I have absolutely no requests. Stick me where you wanna. I wasn't 100% serious when I asked for the ending, especially after remembering what it did to me last time.
I'll jam you in the middle somewhere. High Jump's still untaken, so have that.
I want to do this. I'm not sure if I'll be any good, but I want to try it this time. It might even be a bad idea, but I really think I should give it a shot, just to prove to myself that I can do competent level design for someone else's game.
I call Blue Key. Why? Because that way I don't have to worry about making a room where the player can get across without getting the power up first via mad skillz/exploits. And I like blue. That and it also gives me a fair amount of time to work.
This is a good attitude to take: you may be uncertain, but you went ahead and made the commitment.
I also have no requests
Have a Red Key? You can probably also have all the flags that you'd like.
I'd like to be a part of this, either by designing a level or by making some music for the game, if that's possible.
You can either be a designer and have the Yellow Key, or you can make music, or you can do both, or you can do neither. It's your choice! The only restriction on music is that it has to be in .ogg format.
I'd like to get in on this. Sign me up for ghost power-up, I guess.
And when are we starting?
You got the ghost eye. As for when we're starting—we're starting
now. Look at the bottom of this post for more on this subject!
I'll join and give me anything. Give me hope!
Pick any item other than the hologram. We'll have the player lose that item in the area immediately prior to yours, and they'll get it back during the course of your area.
So, the list, as it currently stands:
THE ABILITIES
Double Jump - Kayma
High Jump - Brentai
Hologram - Friday
Key: Red - Zaratustra
Key: Yellow - Bleck
Key: Blue - Catloaf
Key: Purple - Yyler
Proximity Detector - Newbie
Running - Lobst
The Eye - Healy
Umbrella - Bongo Bill
Wall Climb - McDohl
ANY - Constantine
THE ORDER OF AREAS VISITED
1. Lobst - Running
2. Kayma - Double Jump
3. McDohl - Wall Climb
4. Newbie - Proximity Detector
5. Bongo Bill - Umbrella
6. Yyler - Purple Key
7. Brentai - High Jump
8. Catloaf - Blue Key
9. Zaratustra - Red Key
10. Bleck - Yellow Key
11. Healy - Eye
12. Constantine - ANY
13. Friday - Hologram
THE LIST OF TILESETS/BACKGROUNDS REPLACED
Tileset 251EDIT: See
The new topic for turn order and abilities, etc.This area progression was based around Bongo Bill's list and based on what you guys have said. If you don't like where you are in the order, please let me know
immediately as many people are eager to begin designing, and changes to this order will affect what people can make.
The level is being designed to be a single, linear path. You can make your area a giant multilinear landscape if you want—I know
I plan to—but your area should have a single definite
start and
finish. It should not be possible to leave your area
except at the finish, and it shouldn't be possible to leave your area without having picked up the ability you've chosen or been assigned. You can therefore assume a player who enters the starting screen of your area already has all the items from the previous areas. You can take away granted abilities as long as you return them before the end of your area. If you want to include a custom tileset or background—again, I plan to—please post with the tileset number that you're replacing as soon as possible. So, for example, I'm going to replace tileset 251 with my own creation, so don't use those snowflake dandelion things in your level.
Once Vampires vs Werewolves ends, you will have
two weeks in which to finish your area and send it to me. (I'll update this thread once the game ends, in case you're not playing in it.) Anyone who has not sent in their portion by that point won't be participating, and your items will be redistributed to more deserving homes.
After all the areas are submitted, I'll contact each designer with the instructions for his or her second area.
BUT WHAT IF I'VE NEVER USED THE KNYTT STORIES EDITOR BEFORE?It's easy! First, you'll want to download
this brief PDF manual. It will tell you everything you need to know in order to make a functional area. If you want to make an area that's actually satisfying and fun to play, it may be useful to play a couple levels. You can also read
this thread for some very specific local opinions. If you have any problems or questions, please feel free to ask in the thread or in #finalfight, assuming somebody with the relevant knowledge is in there.