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Author Topic: E3 2010  (Read 10781 times)

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Bal

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Re: E3 2010
« Reply #120 on: June 16, 2010, 11:06:29 AM »

Halo Reach E3 2010 Firefight evolved

New Firefight mode in Reach. I played using their new co-op netcode in the beta and it was perfectly playable with random Live people, and it can only get better. So I think this means I'm going to be spending more time with this Halo than any Halo game since CE.
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Royal☭

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Re: E3 2010
« Reply #121 on: June 16, 2010, 03:53:21 PM »

Mothra

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Re: E3 2010
« Reply #122 on: June 16, 2010, 04:49:21 PM »

I love that Street Fighter 4 style cell-shading so much.

also:
:( :( :(
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François

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Re: E3 2010
« Reply #123 on: June 16, 2010, 05:00:52 PM »

i look forward to collecting precious eladamium to research and unlock alien technosmids
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TA

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Re: E3 2010
« Reply #124 on: June 16, 2010, 05:30:05 PM »

I love that Street Fighter 4 style cell-shading so much.

also:
:( :( :(

Sure is a whole lot of no information backing up that headline.  There's a bit more here.
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TA

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Re: E3 2010
« Reply #125 on: June 16, 2010, 05:49:55 PM »

So, essentially, what I'm gathering about this year's e3 is
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Mongrel

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Re: E3 2010
« Reply #126 on: June 16, 2010, 06:01:55 PM »

Okay.

You know what bugs me most about the new X-Com game?

It's not so much that they abandoned a classic gameplay concept that hasn't really been revisited in over a decade.

It's that they abandoned it in favour of focusing all their energy on a bizarrely obsessive and entirely cosmetic 'faux 50's area-51' theme - which is something that was already done before (and way better) by the Fallout franchise.
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Mothra

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Re: E3 2010
« Reply #127 on: June 16, 2010, 06:04:59 PM »

Sure is a whole lot of no information backing up that headline.  There's a bit more here.

The interview's pretty much a whole lot more no information, except for this rather... unfortunate...

Quote
Pelling: That’s one of the core parts of the experience. The white-knuckle tension that you experience while you’re out in the field.

awwwwwwww dicks
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Bongo Bill

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Re: E3 2010
« Reply #128 on: June 16, 2010, 06:13:44 PM »

I'm excited for XCOM. A mostly-unscripted FPS where you plan your own missions and ascend tech trees and run away when shit hits the fan? Against aliens where the basic grunts are practically invincible and everything about them is a scary and very original mindfuck? That's exciting! Why aren't you excited?

If you look at the pedigree of the actual people actually working on it, these are the developers of the SWAT series. That will probably prove a more apt comparison than Bioshock.
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patito

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Re: E3 2010
« Reply #129 on: June 16, 2010, 06:39:01 PM »

As better people than me have pointed out before, the problem isn't whether it's a great game or not, it's the fact that's it's not XCOM. If you had given it a different name no one would be complaining and people might actually be looking forward to it. It's like making a Metroid game that plays entirely like Final Fantasy.

I'm assuming you don't know much about XCOM, would you still be excited it it was called Area 52 for example.
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Bongo Bill

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Re: E3 2010
« Reply #130 on: June 16, 2010, 06:47:01 PM »

I know about the X-Com brand, yes. I just don't care that it's called almost the same thing as another, very different game that I also liked.

I mean, look at Mega Man or Castlevania. Or Mario, ferchrissake.
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patito

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Re: E3 2010
« Reply #131 on: June 16, 2010, 06:52:16 PM »

Yeah, my original example was going to be something like "making a Mario game that play entirely like..." but then I couldn't come up with a genre Mario wouldn't work in. But then again, Mario is a character, there's isn't a specific character to XCOM, in fact XCOM is all about the game, the setting is really there as an accessory, making an XCOM game based on the alien invasion setting is missing the point.
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Mothra

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Re: E3 2010
« Reply #132 on: June 16, 2010, 06:57:09 PM »

Well I've got no problem with the setting, or even the fact that it's an FPS and radically different than the original. It's mostly the gameplay they've shown and generally how weak the combat looks right now, which is apparently "the core part of the experience".

Hopefully that'll change once they've put more polish on it, but I'm worried it'll be neither strategic (like SWAT) or visceral. I'm not exactly fascinated by the environments so far either.

Believe me I really really want this to be good.
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François

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Re: E3 2010
« Reply #133 on: June 16, 2010, 07:00:36 PM »

I am hearing about a new game that claims to follow in the footsteps of a beloved and respected ancestor, being funded by a company that found its most recent successes by dumbing the hell out of System Shock 2. I hope you'll understand if I'm not exactly pissing myself with joy.
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Brentai

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Re: E3 2010
« Reply #134 on: June 16, 2010, 07:04:19 PM »

As better people than me have pointed out before, the problem isn't whether it's a great game or not, it's the fact that's it's not XCOM. If you had given it a different name no one would be complaining and people might actually be looking forward to it. It's like making a Metroid game that plays entirely like Final Fantasy.

I'm assuming you don't know much about XCOM, would you still be excited it it was called Area 52 for example.

I don't give two shits about X-Com and it looks like a pathetic attempt to rip off Borderlands Fallout and then play it off by slapping the name of another known franchise onto it.

So I think your answer is no, not quite.

Though I am kind of interested in it for reasons I won't discuss in this forum.
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Mothra

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Re: E3 2010
« Reply #135 on: June 16, 2010, 07:09:24 PM »

I'll admit that I did expect combat to play out in a manner not dissimilar to :15

UFO: Enemy Unknown/XCOM: UFO Defense - Remixed Intro

Playing as Guile, all leapin' through the air screaming

guitar wailin'
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Mongrel

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Re: E3 2010
« Reply #136 on: June 16, 2010, 07:14:53 PM »

It's also relevant because the use of that name means there is a 90% liklihood that we will not get a game that plays like a modern, updated version of the classic X-Com anytime soon.

This is pretty important, given that X-Com's seed concept was strong enough that it could have become its own genre, but thanks to the twits of fate, we've been hopelessly starved for anything similar since about 1995 instead.
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patito

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Re: E3 2010
« Reply #137 on: June 16, 2010, 07:18:40 PM »

Yeah, Brentai and Mongrel get it. The thing that people remember about it is the gameplay, the aliens are not important at all.
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Bal

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Re: E3 2010
« Reply #138 on: June 16, 2010, 07:25:52 PM »

Which is why not all that many people were fussed about the change in gameplay for Fallout 3, in contrast, because in that franchise it has always been about the mood and the setting, and the only mechanic that most people remember with much fondness is the dialog.
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Bongo Bill

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Re: E3 2010
« Reply #139 on: June 16, 2010, 08:06:51 PM »

I still think that is a silly reason to be mad about a game that looks good, but because of the glass houses principle I move we let bygones be bygones and wait until we've got something more to go off of than painfully evasive interviews and pre-alpha demos.
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...but is it art?
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