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Author Topic: Project Ludiverse  (Read 2446 times)

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Zaratustra

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Project Ludiverse
« on: June 16, 2010, 02:36:18 PM »

Project Ludiverse is a gigantic pile of thing I am working on. It's metroidvania-based and Flex-based.

It is divided in several parts:
- Map editor
- Tile editor
- Decoration editor
- Character editor
- Enemy editor
- Game player

Of these only the first three are in any degree of functioning right now. The decoration editor can be seen below:

http://www.swfcabin.com/open/1276663950

the transformations are applied in order
for example try removing all but shape
then add Translate and set the sliders
then add Rotate and set the slider

and if you hold shift and drag a slider
it'll become a quantum slider

Zaratustra

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Re: Project Ludiverse
« Reply #1 on: June 16, 2010, 09:02:42 PM »

Zaratustra

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Re: Project Ludiverse
« Reply #2 on: June 17, 2010, 07:52:30 PM »

Zaratustra

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Re: Project Ludiverse
« Reply #3 on: August 10, 2010, 10:06:33 PM »

http://www.swfcabin.com/open/1281505266 now you can save and load a text code of your work.

Zaratustra

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Re: Project Ludiverse
« Reply #4 on: August 11, 2010, 01:36:08 PM »

pretty flower


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Frocto

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Re: Project Ludiverse
« Reply #5 on: August 11, 2010, 06:31:51 PM »

Hey, this is pretty rad. I can see a lot of use for making your own sprites.
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Zaratustra

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Re: Project Ludiverse
« Reply #6 on: August 11, 2010, 09:45:24 PM »

http://www.swfcabin.com/open/1281589483 now loops chains and repeats work properly, with a checkbox to retain the original cursor.

Zaratustra

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Re: Project Ludiverse
« Reply #7 on: August 12, 2010, 11:23:47 AM »

Another pretty flower

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house

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Things to fix:
* quantum sliders don't save
* Nested loops need to be seeded and treated properly

Spram

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Re: Project Ludiverse
« Reply #8 on: August 12, 2010, 09:58:01 PM »

Let's get the penis out of the way:

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I didn't have enough space to give it another eye.
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:)

Zaratustra

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Re: Project Ludiverse
« Reply #9 on: August 13, 2010, 06:15:29 PM »

this address shouldn't change any more
http://dl.dropbox.com/u/3923260/index.html

And, for Spram, a nice dong

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Zaratustra

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Re: Project Ludiverse
« Reply #10 on: August 16, 2010, 07:19:07 PM »

moo cow

bVHBbcMwDBQl0rUVwBGEIL8MUS/Q7tAJatfot0DSAH0W+WQsj9BPt8gGQeFSlOzYRgwIIk93PJIudmBXUBy+PlrMTWNfgJp3aupi37Zv5kDNKyo8/Z4rSJcFOj5aQo2eIU/HShLHiTM1KoUrLUjGSMb0UrINZxsnYclh6bHv+7+RnDOWM9mbh/1nXVDU0dOPki+Qe4iXm+LAIHit0OgAd1OYa4zCLNjAiIfaz3irfYnMi1vg14hfg0PS8TqIUYqzBAs7zKKorrS45lqIp++ug3QNYpl+Jjas3OplV/I47Ye6FMAtHPoaHfmRz+C15mwdvZBD9OH3qK1ZeN2rPNuE1JnvQIzul05L/wc=

Zaratustra

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Re: Project Ludiverse
« Reply #11 on: October 25, 2010, 01:09:44 PM »

ablugh

I made a nice tile editor for people to edit tiles with
http://dl.dropbox.com/u/3923260/Ludiverse.swf

Lobst

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Re: Project Ludiverse
« Reply #12 on: October 25, 2010, 05:10:31 PM »

This is pretty versatile, and I haven't even touched the non-square shape options yet. Absolutely worth a look.

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Zaratustra

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Re: Project Ludiverse
« Reply #13 on: October 07, 2011, 02:52:58 PM »

I started working on this again


Zaratustra

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Re: Project Ludiverse
« Reply #14 on: October 09, 2011, 05:34:30 PM »

Allright this will work sort of like this:

There's a PLAY MODE and a BUILD MODE. You only get the BUILD MODE after a while, but then you get to own a 8x8 section of the map.
In PLAY MODE, you equip some abilities from a list to go through map sections. Abilities have levels (1 to 5) and you can only equip a certain number of abilities from each level.
Additionally, the section builder may cap abilities at a certain level (Movement level 2 and below only, for example)
There are a few important pickups that define the pace of the game:

POWER GEM - These are scattered around the levels. You can spend a POWER GEM to use an ability beyond the section cap or otherwise make the level easier. Beat a section with 0 power gems used to CERTIFY the level (if it wasn't certified yet) and gain a MEDAL.
BUILDER COIN - These let you unlock level editors and stuff. You get one whenever a player uses a POWER GEM to defeat your level (but only if it is CERTIFIED by someone previously beating it with no power gems!)
MEDAL - I dunno. probably can be used to buy ABILITIES or wads of BUILDER COINS or POWER GEMS.

the asshole you hate

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Re: Project Ludiverse
« Reply #15 on: October 10, 2011, 06:17:14 PM »

I want to play this but everything I click on does nothing.
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Zaratustra

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Re: Project Ludiverse
« Reply #16 on: November 09, 2011, 07:24:02 PM »

I should have a very barebones version of this in two or three days (spikes yes, enemies no, pickups possibly)

I would like some people to help me test this, preferably people that want to make artistic content and give suggestions, and that will not try to break the system (it is VERY breakable right now)

Kazz

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Re: Project Ludiverse
« Reply #17 on: November 10, 2011, 07:02:29 AM »

fucking love it.

gonna help
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