sort of.
Petalburg: Corphish (Creole)
Dewford: Wailmer (Titan)
Slateport: Wailmer (HugeGuts)
While doing my city tour, I run into May again in Lilycove. I guess I missed her earlier. This fight is no problem, and access to the Department Store nets me a Substitute move tutor on the roof. I teach it to Mel, then burn my Focus Punch TM on him too. It's a classic combination. Anyway, once I'm done I go fishing and catch yet another Wailmer (Phobos).

Route 125: Wingull. I'm not even naming this one.
Shoal Cove: Spheal (Wilford). I fly to Mossdeep and swap out Spheal for Tentacruel and Swablu for Wingull. Why? Because what the hell. At this point my PC storage is half Water-types.

Mossdeep Gym: I drop off Breloom and Gloom in the PC and bring in Mightyena and... uh, Camerupt. Yeah. There are lots of double battles in the Psychic gym, so my Ghost-doll and Dark-wolf combo will be headlining throughout. Unfortunately, a brutal assault from Liza&Tate's nigh-invincible Claydol and their Calm-Mind-happy Xatu wipes my entire party.
Back at the PC Box, I bid farewell to Banette, Sealeo, Mightyena, Manectric, and Altaria. I need to choose a party that's resistant to Psychic and Earthquake, plus whatever Liza&Tate's Lunatone and Solrock are packing. Unfortunately, that rules out Electrode, Torkoal, Oddish, Gloom, Breloom, Dustox, and Tentacool and Tentacruel. I'm left to choose from Marrill, Wynaut, Chimecho, Kecleon, Corphish, Pelipper, Wingull, Wingull, Wailmer, Wailmer, Wailmer. Super lame.
Okay, so. Corphish is Water/Dark, or will be once it evolves, so that resists Ground and is immune to Psychic. Let's go with that. Pelipper ignores Earthquake but will die to Rock Slide, which I'm pretty sure their Lunatone and Solrock are both packing, so I'll have to be careful with that one. Chimecho resists Psychic and ignores Earthquake due to its Levitate ability. So there's three.

Um.

Hmm.

TWO WAILMERS AND A KECLEON I'm going to die.



Time to level up.

Corphish learns Taunt right before it evolves, so that'll at least keep the pair from using Calm Mind. OTOH it means they'll be on an all-out offensive with powerful moves, so I'm not sure how much that'll actually help. Crawdaunt doesn't actually have a Dark move better than Knock Off, though, and his Water move is Crabhammer! Hahaha I'm doomed!
The Wailmers pick up Mist, so that even if Taunt wears off (I honestly have no idea what the duration is) or if Corphish goes down, I can remove the Calm Mind buffs from their guys. Phobos evolves at 40 like usual. I stop Titan from evolving in hopes she picks up Water Spout, and sure enough, she does at 41, so I let her evolve then.
Kecleon picks up Substitute, so maybe he'll die more slowly. Maybe.

God, there goes a part of my life I'll never get back. Back to Liza&Tate!
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R^2

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Re: Pokemon: HARD MODE
« Reply #41 on: June 07, 2010, 12:37:21 PM »

Wailord #1, Pelipper, and Kecleon fall to Liza and Tate's assault. I just barely manage to take down their Claydol. And then...



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McDohl

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Re: Pokemon: HARD MODE
« Reply #42 on: June 07, 2010, 12:41:52 PM »

:deal:
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Doom

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Re: Pokemon: HARD MODE
« Reply #43 on: June 07, 2010, 12:49:34 PM »

I love you R^2.
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Shinra

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Re: Pokemon: HARD MODE
« Reply #44 on: June 07, 2010, 01:01:17 PM »

Flippant Advicedogging aside, it's a good idea if you can keep your Ghost-type alive to let him take point against anything that might Explode at you. Banette got me through the Geodudes and Gravelers in the Magma Base in my playthrough. The Gastly line is immune to Poison status, too.

I had only one chance at a ghost type and the game decided to fuck me with a cubone popping instead.

re doom: The main problem is the best levelling spot at the time had every second encounter as a Raticate, and pursuit is a bitch. I actually ran out of money because of all the super potions I was burning through at one point. The tedium really bothered me, though, more than anything, it basically doubled the length of most fights. (since I could one shot everything with Charizard) I was under the impression, though, that you couldn't catch any pokemon beyond the first on a route, even to fill out the pokedex? Is this not the case?
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Doom

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Re: Pokemon: HARD MODE
« Reply #45 on: June 07, 2010, 01:10:21 PM »

There are 2 rules. 2. Anything else is optional.

1) If it faints, it's gone forever.

2) You catch the first guy you see in a new area to use in your team.

So Dex filling, while pointless, would be justified for the dex.
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R^2

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Re: Pokemon: HARD MODE
« Reply #46 on: June 07, 2010, 04:00:32 PM »

Route 106: Tentacool, Lookatent
Route 107: Tentacool, VagOTheSea
Route 108: Pelipper, MORE WATER
Route 109: In hopes of catching something other than a Tentacool or Wingull, I fish here instead. It's... it's... another Wailmer. I name it Io.
Route 111: Baltoy! Leggo.
Route 115: Astonish crits and KOs the only random encounter I have in the water here, allowing me to reach the grassy area and catch one there. Once I reach the grassy area... Jigglypuff! I name it KerriOakey.

Well, on to the Space Center.

Route 127: Pelipper, Eleven
Seafloor Cavern: Zubat, Andere. This place was no problem at any point.
Underwater: Chinchou, Coleman
Sootopolis: Magikarp, named WAAAGE

At this point I realize I have more Water-types than everything else combined. That's three Tentacools and a Tentacruel, a Wingull and three Pelippers, three Wailmers and a Wailord, a Marril, a Crawdaunt, a Gyarados, and a Chinchou. The remaining routes I have yet to explore are all aquatic. This is turning out to be quite dull.
Other mons atm are Baltoy, Breloom, Torkoal, Chimecho, Wynaut, Zubat, Dustox, Jigglypuff, Electrode, Vileplume, and Oddish.


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Smiler

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Re: Pokemon: HARD MODE
« Reply #47 on: June 07, 2010, 04:09:24 PM »

I am actually thinking of getting the RED GYARADOS, doing pretty much the same thing. Just because I can.
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Doom

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Re: Pokemon: HARD MODE
« Reply #48 on: June 07, 2010, 04:12:57 PM »

"No Duplicates" is a pretty popular rule for what R^2 just mentioned.

Myself? I did get pretty sick of my early Heart Gold stuff being ZUBAT, ZUBAT, CATERPIE, GEO DUDE, ZUBAT, GEO DUDE, Hoppip and Sandshrew yay, ZUBAT, CATERPIE. But I just murdered the redundant guys instead. On the other hand, your "back up" box seems to have a decent variety of under-appreciated beauties. Jigglypuff AND Baltoy? You lucky dog.

Also your comics rock hard R^2 and you may have stolen the best artist mantle from me and Smiler.
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Doom

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Re: Pokemon: HARD MODE
« Reply #49 on: June 07, 2010, 07:48:50 PM »

Beat Falkner, barely avoiding casualties. He almost powered through my Geodude with Gusts. That probably could've led to some seriously dicey Crit-related deaths.

But nah, we just broke that Pidgeotto's fuckin' neck instead.

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Smiler

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Re: Pokemon: HARD MODE
« Reply #50 on: June 07, 2010, 08:46:34 PM »

THE STORY OF GETTING THROUGH UNION CAVE!

CAUGHT LAMBCHOP:

CAUGHT BOX FODDER:

DRILLDICK EVOLVED:

HIM AND CHOMPASAUR KILLED EVERYTHING EVER INSIDE OF THE CAVE:

And then egg hatched:

What I did not draw is Elm calling me going HEY GUY HEY GUY SHOW ME THE EGG POKEMON! Fuck that.
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R^2

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Re: Pokemon: HARD MODE
« Reply #51 on: June 08, 2010, 10:09:18 AM »

And then FLASHBACK





You know what's hard to draw? Zigzagoon.

You know what's harder to draw than Zigzagoon? Mudkip.
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Doom

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Re: Pokemon: HARD MODE
« Reply #52 on: June 08, 2010, 11:31:05 AM »

R^2 I am in love with your work do more please. :3c

Episode 7. The Bug Gym was about as intimidating as you'd imagine.

... OK, I gasped when Bugsy opened with a Level 17 Scyther.

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Smiler

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Re: Pokemon: HARD MODE
« Reply #53 on: June 08, 2010, 12:28:56 PM »

Team Rocket was in Azalea town, and I ran them the fuck out. Fuck those guys.



In the SLOWPOKE cave I caught a ZUBAT. I forgot what I named it.



With all the experience that Chompasaur gained, he evolved into something harder to draw.



And thanks to Doom's spoiler (And the fact that I remember that Bugsy's Scyther fucking sucks) I am going to spend a few hours watching tv or something.



On a non-pokemon note, is there a way in Windows 7 paint to make the fill tool fill shit in rather than making any picture I make with color look like shit?
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Lottel

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Re: Pokemon: HARD MODE
« Reply #54 on: June 08, 2010, 12:33:49 PM »

No idea. I think it's the fill bucket is too sensitive. Lower that and it'll be fine.
ALSO: Started playing again. Will post as soon as I find that fucking tablet.
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Shinra

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Re: Pokemon: HARD MODE
« Reply #55 on: June 08, 2010, 12:44:38 PM »

use a thick pencil rather than a paint brush. The paint brush leaves little gradient particles around the line.
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R^2

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Re: Pokemon: HARD MODE
« Reply #56 on: June 08, 2010, 12:50:53 PM »

Back to text.

Route 130: Sharpedo, yay I guess. At least it's not another Wailmer. I name it Allover, because its rough skin probably needs some TLC.
Route 131: I spoke too soon. Ganymede the Wailmer joins the party.
Route 132: Another Sharpedo. I reverse the syllables and make it Pedoshark, the reason not to leave your kids unattended at the beach.
Sky Pillar: Nothing happened.

Sootopolis Gym: Well, I'll dump Pelipper and Torkoal. My evolved Lanturn and Electrode will headline, with Breloom and Gloom providing backup. This will not be pretty.
Actually... Coleman oneshots his Luvdisc, Mel oneshots his Whiscash, Edortcele oneshots his Sealeo and his Crawdaunt. His Kingdra, however! It has both Rest and Double Team, meaning it shortly maximized its evasiveness and had a reliable source of HP regeneration. Kingdra took down Edortcele and Redundant! before running out of PP for all his moves and Struggling himself to death. DO YOU HAVE ANY IDEA HOW LONG IT TAKES FOR A KINGDRA TO STRUGGLE ITSELF TO DEATH WHEN JUAN KEEPS USING HYPER POTIONS ON IT hint: it is a long time.

I basically wander around for ages leveling up and covering some stuff I forgot to do before.
Mirage Tower: Sandshrew
Rustboro City: Anorinth, named Nope. (R2: Hey gimme an Anorinth nickname. Doom: Nope.)
Victory Road: Hariyama (Pincushion)

Next time: Probably more insufferable leveling.
Next next time: Pokemon League!
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Smiler

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Re: Pokemon: HARD MODE
« Reply #57 on: June 08, 2010, 03:28:22 PM »

All of the preperation for that gym battle?



Who would have thought that the pokemon with only normal-type attacks wouldn't hurt my ghost?

During training, Lambchop evolved into another hard to draw thing.



I wanted to go catch more pokemon, but my Rival pops out of the fucking right side of the screen to battle me.





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Doom

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Re: Pokemon: HARD MODE
« Reply #58 on: June 08, 2010, 03:31:34 PM »

[spoiler]That Scyther knows U-Turn, which hits like a truck and then substitutes Kakuna/Metapod to keep the Scyther alive to do it again.[/spoiler]

I guess we were both pretty lucky it went retarded! Also nice Rival Victory pic.
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Re: Pokemon: HARD MODE
« Reply #59 on: June 09, 2010, 01:12:12 PM »

I caught SmokeWeed the oddish in the stupid name forest.




After the forest, I caught another pokemon.





It is time for celebratory gambling.

Edit: I just looked at my pokemon box and remembered that I never drew me catching my second rattata in the route before Azalea (fffffffffffffff) and an unown (I think it's an A).
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