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Author Topic: LoL, HoN  (Read 110882 times)

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Doom

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LoL, HoN
« on: June 15, 2010, 05:32:11 AM »

If you like DoTA but you're still playing a Warcraft expansion, stop right there, criminal scum.

That's right! The creative minds being the most popular actually pretty clever map in a RTS with a map-maker have formed their own teams to get actual jobs remaking that mod in the modern day!

Heroes of Newerth is the dead serious one and has just finished it's open beta, releasing for a one-time fee of $30. If you liked DoTA and you really liked professional DoTA or PRO DOTE as they might say on the streets, HoN will deliver. It's basically a straight up modern update of DoTA with all the shiny not-10-year-old graphics that entails.

But wait, there's more! They've actually shipped the game with netcode that isn't god-awful and a lobby system that doesn't suck, so if you get disconnected you can reconnect to games! You can more effectively friend people and invite them to your games without archaic games of musical chairs! By God, even those terrible Leavers are automatically tracked and you can apply a filter to any game you make that tells them to STEP OFF! That's right: If you leave over 10% of the games you join, you are branded as a heretic. Good. Great. Fuck off because you went 0 and 3 in 10 minutes and left in a tizzy, faggot.

HoN allows you to play every hero at the start but at a steep price: This is the serious business DoTA update. A meticulous rating program keeps track of how bad you suck and feed and can be used to at a glance tell what a noob you are. You start at 1500 rating and gain/lose 1-30 per win or loss, either descending to noob town(where shameless pros will sneak down to stomp them noobs) or ascending to More Serious Land. As early as 1700 you are going to run into guys who've been playing the Dote for nine years.

Every member of the HoN community has been playing DoTA perfectly for nearly a decade and will tell you what a dumb faggot you are for even the slightest misstep off a pre-determined perfect path of twinking.

But it's still an incredible system, graphics and accessibility update to DoTA and worth the price.




League of Legends is the fun one. The one for "casuals." Not that I know, care or believe in the use of that word. But basically, it did everything I told you about HoN in general with a few key changes:

It's free, hell yeah!

But you start with no heroes. What? Every week a new set of 10 is made freely available to be tried, and every game you lose/win earns you IP. There's about 8 heroes that are 430 IP, so you can start buying and trying a few within 1-4 games, win or lose. Sadly, the pricing system varies wildly and tops off at 6300 per hero. Ouch!

[spoiler]If you download LoL today and follow the Riot Girl Tristana facebook ad and the Nightmare Cho'goth Alienware ad, you can get those heroes and their skins for free. Apparently getting the promo skin gets you the hero for free! If you are reading this spoiler too long after my posting this thread, tooooo baaaaaaad.[/spoiler]

You can also convert your real dollars into Riot Land Fun Bux and just buy everything as you please. This seems to be a point of contention among many... myself? I'm just going to "grind" the IP. But there's no grinding in DoTA and DoTA-likes. It's called playing the game.

LoL has significant customization. You can purchase Runes and fill a spell-book page that gives you huge advantages: passive dodge/crit, defenses/attacks, etc. You also get 2 free summoner spells on significant cooldowns from a pool of 10+ that can do awesome things like AoE heal, debuff and DoT a guy, or help you farm cash.

LoL has some significant "dumbing down" changes as well. There is NO Denying, or killing your own units when they're near death to deprive your foes of the maximum possible money and XP. Personally, I consider this a blessing. I know that Denying is a big skill thing. I know it has an impact. But it still bores me to tears.

To counter this, every map has bushes spread around it that let you stealth and hide. They're fun and a nice mix-up to jungling and ganking.

The level cap is 18 and games tend to be significantly shorter than HoN/DoTA. 30-40 minutes compared to the easily possible 60-120. You can surrender(or try to vote to) without penalty(beyond a loss) after 25 minutes. Your Super Creep buildings respawn after several minutes, making it feasible to recover from a base breach.

And finally, where-as HoN basically gave DoTA a soak in the next gen vat, I find that LoL actually employed some elements of pleasing aesthetics and design, like a color palette and some humor. The world of LoL appears to have several taru-taru heroes.

I feel obligated to point out that even though HoN definitely wears it's PRO DOTE cred on it's sleeve, LoL's player base is also full of insufferable shit-heads who will scream at you for not joining in on their suicide runs. LoL is however much more friendlier to you just wanting to hop on by yourself and knock out some games with luck of the draw(all of LoL's ratings/match-making are behind the scenes) rather than convince four of your friends to be terrible with you.

It's free so it's worth checking out, especially if you are curious about this DoTA thing.
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Doom

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Re: LoL, HoN
« Reply #1 on: June 15, 2010, 07:54:03 AM »

So anyway.

I've been playing DoTA since it had that bitching tank in the original WC3: Rain of Chaos. Then I tutored the LB boys, which was a fine period during which I could 1v4 them. Sometimes I would play Spirit Breaker and make train noises over ventrillo as I ran in to kill 2 of them by myself. There were no survivors. These days were loooong ago and I am now very reluctant to lane against say, Malvado. Oh God.

But then they got accustomed to it and I've sort of refined my play-style to a personal preference of Support + Caution. I mention that the LoL/HoN/DoTA communities are full of hyper-active shit-heads because they love to whine at me for not being as dumb as they are. Suicides? Following obvious bait squishies into the woods? A 5 on 3? No thanks, I say. Pussy faggot, they say. But hey, I'm 2/0/7 and you're 2/6/3. I think we can tell who the faggot is here.

Anyways, HoN has the up-front price tag and LoL seems to be tickling my preferences just right so I'm Doomykins on LoL for now. I bet the LB boys still play HoNs now and then.

So on the off-chance that anyone here plays LoL and wants to discuss:

Man! I just had the worst Sunday->Monday streak. 10 losses in a row, every game I'm the only positive guy on my team. Maddening, especially when you consider that I flipped a coin to tails 10 times in a row: how could I never end up on the winning team full of guys who don't tower-dive? Finally broke it by going 8/3/15 on Nunu. Nunu as carry + kill master, what? It was glorious, there was ice everywhere.

Tristana is my main, what a surprise. It is a taru-taru with a cannon. Something like 118 kills and 10 deaths, 75 assists. Football, yeah.

I'm trying to learn about decent rune builds and spell spreads. I usually end up going Smite/Heal for functionality on almost any hero. Easier jungling, possible to farm in hyper-dangerous lanes, and the emergency heal for those dicey moments in the first levels. I swap Smite for Ignite if I go with somebody who makes money hand over jewel-encrusted fist(Mundo, Trist.)

Prolly gonna try a full Utility mastery in several more levels, but for now I've got Improved Smite + Faster Exp and Greed with +crit% in a 4/0/11.

Mundo is fun. Rush Warmog's, cannot die.
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Smiler

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Re: LoL, HoN
« Reply #2 on: June 15, 2010, 07:59:50 AM »

I am bitter enough without trying to learn to play a game made of pure rage. The one time I stumbled into a game on WC3 interested me, but the blood everyone was spitting at me scared me.  :nyoro~n:
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Ziiro

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Re: LoL, HoN
« Reply #3 on: June 15, 2010, 08:28:24 AM »

There's a group of about 8 or 9 of us on Ventrilo that Play HoN fairly regularly. It's a lot of fun, but it is extremely competitive. There's a lot of yelling about "Why the fuck did you do that/build that item/push that lane so far up alone."
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Rico

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Re: LoL, HoN
« Reply #4 on: June 15, 2010, 08:48:51 AM »

However, unlike in a pick-up game, the yelling is at least 90% justified.
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McDohl

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Re: LoL, HoN
« Reply #5 on: June 15, 2010, 10:12:52 AM »

Way to endear someone who has had no experience in such games to the prospect of being called a noob, shunned, and sentenced to a meager existence of being curbstomped by pros who slum on alt accounts.
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Bal

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Re: LoL, HoN
« Reply #6 on: June 15, 2010, 10:21:41 AM »

You know that mmo learning curve JPEG where they're bulldozing corpses off the precipice that is EVE Online? That's HoN/DotA in this scenario. When you start, you won't know what anything or anyone does, and everyone will hate you for it.

Also, what about Demigod guys? I mean, that game still.. exists.
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Doom

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Re: LoL, HoN
« Reply #7 on: June 15, 2010, 10:50:55 AM »

McDohl: So you can see why I went to LoL[spoiler]aside from the money and my wandering ADD interest[/spoiler], where it doesn't happen quite as often or to as much of a "PRO DOTE" degree, but I can still have a decent time dicking around solo. Both games have their merits but HoN is definitely for the dudes who go for the throat.

Also for what it's worth when I was in my first ten Summoner levels(noob brackets, roughly), I'd never see more than 1 pro slumming a game and technically with my passive experience I was probably the slumming pro to everyone else in most games. There were plenty of noobs noobin' it up.

Demigod costs money and is never mentioned in the entirety of the internet, so...

Also a glance at the official page suggests it has ten heroes. What.
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jsnlxndrlv

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Re: LoL, HoN
« Reply #8 on: June 15, 2010, 11:59:30 AM »

Seems like I recall Kazz and Geo trying to drum up support for this game with some sort of ipod broadcast.
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Classic

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Re: LoL, HoN
« Reply #9 on: June 15, 2010, 12:14:30 PM »

WorstClassic wants you to friend him. He is atrocious at game. Plz assist in him not being ass.

EDIT:

Oh, yeah, you're not psychic masterbrains! It's a LoL account.
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Ocksi

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Re: LoL, HoN
« Reply #10 on: June 15, 2010, 01:33:55 PM »

HoN is competitive in some cases, but you have to consider the lower and noob ranks are pretty learner-friendly.  Beyond that, pros don't slum around in HoN; alt accounts cost $30, and most good HoN players are more interested in competitive games than in stomping.

That said, it's a game for the thick-skinned.  The learning curve is steep, but there's it's mostly a matter of commitment to learning the game.  The longer you want to spend in practice mode learning what heroes and items can do, the better you'll be at the game.  HoN also includes a solid single player tutorial mode now.

We play it a lot!
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Doom

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Re: LoL, HoN
« Reply #11 on: June 15, 2010, 02:05:35 PM »

Good to hear that slumming is dead.

Also LoL just announced Season One details. Woop.
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Joxam

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Re: LoL, HoN
« Reply #12 on: June 15, 2010, 03:28:03 PM »

JoxamTheMighty on LoL. Haven't played DoTA since forever ago, didn't play much when I DID play. Don't know how this will go.
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Classic

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Re: LoL, HoN
« Reply #13 on: June 15, 2010, 10:26:03 PM »

Joxam, soon as I log on, don't just consider yourself befriended, consider yourself Afriended.
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James Edward Smith

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Re: LoL, HoN
« Reply #14 on: June 15, 2010, 10:34:23 PM »

I refuse to play League of Legends: Clash of Fates until they decide on one of those titles and go with it. Such indecision I have never seen since the last Canadian federal election.

Also, you have to pay micro transactions in order to play all the heroes... eww.
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Kazz

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Re: LoL, HoN
« Reply #15 on: June 15, 2010, 10:35:59 PM »

I won't argue as to which is better.  I prefer HoN but I was impressed by LoL when I played it in beta.

The thing that bugs me the most about LoL is that there are no active-use items.  This is kind of a big deal; in HoN/DotA you can build items that cast heals, disable enemies, protect allies, teleport a short distance, etc etc.

In LoL, every item gives you a passive bonus, such as more health or mana or damage or lifesteal or a better critical chance.  The way you augment your hero's natural abilities is through a system whereby you select a set of optional active-use abilities before the match.  Oddly, you have to earn new abilities by levelling up your profile in the game.

I can't say I like it.

Also, those abilities are bound to the hotkeys A and S, which are two of the most commonly smacked keys in DotA/HoN and therefore I always blew my abilities by accident and often had to wait a few minutes for them to cool down.
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Classic

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Re: LoL, HoN
« Reply #16 on: June 15, 2010, 11:22:08 PM »

Your concerns have been changed since the beta. There are now (a few) active use items.

Also, your "summoner skills" are mapped to the d and f keys.

Is this an improvement?
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Bal

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Re: LoL, HoN
« Reply #17 on: June 15, 2010, 11:28:23 PM »

The camera and color scheme of LoL literally gave me headaches. It was physically uncomfortable to play.
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Shinra

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Re: LoL, HoN
« Reply #18 on: June 15, 2010, 11:44:23 PM »

"Oh hey this is really fun! I like this shadow mage guy, noone seems to use him and he does a lot of damage if I time his abilities right!"
6300 ip

 :MENDOZAAAAA:
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Rico

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Re: LoL, HoN
« Reply #19 on: June 15, 2010, 11:45:48 PM »

Elaborating a bit, the core HoN crowd has taught a lot of people how to play the game.  While the stakes are a little higher with permanent stats and a retail release, you probably won't be yelled at for being awful until long after you should already know better.
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