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Author Topic: start Knytting NOW  (Read 16253 times)

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jsnlxndrlv

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Re: start Knytting NOW
« Reply #120 on: January 11, 2011, 03:11:55 PM »

ok I am now becoming tempted to make and release EK2.5 on my own, a parody game where huge sections are left unfinished and Juni can't find motivation to do anything

Sounds suspiciously similar to the area I've been working on, actually.
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yyler

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Re: start Knytting NOW
« Reply #121 on: January 11, 2011, 07:49:11 PM »

Stop getting me excited with screenshots
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Brentai

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Re: start Knytting NOW
« Reply #122 on: January 11, 2011, 08:00:19 PM »

I like how almost everybody's areas involve shit breaking down and degrading.  The framing story's obviously going to be something along the lines of "Hey remember when you tore a huge hole through reality and jumped through it?  Turns out that wasn't really a good move."
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Bongo Bill

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Re: start Knytting NOW
« Reply #123 on: January 11, 2011, 09:08:55 PM »

I'm working! I've got the level editor open right now!

And I've still got the same music problem. It appears that when you shift to a different location with a cutscene that has music, regardless of the music track at the destination, it won't play. (The "music" tile just means that the music will only play on this screen if you've got the eye.)

I'll just have a screen with no music, I think.
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jsnlxndrlv

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Re: start Knytting NOW
« Reply #124 on: January 11, 2011, 10:40:10 PM »

That might just be the most elegant solution, anyway.
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jsnlxndrlv

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Re: start Knytting NOW
« Reply #125 on: January 12, 2011, 11:08:16 PM »

FINALLY got this to Healy. Sorry again about the delay.
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Healy

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Re: start Knytting NOW
« Reply #126 on: January 13, 2011, 02:46:16 PM »

hey I have like no idea what I'm supposed to do with the thing you just sent me. :[
Like, which of the placeholder rooms am I supposed to replace? Hey, help me out here.

edit: okay, after looking around the level some more, I think I can see what I'm supposed to replace (the placeholder screens with the yellow background, right?) So, um, should my part of the level be connected to your or McDohl's part, or both? Also I forgot which powerups you start with at the beginning of my level.
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jsnlxndrlv

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Re: start Knytting NOW
« Reply #127 on: January 13, 2011, 03:32:28 PM »

The level's actually playable as soon as it's installed: you start out at the beginning of Stush's area, at which point the player has Running and Double Jump. At the end of Stush's area, placeholder rooms lead to McDohl's area, in which Climbing can be found. Placeholders then lead from McDohl's area to the beginning of my area. You can replace any or all of the orange-backgrounded placeholders; gray-backgrounded placeholders mark the location of other players' rooms. You can build as much or as little as you'd like in the areas generally between Stush's area and mine, as long as the general structure (Stush's area -> McDohl's cul-de-sac -> my area) is preserved. Does that make more sense?
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Bongo Bill

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Re: start Knytting NOW
« Reply #128 on: February 01, 2011, 07:24:15 AM »

I finished my mini-area and have sent it to Friday. Still need to make a programmer's room, though.
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yyler

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Re: start Knytting NOW
« Reply #129 on: March 01, 2011, 08:23:37 AM »

Well
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Friday

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Re: start Knytting NOW
« Reply #130 on: March 02, 2011, 01:27:13 PM »

START WORKING NOW

So, it's coming up on a year since Newbie told us to START WORKING NOW.

I don't mind that people didn't hop to it, honestly, it was probably too soon since EK2 came out.

However, I am now growing concerned that this will sit in developer's hell forever unless someone takes some sort of definitive action.

So this is what I propose:

Those of you with areas that you have started working on, finish them.

Those of you with areas that you have done literally no or next to no work on, drop out. (Or, alternatively, start working on!) Like, I was talking to Kazz, and he can't even remember signing up. I doubt he'd be interested in making anything at this point.

I'm not saying HEY FUCK YOU, GET OUT YOU LAZY FUCK. I would greatly prefer for more people to contribute. But I am also concerned that those who have already contributed, quite extensively, including myself, will be robbed of a release if nothing is done.

The alternative, of course, is for people to just do nothing and continue to hope this eventually comes out. Which it may very well, eventually. But after a certain amount of time in development has passed, projects tend to be dropped permanently. I don't want that to happen.

Let's at least talk about how this is going, because honestly, I'm past making Duke Nukem jokes and am now actually concerned.
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Brentai

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Re: start Knytting NOW
« Reply #131 on: March 02, 2011, 01:30:10 PM »

I have a good amount of work but sincerely doubt I will do any more.  Hell, at this point I kind of intend not to if the opportunity arises.
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Friday

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Re: start Knytting NOW
« Reply #132 on: March 02, 2011, 01:34:40 PM »

An idea, actually, that could work is those of you with some work done but not enough for your own area can send what you have to me, and I'll make it a mini-area in the final section. That way you're not just dropping out and you're still contributing something. Plus, you get your name in the credits and your own spiffy programmer's room!
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Niku

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Re: start Knytting NOW
« Reply #133 on: March 02, 2011, 02:12:05 PM »

The alternative, of course, is for people to just do nothing and continue to hope this eventually comes out.

way ahead of you
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yyler

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Re: start Knytting NOW
« Reply #134 on: April 02, 2011, 10:02:53 PM »

I'm pretty good at bumping this every month. It's gotten instinctual
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jsnlxndrlv

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Re: start Knytting NOW
« Reply #135 on: April 02, 2011, 11:16:57 PM »

Believe it or not, I actually haven't given up on this yet, myself. Julie had a pretty good point about how the time and energy I put into long-term, high-intensity projects should really be used for applying for jobs, though, so I've been leery about working too much while she's home, and too guilty about my poor progress to post in the thread.
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sei

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Re: start Knytting NOW
« Reply #136 on: April 03, 2011, 12:49:18 PM »

The projects are high-intensity because you find them satisfying. Getting that trait to hold for crafting job applications is hard.
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Kazz

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Re: start Knytting NOW
« Reply #137 on: April 04, 2011, 03:49:47 AM »

hey you know, I actually feel ready to contribute to this

if it isn't too late and all
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Kazz

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Re: start Knytting NOW
« Reply #138 on: April 04, 2011, 03:55:05 AM »

or i could just make my own level
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jsnlxndrlv

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Re: start Knytting NOW
« Reply #139 on: April 04, 2011, 04:36:50 AM »

I should have the level out to you in just a bit.
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