Rysek Clouth, Human Cleric
Level One
True Neutral
STR 14 (+2) HP 9/9 INIT 0 (DEX)
DEX 11 (+0) AC 18 (+6 ARMOR, +2 SHIELD)
CON 13 (+1) BAB 0
INT 13 (+1) FORT 3 (2 + CON)
WIS 18 (+4) REF 0 (0 + DEX)
CHA 16 (+3) WILL 6 (2 + WIS)
ATTACKS
Morningstar +2 1d8+2 Bludgeoning and Piercing (20/x2) Melee
FEATURES
RACIAL: 4 extra skill points at level one; +1 skill point per level up; 1 extra Feat.
CLASS: Turn Undead (6/day), Divine Magic (see below)
;-------------------------------;----;----;----;----;----;
; -=SKILLS=- ;RNKS;RACE;ATTR;MISC;TOTL;
;-------------------------------;----;----;----;----;----;
; Bluff (CHA) ; 4 ; +0 ; +3 ; +0 ; 7 ;
; Concentration (CON) ; 2 ; +0 ; +1 ; +0 ; 3 ;
; Diplomacy (CHA) ; 4 ; +0 ; +3 ; +0 ; 7 ;
; Knowledge - Relgion (INT) ; 4 ; +0 ; +1 ; +0 ; 5 ;
; Spellcraft (INT) ; 2 ; +0 ; +1 ; +0 ; 3 ;
;-------------------------------;----;----;----;----;----;
SPELLS
Diety: Mammon
Domain: Charm and Trickery
Spell DC: [10 + WIS] + Spell Level
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Level 0 - 3 Spells
Detect Magic, Detect Poison, Guidance
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Level 1 - 2 Spells [+1 Domain]
Bane, Command, [Charm Person]
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WEAPONS/ARMOR
6 lbs Morningstar
15lbs Shield, Heavy Steel
45lbs Splint Mail
-------- 66 lbs
ADVENTURING GEAR
2lbs Backpack
5lbs Bedroll
* lb Flint & Steel
1 lb Holy Symbol, Wooden
4lbs Rations (4)
* lb Scroll, Cure Light Wounds (1)
6lbs Sunrod (3)
4lbs Waterskin
3lbs Winter Blanket
-------- 91 lbs overall; Medium Load
Currency: 5gp
Load: Light 58 lbs / Medium 59-116 lbs / Heavy 117-175 lbs
Carrying Capacity: Lift 175lbs / Off Ground 350lbs / Push-Drag 875lbs
Son of a money-lender and land owner, Rysek is used to living the good life. He has carefully groomed black hair, dark eyes with an arrogant glint to them, a warm and comfortable smile when he wants to impress, and a disapproving scowl the rest of the time. He wears very heavy and ornate armor which is a considerable strain for his light build, but he would wear heavier armor if he could afford it. He wears his holy symbol around his neck; a wooden ankh painted yellowish to appear as gold (at least, at a distance...)
His families fortune can be traced back to it's connections to the Church of Mammon, a much loathed religion of frauds and liars. Incredible wealth and personal power is goal of all would-be Mammonites. Rysek was sent to a cloister to study the ways of his kin, when great tragedy (or great fortune, for those indebted the Church) struck. A mob razed the building to the ground, stealing the horded wealth and making off with the majority of the Clouth family fortune. It is said that, during the attack, the phylactery of the High Priest, a lich of considerable age and influence, was destroyed. It is perhaps a matter of time before the Church disappears entirely.
Rysek now adventurers, even though he hates putting his life on the line and certainly isn't interested in helping people.
He is a strict follower of the Mammon Laws: Seek to live forever. Know no pain or discomfort. Possess vast sums of wealth and personal property. Gather objects or creatures of beauty for your own pleasure. Only then shall you be close to Mammon; The Golden God.
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When you post McDohl, I'll work your guy in!
Also, I figured it would be okay if I made Bluff a class skill for those that worship Mammon. I'm sure this will be okay with everyone! Also, McDohl tossed me his extra money, hence why I could afford the armor!